refactor: runtime service (#715)

* refactor: rename PlaybackService > RuntimeService

* refactor: stateful runtime service

* refactor: merge event loading

* refactor: roll is part of state mutation
This commit is contained in:
Carlos Valente
2024-01-16 19:54:40 +01:00
committed by GitHub
parent ee121bcfcb
commit a2950442d8
27 changed files with 2198 additions and 2467 deletions
+9 -9
View File
@@ -1,6 +1,6 @@
import isEqual from 'react-fast-compare';
import { Playback, RuntimeStore } from 'ontime-types';
import { createWithEqualityFn, useStoreWithEqualityFn } from 'zustand/traditional'
import { createWithEqualityFn, useStoreWithEqualityFn } from 'zustand/traditional';
export const runtimeStorePlaceholder: RuntimeStore = {
timer: {
@@ -12,7 +12,6 @@ export const runtimeStorePlaceholder: RuntimeStore = {
startedAt: null,
finishedAt: null,
secondaryTimer: null,
selectedEventId: null,
duration: null,
timerType: null,
endAction: null,
@@ -55,11 +54,12 @@ export const runtimeStorePlaceholder: RuntimeStore = {
const deepCompare = <T>(a: T, b: T) => isEqual(a, b);
export const runtime = createWithEqualityFn<RuntimeStore>(() => ({
...runtimeStorePlaceholder,
}), deepCompare);
export const runtime = createWithEqualityFn<RuntimeStore>(
() => ({
...runtimeStorePlaceholder,
}),
deepCompare,
);
export const useRuntimeStore = <T>(
selector: (state: RuntimeStore) => T,
) => useStoreWithEqualityFn(runtime, selector, deepCompare);
export const useRuntimeStore = <T>(selector: (state: RuntimeStore) => T) =>
useStoreWithEqualityFn(runtime, selector, deepCompare);
@@ -28,7 +28,6 @@ export default function PlaybackButtons(props: PlaybackButtonsProps) {
const isPlaying = playback === Playback.Play;
const isPaused = playback === Playback.Pause;
const isArmed = playback === Playback.Armed;
const isStopped = playback === Playback.Stop;
const isFirst = selectedEventIndex === 0;
const isLast = selectedEventIndex === numEvents - 1;
@@ -42,6 +41,7 @@ export default function PlaybackButtons(props: PlaybackButtonsProps) {
const disablePause = !playbackCan.pause;
const disableRoll = !playbackCan.roll || noEvents;
const disableStop = !playbackCan.stop;
const disableReload = !playbackCan.reload;
const goModeText = selectedEventIndex === null || isArmed ? 'Start' : 'Next';
const goModeAction = () => {
@@ -83,7 +83,7 @@ export default function PlaybackButtons(props: PlaybackButtonsProps) {
<IoTime />
</TapButton>
<Tooltip label='Reload event' openDelay={tooltipDelayMid}>
<TapButton onClick={setPlayback.reload} disabled={isStopped}>
<TapButton onClick={setPlayback.reload} disabled={disableReload}>
<IoReload className={style.invertX} />
</TapButton>
</Tooltip>
+32 -29
View File
@@ -31,19 +31,18 @@ import { DataProvider } from './classes/data-provider/DataProvider.js';
import { dbLoadingProcess } from './modules/loadDb.js';
// Services
import { eventTimer } from './services/TimerService.js';
import { eventLoader } from './classes/event-loader/EventLoader.js';
import { EventLoader } from './classes/event-loader/EventLoader.js';
import { integrationService } from './services/integration-service/IntegrationService.js';
import { logger } from './classes/Logger.js';
import { oscIntegration } from './services/integration-service/OscIntegration.js';
import { httpIntegration } from './services/integration-service/HttpIntegration.js';
import { populateStyles } from './modules/loadStyles.js';
import { eventStore } from './stores/EventStore.js';
import { PlaybackService } from './services/PlaybackService.js';
import { runtimeService } from './services/runtime-service/RuntimeService.js';
import { restoreService } from './services/RestoreService.js';
import { messageService } from './services/message-service/MessageService.js';
import { populateDemo } from './modules/loadDemo.js';
import { state } from './state.js';
import { state, stateMutations } from './state.js';
console.log(`Starting Ontime version ${ONTIME_VERSION}`);
@@ -155,46 +154,50 @@ export const startServer = async () => {
expressServer = http.createServer(app);
socket.init(expressServer);
eventLoader.init();
// load restore point if it exists
const maybeRestorePoint = await restoreService.load();
if (maybeRestorePoint) {
logger.info(LogOrigin.Server, 'Found resumable state');
PlaybackService.resume(maybeRestorePoint);
}
eventTimer.init();
/**
* Module initialises the services and provides initial payload for the store
* Currently registered objects in store
* - Timer Service timer
* - Timer Service playback
*
* - Message Service timerMessage
* - Message Service publicMessage
* - Message Service lowerMessage
* - Message Service onAir
* - Event Loader loaded
* - Event Loader eventNow
* - Event Loader publicEventNow
* - Event Loader eventNext
* - Event Loader publicEventNext
* - Message Service externalMessage
*
* - Runtime Service onAir (derived from playback)
* - Runtime Service timer
* - Runtime Service playback
* - Runtime Service loaded // TODO: rename to runtime ??
