Merge pull request #3 from cpvalente/feat/roll

Feat/roll
This commit is contained in:
Carlos Valente
2021-05-26 23:12:55 +02:00
committed by GitHub
9 changed files with 210 additions and 53 deletions
@@ -12,7 +12,6 @@ export default function RollIconBtn(props) {
width={120}
_focus={{ boxShadow: 'none' }}
{...rest}
disabled
/>
);
}
@@ -41,10 +41,7 @@ const Transport = ({ selectedId, playbackControl }) => {
<div className={style.playbackContainer}>
<PrevIconBtn clickhandler={() => playbackControl('previous')} />
<NextIconBtn clickhandler={() => playbackControl('next')} />
<UnloadIconBtn
clickhandler={() => playbackControl('unload')}
disabled={!selectedId}
/>
<UnloadIconBtn clickhandler={() => playbackControl('unload')} />
<ReloadIconButton
clickhandler={() => playbackControl('reload')}
disabled={!selectedId}
@@ -90,6 +90,7 @@ export default function PlaybackControl() {
<div className={style.mainContainer}>
<PlaybackTimer
timer={timer}
playback={playback}
handleIncrement={(amount) => socket.emit('increment-timer', amount)}
/>
<PlaybackButtons
@@ -35,18 +35,19 @@
height: 100%;
display: flex;
flex-direction: column;
justify-content: space-around;
justify-content: space-evenly;
}
.indRoll,
.indDelay,
.indNegative {
background-color: rgba(0, 0, 0, 0.05);
margin: 0 auto;
}
.indRoll,
.indRollActive,
.indDelay {
margin: 0 auto;
border-radius: 50%;
width: 0.8em;
height: 0.8em;
@@ -60,7 +61,7 @@
.indNegativeActive {
margin: 0 auto;
width: 90%;
height: 0.3em
height: 0.3em;
}
.indNegativeActive {
+26 -8
View File
@@ -8,16 +8,18 @@ const areEqual = (prevProps, nextProps) => {
return (
prevProps.timer.running === nextProps.timer.running &&
prevProps.timer.expectedFinish === nextProps.timer.expectedFinish &&
prevProps.timer.startedAt === nextProps.timer.startedAt
prevProps.timer.startedAt === nextProps.timer.startedAt &&
prevProps.playback === nextProps.playback
);
};
const PlaybackTimer = ({ timer, handleIncrement }) => {
const PlaybackTimer = (props) => {
const { timer, playback, handleIncrement } = props;
const started = stringFromMillis(timer.startedAt, true);
const finish = stringFromMillis(timer.expectedFinish, true);
const isNegative = timer.running < 0;
const isDelayed = false;
const isRolling = false;
const isRolling = playback === 'roll';
const incrementProps = {
size: 'sm',
@@ -31,7 +33,7 @@ const PlaybackTimer = ({ timer, handleIncrement }) => {
<>
<div className={style.timeContainer}>
<div className={style.indicators}>
<div className={style.indRoll} />
<div className={isRolling ? style.indRollActive : style.indRoll} />
<div
className={isNegative ? style.indNegativeActive : style.indNegative}
/>
@@ -49,16 +51,32 @@ const PlaybackTimer = ({ timer, handleIncrement }) => {
<span className={style.time}>{finish}</span>
</div>
<div className={style.btn}>
<Button {...incrementProps} onClick={() => handleIncrement(-1)}>
<Button
{...incrementProps}
disabled={isRolling}
onClick={() => handleIncrement(-1)}
>
-1
</Button>
<Button {...incrementProps} onClick={() => handleIncrement(1)}>
<Button
{...incrementProps}
disabled={isRolling}
onClick={() => handleIncrement(1)}
>
+1
</Button>
<Button {...incrementProps} onClick={() => handleIncrement(-5)}>
<Button
{...incrementProps}
disabled={isRolling}
onClick={() => handleIncrement(-5)}
>
-5
</Button>
<Button {...incrementProps} onClick={() => handleIncrement(5)}>
<Button
{...incrementProps}
disabled={isRolling}
onClick={() => handleIncrement(5)}
>
+5
</Button>
</div>
+2 -2
View File
@@ -37,7 +37,7 @@ const withSocket = (Component) => {
});
const [timer, setTimer] = useState({
clock: null,
currentSeconds: null,
running: null,
startedAt: null,
expectedFinish: null,
});
@@ -221,7 +221,7 @@ const withSocket = (Component) => {
// get clock string
const timeManager = {
...timer,
finished: timer.running <= 0 && timer.startedAt,
finished: playback === 'start' && timer.running <= 0 && timer.startedAt,
clock: stringFromMillis(timer.clock),
playstate: playback,
};
@@ -14,10 +14,9 @@ export default function PresenterView(props) {
