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https://github.com/cpvalente/ontime.git
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node server + separate client folder
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@@ -0,0 +1,160 @@
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import { useContext, useEffect } from 'react';
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import { EventContext } from '../../../app/context/eventContext';
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import { EventListContext } from '../../../app/context/eventListContext';
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import EventListItem from './EventListItem';
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import style from './List.module.css';
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import DelayBlock from './DelayBlock';
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import BlockBlock from './BlockBlock';
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import EventListMenu from '../../menu/EventListMenu';
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export default function EventList(props) {
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const [events, setEvents] = useContext(EventListContext);
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const [event] = useContext(EventContext);
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// update number of events
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useEffect(() => {
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const f = events.filter((e) => e.type === 'event');
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props.updatePlayback({ numEvents: f.length });
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}, [events]);
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const insertItemAt = (item, index) => {
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// handle insert at beggining of array
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if (index === -1) {
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// move all items one element down, starting from new position
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events.forEach((e) => {
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e.order = e.order + 1;
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});
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return [item, ...events];
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} else {
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let before = events.slice(0, index + 1);
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let after = events.slice(index + 1);
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// move all items one element down, starting from new position
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after.forEach((e) => {
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e.order = e.order + 1;
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});
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return [...before, item, ...after];
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}
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};
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const createEvent = (itemIndex = -1) => {
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// make an event
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// TODO: Replace this with global def somewhere
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// TODO: handle random ids better
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let newEvent = {
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id: Math.random(),
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order: itemIndex + 1,
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title: '',
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subtitle: '',
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presenter: '',
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timeStart: new Date(),
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timeEnd: new Date(),
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clockStarted: null,
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timerDuration: 0,
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type: 'event',
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};
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// set to state
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setEvents(insertItemAt(newEvent, itemIndex));
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};
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const createDelay = (itemIndex = 0) => {
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// make an event
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// TODO: Replace this with global def somewhere
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// TODO: handle random ids better
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let newEvent = {
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id: Math.random(),
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order: itemIndex + 1,
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timerDuration: 0,
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type: 'delay',
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};
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// set to state
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setEvents(insertItemAt(newEvent, itemIndex));
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};
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const createBlock = (itemIndex = 0) => {
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// make an event
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// TODO: Replace this with global def somewhere
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// TODO: handle random ids better
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let newEvent = {
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id: Math.random(),
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order: itemIndex + 1,
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type: 'block',
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};
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// set to state
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setEvents(insertItemAt(newEvent, itemIndex));
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};
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const deleteEvent = (index) => {
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// TODO: This feels weird?
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let e = events.splice(index, 1);
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setEvents([...events]);
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};
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const replaceAt = (array, index, value) => {
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const ret = array.slice(0);
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ret[index] = value;
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return ret;
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};
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const updateData = (itemIndex, data) => {
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const newEvents = replaceAt(events, itemIndex, data);
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setEvents(newEvents);
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};
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console.log('events in event list', events);
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let cumulativeDelay = 0;
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let eventCount = -1;
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return (
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<>
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<EventListMenu createEvent={createEvent} />
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<div className={style.eventContainer}>
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{events.map((e, index) => {
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if (e.type === 'event') {
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eventCount = eventCount + 1;
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return (
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<EventListItem
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key={e.id}
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index={index}
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data={e}
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selected={props.selected === eventCount}
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createEvent={createEvent}
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deleteEvent={deleteEvent}
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createDelay={createDelay}
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createBlock={createBlock}
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updateData={updateData}
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delay={cumulativeDelay}
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/>
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);
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} else if (e.type === 'block') {
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cumulativeDelay = 0;
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return (
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<BlockBlock
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key={e.id}
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index={index}
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createEvent={createEvent}
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deleteEvent={deleteEvent}
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/>
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);
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} else if (e.type === 'delay') {
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cumulativeDelay = cumulativeDelay + e.timerDuration;
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return (
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<DelayBlock
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key={e.id}
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index={index}
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data={e}
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createEvent={createEvent}
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deleteEvent={deleteEvent}
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updateData={updateData}
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/>
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);
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}
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})}
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</div>
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</>
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);
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}
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