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Alpha 5 (#1741)
* refactor: align header columns * refactor: improve scrollbar visibility * refactor: center align table elements * refactor: make param elements stateful * fix: issue with collapsed elements not loosing value * fix: prevent search params containing multiple alias references * fix: the issue where a file disappears if it is both migrated and recovered in the same load operation (#1744) * refactor: disable group action for elements in groups * refactor: move context menu items into the event element (#1747) * feat: sheet import new features for v4 (#1730) * import milestone * fixup! import milestone * test: milestone import * add entries to group stop on new group or on group-end type * fixup! add entries to group * cleanup * add event target duration * link start if undefined * add skip import type * extract some to the excel paresing functions * tweaks to presentation * move file --------- Co-authored-by: Carlos Valente <carlosvalente@pm.me> * fix: notify runtimeStore of events bieng groupd * fix: improve authentication and stage detection in demo * chore: ship logo with project * fix: client is referenced by name * fix: prevent reflow in event editor * fix: stale render on selected event due to ref mismatch * Create/Load/Delete multiple rundowns (#1696) * refactor: restore last loaded rundown * refactor: initialise rundown in ProjectService * feat: allow switching rundowns ensure on coordination between the db object and the working object server provide list of rundowns implement switch in the UI implement delete implement new rundown button * fix: render order for floating button * refactor: appropriate names to service * refactor: rundown endpoints * refactor: save last loaded rundown ID * refactor: rundown management UI * refactor: emit refetch all on project load --------- Co-authored-by: Carlos Valente <carlosvalente@pm.me> * feat: recover single event subscription * fixup! feat: sheet import new features for v4 (#1730) * fix: prevent dropping a group inside another * fixup! refactor: move context menu items into the event element (#1747) * fix: prevent stale references to custom fields * fix: propagate updates to all rundowns * refactor: client rundown metadata (#1728) * generate metadata in the hook * move test * ensure there is always a last element * use for-loop * update metadata in useEfect * fully extract metadata generation * use direct assignment * cleanup --------- Co-authored-by: Carlos Valente <carlosvalente@pm.me> * refactor: small imporvement and tests for coerce functions (#1752) * refactor: small imporvement and tests for coerce functions add test `coerceString` add test `coerceBoolean` add test `coerceColour` * remove old todo * fix: consistent quick add behaviour * refactor: create flat rundown with metadata * fix: show add buttons on top * feat: allow editing milestones * refactor: style tweaks to rundown elements refactor: milestones are full width refactor: cuesheet header alignment fix: editor styling in cuesheet * refactor: virtualise table * refactor: improve overscan (#1758) * bump version to 4.0.0-alpha.5 --------- Co-authored-by: Alex Christoffer Rasmussen <ac@omnivox.dk>
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import {
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isOntimeEvent,
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isOntimeGroup,
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isPlayableEvent,
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MaybeString,
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OntimeDelay,
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OntimeEntry,
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OntimeEvent,
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OntimeMilestone,
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PlayableEvent,
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Rundown,
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} from 'ontime-types';
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import { checkIsNextDay, isNewLatest } from 'ontime-utils';
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export type RundownMetadata = {
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previousEvent: PlayableEvent | null; // The playableEvent from the previous iteration, used by indicators
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latestEvent: PlayableEvent | null; // The playableEvent most forwards in time processed so far
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previousEntryId: MaybeString; // previous entry is used to infer position in the rundown for new events
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thisId: MaybeString;
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eventIndex: number;
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isPast: boolean;
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isNextDay: boolean;
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totalGap: number;
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isLinkedToLoaded: boolean; // check if the event can link all the way back to the currently playing event
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isLoaded: boolean;
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groupId: MaybeString;
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groupColour: string | undefined;
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groupEntries: number | undefined;
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isFirstAfterGroup: boolean;
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};
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export type ExtendedEntry<T extends OntimeEntry = OntimeEntry> = T & RundownMetadata;
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export const lastMetadataKey = 'LAST';
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export type RundownMetadataObject = Record<string, Readonly<RundownMetadata>>;
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/**
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* Generates a Rundown Metadata object from a rundown
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*/
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export function getRundownMetadata(
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data: Pick<Rundown, 'entries' | 'flatOrder'>,
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selectedEventId: MaybeString,
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): RundownMetadataObject {
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const { metadata, process } = initRundownMetadata(selectedEventId);
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// keep a single reference to the metadata which we override for every entry
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let lastSnapshot = metadata;
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const rundownMetadata: RundownMetadataObject = {};
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for (const id of data.flatOrder) {
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const entry = data.entries[id];
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lastSnapshot = process(entry);
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rundownMetadata[id] = lastSnapshot;
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}
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// ensure some blank data even for empty rundowns
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rundownMetadata[lastMetadataKey] = lastSnapshot;
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return rundownMetadata;
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}
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export function getFlatRundownMetadata(
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data: Pick<Rundown, 'entries' | 'flatOrder'>,
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selectedEventId: MaybeString,
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): ExtendedEntry[] {
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const { process } = initRundownMetadata(selectedEventId);
