mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-07 08:23:55 +00:00
+167
-28
@@ -109,8 +109,29 @@ class EventTimer extends Timer {
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update() {
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// if there is nothing selected, no nothing
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if (this.selectedEventId == null) return;
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super.update();
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if (this.selectedEventId == null && this.state !== 'roll') return;
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// only implement roll here
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if (this.state !== 'roll') {
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super.update();
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return;
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}
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// get current time
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const now = this._getCurrentTime();
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this.clock = now;
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if (this.selectedEventId && this.current > 0) {
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// update timer as usual
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this.current = this._finishAt - now;
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} else {
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// look for event if none is loaded
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if (this.current <= 0 || this.secondaryTimer <= 0) this.rollLoad();
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// count to next event
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// TODO: replace with proper counter
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if (this.secondaryTimer != null) this.secondaryTimer -= 1000;
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}
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}
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start() {
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@@ -140,10 +161,11 @@ class EventTimer extends Timer {
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else if (payload === 'next') this.next();
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else if (payload === 'reload') this.reload();
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else if (payload === 'unload') this.unload();
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else if (payload === 'roll') this.roll();
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// Not yet implemented
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// else if (payload === 'roll') this.roll();
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// TODO: Cleanup
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// here tdo this.broadcastState;
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// remove broadcast from functions
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this.broadcastThis('playstate', this.state);
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this.broadcastThis('selected-id', this.selectedEventId);
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this.broadcastThis('titles', this.titles);
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@@ -522,18 +544,12 @@ class EventTimer extends Timer {
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if (e == null) return;
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// private title is always current
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this.titles.titleNow = e.title;
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this.titles.subtitleNow = e.subtitle;
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this.titles.presenterNow = e.presenter;
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this.selectedEventId = e.id;
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// check if current is also public
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if (e.isPublic) {
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this.titlesPublic.titleNow = e.title;
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this.titlesPublic.subtitleNow = e.subtitle;
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this.titlesPublic.presenterNow = e.presenter;
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this.selectedPublicEventId = e.id;
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this._loadThisTitles(e, 'now');
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} else {
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this._loadThisTitles(e, 'now-private');
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// assume there is no public event
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this.titlesPublic.titleNow = null;
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this.titlesPublic.subtitleNow = null;
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@@ -549,16 +565,77 @@ class EventTimer extends Timer {
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this._eventlist[i].type === 'event' &&
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this._eventlist[i].isPublic
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) {
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this.titlesPublic.titleNow = this._eventlist[i].title;
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this.titlesPublic.subtitleNow = this._eventlist[i].subtitle;
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this.titlesPublic.presenterNow = this._eventlist[i].presenter;
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this.selectedPublicEventId = this._eventlist[i].id;
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this._loadThisTitles(this._eventlist[i], 'now-public');
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break;
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}
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}
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}
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}
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_loadThisTitles(e, type) {
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if (e == null) return;
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switch (type) {
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// now, load to both public and private
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case 'now':
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// public
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this.titlesPublic.titleNow = e.title;
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this.titlesPublic.subtitleNow = e.subtitle;
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this.titlesPublic.presenterNow = e.presenter;
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this.selectedPublicEventId = e.id;
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// private
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this.titles.titleNow = e.title;
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this.titles.subtitleNow = e.subtitle;
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this.titles.presenterNow = e.presenter;
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this.selectedEventId = e.id;
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break;
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case 'now-public':
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this.titlesPublic.titleNow = e.title;
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this.titlesPublic.subtitleNow = e.subtitle;
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this.titlesPublic.presenterNow = e.presenter;
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this.selectedPublicEventId = e.id;
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break;
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case 'now-private':
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this.titles.titleNow = e.title;
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this.titles.subtitleNow = e.subtitle;
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this.titles.presenterNow = e.presenter;
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this.selectedEventId = e.id;
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break;
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// next, load to both public and private
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case 'next':
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// public
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this.titlesPublic.titleNext = e.title;
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this.titlesPublic.subtitleNext = e.subtitle;
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this.titlesPublic.presenterNext = e.presenter;
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this.nextPublicEventId = e.id;
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// private
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this.titles.titleNext = e.title;