* - Runtime Service eventNow
* - Runtime Service publicEventNow
* - Runtime Service eventNext
* - Runtime Service publicEventNext
*/
eventStore.init({
timer: state.timer,
playback: state.playback,
timerMessage: messageService.timerMessage,
publicMessage: messageService.publicMessage,
lowerMessage: messageService.lowerMessage,
externalMessage: messageService.externalMessage,
onAir: state.playback !== Playback.Stop,
loaded: eventLoader.loaded,
eventNow: eventLoader.eventNow,
publicEventNow: eventLoader.publicEventNow,
eventNext: eventLoader.eventNext,
publicEventNext: eventLoader.publicEventNext,
timer: state.timer,
playback: state.playback,
loaded: state.runtime,
eventNow: state.eventNow,
publicEventNow: state.publicEventNow,
eventNext: state.eventNext,
publicEventNext: state.publicEventNext,
});
// load restore point if it exists
const maybeRestorePoint = await restoreService.load();
// TODO: pass event store to rundownservice
runtimeService.init(maybeRestorePoint);
// TODO: do this on the init of the runtime service
const numEvents = EventLoader.getNumEvents();
stateMutations.updateNumEvents(numEvents);
// eventStore set is a dependency of the services that publish to it
messageService.init(eventStore.set.bind(eventStore));
@@ -277,7 +280,7 @@ export const shutdown = async (exitCode = 0) => {
expressServer?.close();
oscServer?.shutdown();
eventTimer.shutdown();
runtimeService.shutdown();
integrationService.shutdown();
logger.shutdown();
socket.shutdown();
@@ -1,53 +1,19 @@
import { Loaded, OntimeEvent, SupportedEvent } from 'ontime-types';
import { OntimeEvent, isOntimeEvent } from 'ontime-types';
import { DataProvider } from '../data-provider/DataProvider.js';
import { getRollTimers } from '../../services/rollUtils.js';
import { eventStore } from '../../stores/EventStore.js';
let instance;
/**
* Manages business logic around loading events
* Manages business logic around loading and finding events
*/
export class EventLoader {
loaded: Loaded;
eventNow: OntimeEvent | null;
publicEventNow: OntimeEvent | null;
eventNext: OntimeEvent | null;
publicEventNext: OntimeEvent | null;
constructor() {
if (instance) {
throw new Error('There can be only one');
}
// eslint-disable-next-line @typescript-eslint/no-this-alias -- this logic is used to ensure singleton
instance = this;
this.eventNow = null;
this.publicEventNow = null;
this.eventNext = null;
this.publicEventNext = null;
this.loaded = {
selectedEventIndex: null,
selectedEventId: null,
selectedPublicEventId: null,
nextEventId: null,
nextPublicEventId: null,
numEvents: 0,
};
}
// we need to delay init until the store is ready
init() {
this.reset(false);
}
// TODO: migrate logic to RundownService
/**
* returns all events that contain time data
* @return {array}
*/
static getTimedEvents(): OntimeEvent[] {
return DataProvider.getRundown().filter((event) => event.type === SupportedEvent.Event) as OntimeEvent[];
return DataProvider.getRundown().filter((event) => isOntimeEvent(event)) as OntimeEvent[];
}
/**
@@ -55,17 +21,15 @@ export class EventLoader {
* @return {array}
*/
static getPlayableEvents(): OntimeEvent[] {
return DataProvider.getRundown().filter(
(event) => event.type === SupportedEvent.Event && !event.skip,
) as OntimeEvent[];
return DataProvider.getRundown().filter((event) => isOntimeEvent(event) && !event.skip) as OntimeEvent[];
}
/**
* returns number of events
* @return {number}
*/
static getNumEvents() {
return EventLoader.getTimedEvents().length;
static getNumEvents(): number {
return EventLoader.getPlayableEvents().length;
}
/**
@@ -75,7 +39,7 @@ export class EventLoader {
*/
static getEventAtIndex(eventIndex: number): OntimeEvent | undefined {
const timedEvents = EventLoader.getTimedEvents();
return timedEvents?.[eventIndex];