document.title = 'ontime - Speaker Screen';
}, []);
const showOverlay = pres.text !== '' && pres.visible;
const isPlaying = time.playstate === 'start';
const isPlaying = time.playstate !== 'pause';
const normalisedTime = Math.max(time.running, 0);
// motion
const titleVariants = {
@@ -61,7 +60,7 @@ export default function PresenterView(props) {
<div className={style.finished}>TIME UP</div>
) : (
<div className={isPlaying ? style.countdown : style.countdownPaused}>
<Countdown time={time.currentSeconds} hideZeroHours />
<Countdown time={normalisedTime} hideZeroHours />
</div>
)}
</div>
@@ -73,7 +72,7 @@ export default function PresenterView(props) {
}
>
<MyProgressBar
now={time.currentSeconds}
now={normalisedTime}
complete={time.durationSeconds}
showElapsed
/>
+167 -28
View File
@@ -109,8 +109,29 @@ class EventTimer extends Timer {
update() {
// if there is nothing selected, no nothing
if (this.selectedEventId == null) return;
super.update();
if (this.selectedEventId == null && this.state !== 'roll') return;
// only implement roll here
if (this.state !== 'roll') {
super.update();
return;
}
// get current time
const now = this._getCurrentTime();
this.clock = now;
if (this.selectedEventId && this.current > 0) {
// update timer as usual
this.current = this._finishAt - now;
} else {
// look for event if none is loaded
if (this.current <= 0 || this.secondaryTimer <= 0) this.rollLoad();
// count to next event
// TODO: replace with proper counter
if (this.secondaryTimer != null) this.secondaryTimer -= 1000;
}
}
start() {
@@ -140,10 +161,11 @@ class EventTimer extends Timer {
else if (payload === 'next') this.next();
else if (payload === 'reload') this.reload();
else if (payload === 'unload') this.unload();
else if (payload === 'roll') this.roll();
// Not yet implemented
// else if (payload === 'roll') this.roll();
// TODO: Cleanup
// here tdo this.broadcastState;
// remove broadcast from functions
this.broadcastThis('playstate', this.state);
this.broadcastThis('selected-id', this.selectedEventId);
this.broadcastThis('titles', this.titles);
@@ -522,18 +544,12 @@ class EventTimer extends Timer {
if (e == null) return;
// private title is always current
this.titles.titleNow = e.title;
this.titles.subtitleNow = e.subtitle;
this.titles.presenterNow = e.presenter;
this.selectedEventId = e.id;
// check if current is also public
if (e.isPublic) {
this.titlesPublic.titleNow = e.title;
this.titlesPublic.subtitleNow = e.subtitle;
this.titlesPublic.presenterNow = e.presenter;
this.selectedPublicEventId = e.id;
this._loadThisTitles(e, 'now');
} else {
this._loadThisTitles(e, 'now-private');
// assume there is no public event
this.titlesPublic.titleNow = null;
this.titlesPublic.subtitleNow = null;
@@ -549,16 +565,77 @@ class EventTimer extends Timer {
this._eventlist[i].type === 'event' &&
this._eventlist[i].isPublic
) {
this.titlesPublic.titleNow = this._eventlist[i].title;
this.titlesPublic.subtitleNow = this._eventlist[i].subtitle;
this.titlesPublic.presenterNow = this._eventlist[i].presenter;
this.selectedPublicEventId = this._eventlist[i].id;
this._loadThisTitles(this._eventlist[i], 'now-public');
break;
}
}
}
}
_loadThisTitles(e, type) {
if (e == null) return;
switch (type) {
// now, load to both public and private
case 'now':
// public
this.titlesPublic.titleNow = e.title;
this.titlesPublic.subtitleNow = e.subtitle;
this.titlesPublic.presenterNow = e.presenter;
this.selectedPublicEventId = e.id;
// private
this.titles.titleNow = e.title;
this.titles.subtitleNow = e.subtitle;
this.titles.presenterNow = e.presenter;
this.selectedEventId = e.id;
break;
case 'now-public':
this.titlesPublic.titleNow = e.title;
this.titlesPublic.subtitleNow = e.subtitle;
this.titlesPublic.presenterNow = e.presenter;
this.selectedPublicEventId = e.id;
break;
case 'now-private':
this.titles.titleNow = e.title;
this.titles.subtitleNow = e.subtitle;
this.titles.presenterNow = e.presenter;
this.selectedEventId = e.id;
break;
