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https://github.com/cpvalente/ontime.git
synced 2026-08-07 16:33:51 +00:00
fixup! feat: implement speed controls
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@@ -130,7 +130,6 @@ export const useTimerSpeed = createSelector((state: RuntimeStore) => ({
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}));
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export const setTimerSpeed = {
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calculateSpeed: () => socketSendJson('calculate-speed'),
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getSpeed: () => socketSendJson('get-speed'),
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setSpeed: (speed: number) => socketSendJson('set-speed', speed),
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};
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@@ -260,10 +260,6 @@ const actionHandlers: Record<string, ActionHandler> = {
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throw new Error('No matching method provided');
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},
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/* Speed */
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'calculate-speed': () => {
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const factor = runtimeService.calculateSpeed();
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return { payload: factor };
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},
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'get-speed': () => {
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const factor = runtimeService.getSpeed();
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return { payload: factor };
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@@ -667,14 +667,6 @@ class RuntimeService {
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}
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}
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/**
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* Utility calculates the speed factor necessary to finish on time
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* @returns {number} speed factor needed to meet schedule
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*/
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public calculateSpeed(): number {
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return runtimeState.calculateSpeed();
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}
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/**
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* @returns {number} speed factor currently applied
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*/
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@@ -688,19 +680,28 @@ class RuntimeService {
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* @returns {number} applied speed factor
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*/
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public setSpeed(speed: number): number {
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// TODO: validate state
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// TODO: validate value
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runtimeState.setSpeed(speed);
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return runtimeState.getSpeed();
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if (speed < 0.5 || speed > 2.0) {
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logger.warning(LogOrigin.Server, `Speed out of bounds: ${speed}`);
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return;
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}
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const currentState = runtimeState.getState();
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if (currentState.eventNow === null) {
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logger.warning(LogOrigin.Server, 'No event running to set speed to');
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}
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const newSpeed = runtimeState.setSpeed(speed);
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logger.info(LogOrigin.Server, `Speed set to ${newSpeed}`);
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return newSpeed;
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}
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/**
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* Resets the speed of the current timer
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* @returns {number} applied speed factor
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*/
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public resetSpeed(): number {
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runtimeState.resetSpeed();
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return runtimeState.getSpeed();
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const speed = runtimeState.resetSpeed();
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logger.info(LogOrigin.Server, `Speed set to ${speed}`);
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return speed;
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}
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}
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@@ -350,33 +350,26 @@ export function updateAll(rundown: OntimeRundown) {
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loadBlock(rundown);
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}
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export function setSpeed(speed: number) {
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export function setSpeed(speed: number): number {
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const remainingMs = runtimeState.timer.current;
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const adjustedRemainingTimeMs = remainingMs / speed;
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const newFinishTimeMs = runtimeState.clock + adjustedRemainingTimeMs;
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runtimeState.timer.speed = speed;
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runtimeState.timer.expectedFinish = newFinishTimeMs;
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return runtimeState.timer.speed;
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}
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export function resetSpeed() {
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runtimeState.timer.speed = 1.0;
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return runtimeState.timer.speed;
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}
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export function getSpeed() {
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return runtimeState.timer.speed;
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}
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export function calculateSpeed() {
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// TODO: what should this return if no timer is running?
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if (runtimeState.eventNow !== null) {
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const timeToDesiredFinish = runtimeState.eventNow.timeEnd - runtimeState.clock;
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const timeToActualFinish = runtimeState.timer.expectedFinish - runtimeState.clock;
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const factor = 1 / (timeToDesiredFinish / timeToActualFinish);
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// TODO: this can produce negative speeds (i.e. the desired finish time is in the past)
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// TODO: should there be some clamping or rounding on this number?
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return factor;
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}
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return 1.0;
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}
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export function start(state: RuntimeState = runtimeState): boolean {
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if (state.eventNow === null) {
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return false;
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