return timedEvents.at(eventIndex);
}
/**
@@ -83,7 +47,7 @@ export class EventLoader {
* @param {string} eventId
* @return {object | undefined}
*/
static getEventWithId(eventId): OntimeEvent | undefined {
static getEventWithId(eventId: string): OntimeEvent | undefined {
const timedEvents = EventLoader.getTimedEvents();
return timedEvents.find((event) => event.id === eventId);
}
@@ -93,255 +57,50 @@ export class EventLoader {
* @param {string} cue
* @return {object | undefined}
*/
static getEventWithCue(cue) {
static getEventWithCue(cue: string): OntimeEvent | undefined {
const timedEvents = EventLoader.getTimedEvents();
return timedEvents.find((event) => event.cue.toLowerCase() === cue.toLowerCase());
}
/**
* loads an event given its id
* @param {string} eventId
* @returns {{loadedEvent: null, selectedEventId: null, nextEventId: null, selectedPublicEventId: null, nextPublicEventId: null, numEvents: null, titles: {presenterNext: null, titleNow: null, subtitleNow: null, titleNext: null, subtitleNext: null, presenterNow: null, noteNow: null, noteNext: null}, titlesPublic: {presenterNext: null, titleNow: null, subtitleNow: null, titleNext: null, subtitleNext: null, presenterNow: null}, selectedEventIndex: null}}
*/
loadById(eventId) {
const event = EventLoader.getEventWithId(eventId);
return this.loadEvent(event);
}
/**
* loads an event given its index
* @param {number} eventIndex
* @returns {{loadedEvent: null, selectedEventId: null, nextEventId: null, selectedPublicEventId: null, nextPublicEventId: null, numEvents: null, titles: {presenterNext: null, titleNow: null, subtitleNow: null, titleNext: null, subtitleNext: null, presenterNow: null, noteNow: null, noteNext: null}, titlesPublic: {presenterNext: null, titleNow: null, subtitleNow: null, titleNext: null, subtitleNext: null, presenterNow: null}, selectedEventIndex: null}}
*/
loadByIndex(eventIndex) {
const event = EventLoader.getEventAtIndex(eventIndex);
return this.loadEvent(event);
}
/**
* finds the previous event
* @return {object | undefined}
*/
findPrevious() {
static findPrevious(currentEventId: string | null): OntimeEvent | null {
const timedEvents = EventLoader.getPlayableEvents();
if (timedEvents === null || !timedEvents.length || this.loaded.selectedEventIndex === 0) {
if (!timedEvents || !timedEvents.length) {
return null;
}
// if there is no event running, go to first
if (this.loaded.selectedEventIndex === null) {
return timedEvents[0];
if (!currentEventId) {
return timedEvents.at(0);
}
const newIndex = this.loaded.selectedEventIndex - 1;
return timedEvents?.[newIndex];
const currentIndex = timedEvents.findIndex((event) => event.id === currentEventId);
const newIndex = Math.max(currentIndex - 1, 0);
const previousEvent = timedEvents.at(newIndex);
return previousEvent;
}
/**
* finds the next event
* @return {object | undefined}
*/
findNext() {
static findNext(currentEventId: string | null): OntimeEvent | null {
const timedEvents = EventLoader.getPlayableEvents();
if (timedEvents === null || !timedEvents.length || this.loaded.selectedEventIndex === this.loaded.numEvents - 1) {
if (!timedEvents || !timedEvents.length) {
return null;
}
// if there is no event running, go to first
if (this.loaded.selectedEventIndex === null) {
return timedEvents[0];
}
const newIndex = this.loaded.selectedEventIndex + 1;
return timedEvents?.[newIndex];
}
/**
* finds next event within Roll context
* @param {number} timeNow - current time in ms
*/
findRoll(timeNow) {
const timedEvents = EventLoader.getPlayableEvents();
if (!timedEvents.length) {
return null;
if (!currentEventId) {
return timedEvents.at(0);
}
const { nowIndex, timeToNext, nextEvent, nextPublicEvent, currentEvent, currentPublicEvent } = getRollTimers(
timedEvents,