// next, load to both public and private
case 'next':
// public
this.titlesPublic.titleNext = e.title;
this.titlesPublic.subtitleNext = e.subtitle;
this.titlesPublic.presenterNext = e.presenter;
this.nextPublicEventId = e.id;
// private
this.titles.titleNext = e.title;
this.titles.subtitleNext = e.subtitle;
this.titles.presenterNext = e.presenter;
this.nextEventId = e.id;
break;
case 'next-public':
this.titlesPublic.titleNext = e.title;
this.titlesPublic.subtitleNext = e.subtitle;
this.titlesPublic.presenterNext = e.presenter;
this.nextPublicEventId = e.id;
break;
case 'next-private':
this.titles.titleNext = e.title;
this.titles.subtitleNext = e.subtitle;
this.titles.presenterNext = e.presenter;
this.nextEventId = e.id;
break;
default:
break;
}
}
_loadTitlesNext() {
// maybe there is nothing to load
if (this.selectedEventIndex == null) return;
@@ -583,19 +660,13 @@ class EventTimer extends Timer {
if (this._eventlist[i].type === 'event') {
// if we have not set private
if (!nextPrivate) {
this.titles.titleNext = this._eventlist[i].title;
this.titles.subtitleNext = this._eventlist[i].subtitle;
this.titles.presenterNext = this._eventlist[i].presenter;
this.nextEventId = this._eventlist[i].id;
this._loadThisTitles(this._eventlist[i], 'next-private');
nextPrivate = true;
}
// if event is public
if (this._eventlist[i].isPublic) {
this.titlesPublic.titleNext = this._eventlist[i].title;
this.titlesPublic.subtitleNext = this._eventlist[i].subtitle;
this.titlesPublic.presenterNext = this._eventlist[i].presenter;
this.nextPublicEventId = this._eventlist[i].id;
this._loadThisTitles(this._eventlist[i], 'next-public');
nextPublic = true;
}
}
@@ -642,6 +713,7 @@ class EventTimer extends Timer {
state = ${this.state}
current = ${this.current}
duration = ${this.duration}
secondaryTimer = ${this.secondaryTimer}
Events
------------------------------
@@ -730,10 +802,77 @@ class EventTimer extends Timer {
this.broadcastState();
}
rollLoad() {
const now = this._getCurrentTime();
this._resetTimers(true);
this._resetSelection();
let foundNow = null;
let nextIndex = null;
let nextStart = null;
// loop through events, look for where we should be
for (const [index, e] of this._eventlist.entries()) {
if (!foundNow) {
if (e.timeStart <= now && now < e.timeEnd) {
// set flag
foundNow = true;
// set timers
this._startedAt = e.timeStart;
this._finishAt = e.timeEnd;
this.duration = e.timeEnd - e.timeStart;
this.current = e.timeEnd - now;
// set selection
this.selectedEventId = e.id;
this.selectedEventIndex = index;
// set titles
this._loadTitlesNow();
// skip this entry for next
continue;
}
}
// check how far the start is from now
let wait = e.timeStart - now;
if (wait > 0) {
if (nextStart == null || wait < nextStart) {
nextStart = wait;
nextIndex = index;
}
}
}
// nothing to play next, unload
if (!foundNow && !nextIndex) {
this.unload();
return;
}
if (nextIndex) {
// load titles
this._loadThisTitles(nextIndex, 'next');
if (!foundNow) {
// timer counts to nextStart
this.secondaryTimer = nextStart;
}
}
}
roll() {
console.log('roll: not yet implemented');
return false;
// do we need to change
if (this.state === 'roll') return;
// load into event
this.rollLoad();
// set state
this.state = 'roll';
this.broadcastState();
}
previous() {
+5 -2
View File
@@ -8,6 +8,7 @@ class Timer {
clock = null;
duration = null;
current = null;
secondaryTimer = null;
_finishAt = null;
_finishedAt = null;
_startedAt = null;
@@ -113,8 +114,10 @@ class Timer {
);
}
_resetTimers() {
_resetTimers(total = false) {
if (total) this.duration = null;
this.current = this.duration;
this.secondaryTimer = null;
this._finishAt = null;
this._finishedAt = null;
this._startedAt = null;
@@ -135,7 +138,7 @@ class Timer {
return {
clock: this.clock,
running: Timer.toSeconds(this.current),
currentSeconds: Timer.toSeconds(Math.max(this.current, 0)),
secondary: Timer.toSeconds(this.secondaryTimer),
durationSeconds: Timer.toSeconds(this.duration),
expectedFinish: this._getExpectedFinish(),
startedAt: this._startedAt,