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https://github.com/cpvalente/ontime.git
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fix: rolling over midnight wrongly classified as skip
This commit is contained in:
committed by
Carlos Valente
parent
29e682ee06
commit
e6dfe9c363
@@ -1,7 +1,7 @@
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import { MILLIS_PER_MINUTE } from 'ontime-utils';
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export const timerConfig = {
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skipLimit: 1000, // threshold of skip for recalculating
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skipLimit: 1000, // threshold of skip for recalculating, values lower than updateRate can cause issues with rolling over midnight
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updateRate: 32, // how often do we update the timer
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notificationRate: 1000, // how often do we notify clients and integrations
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triggerAhead: 10, // how far ahead do we trigger the end event
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@@ -99,10 +99,15 @@ class RuntimeService {
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});
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this.handleLoadNext();
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this.rollLoaded(keepOffset);
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} else if (skippedOutOfEvent(newState, this.lastIntegrationClockUpdate, timerConfig.skipLimit)) {
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} else if (
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// if there is no previous clock, we could not have skipped
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RuntimeService.previousState?.clock &&
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skippedOutOfEvent(newState, RuntimeService.previousState.clock, timerConfig.skipLimit)
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) {
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// if we have skipped out of the event, we will recall roll
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// to push the playback to the right place
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// this comes with the caveat that we will lose our runtime data
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logger.warning(LogOrigin.Playback, 'Time skip detected, reloading roll');
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this.roll(true);
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}
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}
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