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const flatRundown: ExtendedEntry[] = [];
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for (const id of data.flatOrder) {
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const entry = data.entries[id];
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const extendedEntry = { ...entry, ...process(entry) };
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flatRundown.push(extendedEntry);
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}
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return flatRundown;
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}
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/**
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* Creates a process function which aggregates the rundown metadata and event metadata
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*/
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export function initRundownMetadata(selectedEventId: MaybeString) {
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let rundownMeta: RundownMetadata = {
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previousEvent: null,
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latestEvent: null,
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previousEntryId: null,
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thisId: null,
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eventIndex: 0,
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isPast: Boolean(selectedEventId), // all events before the current selected are in the past
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isNextDay: false,
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totalGap: 0,
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isLinkedToLoaded: false,
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isLoaded: false,
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groupId: null,
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groupColour: undefined,
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groupEntries: undefined,
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isFirstAfterGroup: false,
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};
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function process(entry: OntimeEntry): Readonly<RundownMetadata> {
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const processedRundownMetadata = processEntry(rundownMeta, selectedEventId, entry);
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rundownMeta = processedRundownMetadata;
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return rundownMeta;
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}
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return { metadata: rundownMeta, process };
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}
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/**
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* Receives a rundown entry and processes its place in the rundown
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*/
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function processEntry(
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rundownMetadata: RundownMetadata,
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selectedEventId: MaybeString,
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entry: Readonly<OntimeEntry>,
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): Readonly<RundownMetadata> {
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const processedData = { ...rundownMetadata };
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// initialise data to be overridden below
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processedData.isNextDay = false;
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processedData.isLoaded = false;
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processedData.previousEntryId = processedData.thisId; // thisId comes from the previous iteration
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processedData.thisId = entry.id; // we reassign thisId
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processedData.previousEvent = processedData.latestEvent;
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if (entry.id === selectedEventId) {
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processedData.isLoaded = true;
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processedData.isPast = false;
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}
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if (isOntimeGroup(entry)) {
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processedData.groupId = entry.id;
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processedData.groupColour = entry.colour;
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processedData.groupEntries = entry.entries.length;
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} else {
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// for delays and groups, we insert the group metadata
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if ((entry as OntimeEvent | OntimeDelay | OntimeMilestone).parent !== processedData.groupId) {
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// if the parent is not the current group, we need to update the groupId
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processedData.groupId = (entry as OntimeEvent | OntimeDelay | OntimeMilestone).parent;
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processedData.groupEntries = undefined;
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if ((entry as OntimeEvent | OntimeDelay | OntimeMilestone).parent === null) {
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// if the entry has no parent, it cannot have a group colour
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processedData.groupColour = undefined;
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}
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}
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if (isOntimeEvent(entry)) {
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// event indexes are 1 based in UI
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processedData.eventIndex += 1;
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processedData.isFirstAfterGroup = Boolean(processedData.previousEvent?.parent) && entry.parent === null;
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if (isPlayableEvent(entry)) {
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processedData.isNextDay = checkIsNextDay(entry, processedData.previousEvent);
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processedData.totalGap += entry.gap;
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if (!processedData.isPast && !processedData.isLoaded) {
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/**
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* isLinkToLoaded is a chain value that we maintain until we
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* a) find an unlinked event
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* b) find a countToEnd event
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*/
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processedData.isLinkedToLoaded = entry.linkStart && !processedData.previousEvent?.countToEnd;
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}
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if (isNewLatest(entry, processedData.latestEvent)) {
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// this event is the forward most event in rundown, for next iteration
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processedData.latestEvent = entry;
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}
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}
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}
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}
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return processedData;
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}
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