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Invert overtime (#1715)
* refactor: invert offset calculation * chore: update tests * chore: flip offset in UI * fix seconds display on group target duration * update comment * fix rebase
This commit is contained in:
committed by
Carlos Valente
parent
4665f9c2f7
commit
e0149c1cbf
@@ -109,57 +109,44 @@ export function skippedOutOfEvent(state: RuntimeState, previousTime: number, ski
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/**
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* Calculates difference between the runtime and the schedule of an event
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* Positive offset is time ahead
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* Negative offset is time delayed
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* Positive offset is over time / behind schedule
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* Negative offset is under time / ahead of schedule
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*/
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export function getRuntimeOffset(state: RuntimeState): { offsetAbs: number; offsetRel: number } {
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const { eventNow, clock } = state;
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const { addedTime, current, startedAt } = state.timer;
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// nothing to calculate if there are no loaded events or if we havent started
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if (state.eventNow === null || state.runtime.actualStart === null) {
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if (eventNow === null || startedAt === null) {
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return { offsetAbs: 0, offsetRel: 0 };
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}
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const { clock } = state;
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const { countToEnd, timeStart } = state.eventNow;
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const { addedTime, current, startedAt } = state.timer;
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const { actualStart, plannedStart } = state.runtime;
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const { countToEnd, timeStart } = eventNow;
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const { plannedStart, actualStart } = state.runtime;
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// eslint-disable-next-line no-unused-labels -- dev code path
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DEV: {
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// we know current exists as long as eventNow exists
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if (current === null) throw new Error('timerUtils.getRuntimeOffset: state.timer.current must be set');
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if (plannedStart === null) throw new Error('timerUtils.getRuntimeOffset: state.runtime.plannedStart must be set');
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if (actualStart === null) throw new Error('timerUtils.getRuntimeOffset: state.runtime.actualStart must be set');
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}
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// if we havent started, but the timer is armed
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// the offset is the difference to the schedule
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if (startedAt === null) {
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return { offsetAbs: timeStart - clock, offsetRel: 0 };
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}
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// difference between planned event start and actual event start (will be positive if we stared behind )
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const eventStartOffset = startedAt - timeStart;
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const overtime = Math.min(current, 0);
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// in time-to-end, offset is overtime
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// how long has the event been running over (is a negative number when in over timer so inverted before adding to offset)
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const overtime = Math.abs(Math.min(current, 0));
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const startOffset = timeStart - startedAt;
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// time the playback was paused, the different from now to when we paused is added to the offset TODO: brakes when crossing midnight
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const pausedTime = state._timer.pausedAt === null ? 0 : clock - state._timer.pausedAt;
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// startOffset - difference between scheduled start and actual start
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// addedTime - time added by user (negative offset)
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// pausedTime - time the playback was paused (negative offset)
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// overtime - how long the timer has been over-running (negative offset)
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const offset = startOffset - addedTime - pausedTime + overtime;
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const offsetAbs = eventStartOffset + overtime + pausedTime + addedTime;
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// offset between planned rundown start and actual rundown start
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const rundownStartOffset = actualStart - plannedStart;
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// the relative offset i the same as the absolute offset but adjusted relative to the actual start time
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const offsetRel = offsetAbs + plannedStart - actualStart;
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// offset offset relative to the actual rundown start
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const offsetRel = offset + rundownStartOffset;
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// in time-to-end, offset is overtime
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if (countToEnd) {
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return { offsetAbs: overtime, offsetRel };
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}
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return { offsetAbs: offset, offsetRel };
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// in case of count to end, the absolute offset is just the overtime
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return countToEnd ? { offsetAbs: overtime, offsetRel } : { offsetAbs, offsetRel };
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}
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/**
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