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this.titles.subtitleNext = e.subtitle;
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this.titles.presenterNext = e.presenter;
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this.nextEventId = e.id;
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break;
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case 'next-public':
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this.titlesPublic.titleNext = e.title;
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this.titlesPublic.subtitleNext = e.subtitle;
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this.titlesPublic.presenterNext = e.presenter;
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this.nextPublicEventId = e.id;
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break;
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case 'next-private':
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this.titles.titleNext = e.title;
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this.titles.subtitleNext = e.subtitle;
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this.titles.presenterNext = e.presenter;
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this.nextEventId = e.id;
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break;
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default:
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break;
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}
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}
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_loadTitlesNext() {
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// maybe there is nothing to load
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if (this.selectedEventIndex == null) return;
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@@ -583,19 +660,13 @@ class EventTimer extends Timer {
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if (this._eventlist[i].type === 'event') {
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// if we have not set private
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if (!nextPrivate) {
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this.titles.titleNext = this._eventlist[i].title;
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this.titles.subtitleNext = this._eventlist[i].subtitle;
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this.titles.presenterNext = this._eventlist[i].presenter;
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this.nextEventId = this._eventlist[i].id;
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this._loadThisTitles(this._eventlist[i], 'next-private');
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nextPrivate = true;
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}
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// if event is public
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if (this._eventlist[i].isPublic) {
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this.titlesPublic.titleNext = this._eventlist[i].title;
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this.titlesPublic.subtitleNext = this._eventlist[i].subtitle;
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this.titlesPublic.presenterNext = this._eventlist[i].presenter;
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this.nextPublicEventId = this._eventlist[i].id;
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this._loadThisTitles(this._eventlist[i], 'next-public');
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nextPublic = true;
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}
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}
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@@ -642,6 +713,7 @@ class EventTimer extends Timer {
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state = ${this.state}
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current = ${this.current}
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duration = ${this.duration}
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secondaryTimer = ${this.secondaryTimer}
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Events
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------------------------------
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@@ -730,10 +802,77 @@ class EventTimer extends Timer {
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this.broadcastState();
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}
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rollLoad() {
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const now = this._getCurrentTime();
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this._resetTimers(true);
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this._resetSelection();
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let foundNow = null;
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let nextIndex = null;
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let nextStart = null;
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// loop through events, look for where we should be
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for (const [index, e] of this._eventlist.entries()) {
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if (!foundNow) {
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if (e.timeStart <= now && now < e.timeEnd) {
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// set flag
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foundNow = true;
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// set timers
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this._startedAt = e.timeStart;
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this._finishAt = e.timeEnd;
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this.duration = e.timeEnd - e.timeStart;
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this.current = e.timeEnd - now;
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// set selection
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this.selectedEventId = e.id;
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this.selectedEventIndex = index;
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// set titles
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this._loadTitlesNow();
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// skip this entry for next
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continue;
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}
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}
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// check how far the start is from now
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let wait = e.timeStart - now;
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if (wait > 0) {
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if (nextStart == null || wait < nextStart) {
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nextStart = wait;
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nextIndex = index;
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}
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}
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}
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// nothing to play next, unload
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if (!foundNow && !nextIndex) {
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this.unload();
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return;
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}
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if (nextIndex) {
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// load titles
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this._loadThisTitles(nextIndex, 'next');
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if (!foundNow) {
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// timer counts to nextStart
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this.secondaryTimer = nextStart;
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}
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}
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}
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roll() {
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console.log('roll: not yet implemented');
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return false;
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// do we need to change
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if (this.state === 'roll') return;
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// load into event
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this.rollLoad();
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// set state
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this.state = 'roll';
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this.broadcastState();
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}
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previous() {
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