timeNow,
);
// load events
this.eventNow = currentEvent;
this.publicEventNow = currentPublicEvent;
this.eventNext = nextEvent;
this.publicEventNext = nextPublicEvent;
// loaded data summary
this.loaded.selectedEventIndex = nowIndex;
this.loaded.selectedEventId = currentEvent?.id || null;
this.loaded.numEvents = timedEvents.length;
this.loaded.nextEventId = nextEvent?.id || null;
this.loaded.nextPublicEventId = nextPublicEvent?.id || null;
this._loadEvent();
return { currentEvent, nextEvent, timeToNext };
}
/**
* returns data for currently loaded event
* @returns {{loadedEvent: null, selectedEventId: (null|*), nextEventId: (null|*), selectedPublicEventId: (null|*), nextPublicEventId: (null|*), numEvents: (null|number|*), titles: (*|{presenterNext: null, titleNow: null, subtitleNow: null, titleNext: null, subtitleNext: null, presenterNow: null, noteNow: null, noteNext: null}), titlesPublic: (*|{presenterNext: null, titleNow: null, subtitleNow: null, titleNext: null, subtitleNext: null, presenterNow: null}), selectedEventIndex: (null|number|*)}}
*/
getLoaded() {
return {
loaded: this.loaded,
eventNow: this.eventNow,
publicEventNow: this.publicEventNow,
eventNext: this.eventNext,
publicEventNext: this.publicEventNext,
};
}
/**
* Forces event loader to update the event count
*/
updateNumEvents() {
this.loaded.numEvents = EventLoader.getPlayableEvents().length;
eventStore.set('loaded', this.loaded);
}
/**
* Resets instance state
*/
reset(emit = true) {
this.eventNow = null;
this.publicEventNow = null;
this.eventNext = null;
this.publicEventNext = null;
this.loaded = {
selectedEventIndex: null,
selectedEventId: null,
selectedPublicEventId: null,
nextEventId: null,
nextPublicEventId: null,
numEvents: EventLoader.getPlayableEvents().length,
};
// workaround for socket not being ready in constructor
if (emit) {
this._loadEvent();
}
}
/**
* loads an event given its id
* @param {object} event
*/
loadEvent(event?: OntimeEvent) {
if (typeof event === 'undefined') {
return null;
}
const timedEvents = EventLoader.getPlayableEvents();
const eventIndex = timedEvents.findIndex((eventInMemory) => eventInMemory.id === event.id);
const playableEvents = EventLoader.getPlayableEvents();
// we know some stuff now
this.loaded.selectedEventIndex = eventIndex;
this.loaded.selectedEventId = event.id;
this.loaded.numEvents = timedEvents.length;
this.eventNow = event;
this._loadEventNow(event, playableEvents);
this._loadEventNext(playableEvents);
this._loadEvent();
return this.getLoaded();
}
/**
* Handle side effects from event loading
*/
private _loadEvent() {
eventStore.batchSet({
loaded: this.loaded,
eventNow: this.eventNow,
publicEventNow: this.publicEventNow,
eventNext: this.eventNext,
publicEventNext: this.publicEventNext,
});
}
/**
* @description loads currently running events
* @private
* @param {object} event
* @param {array} rundown
*/
private _loadEventNow(event, rundown) {
this.eventNow = event;
// check if current is also public
if (event.isPublic) {
this.publicEventNow = event;
this.loaded.selectedPublicEventId = event.id;
} else {
// assume there is no public event
this.publicEventNow = null;
this.loaded.selectedPublicEventId = null;
// if there is nothing before, return
if (this.loaded.selectedEventIndex === 0) return;
// iterate backwards to find it
for (let i = this.loaded.selectedEventIndex; i >= 0; i--) {
if (rundown[i].isPublic) {
this.publicEventNow = rundown[i];
this.loaded.selectedPublicEventId = rundown[i].id;
break;
}
}
}
}
/**
* @description look for next events
* @private
*/
private _loadEventNext(rundown) {
// assume there are no next events
this.eventNext = null;
this.publicEventNext = null;
this.loaded.nextEventId = null;
this.loaded.nextPublicEventId = null;
if (this.loaded.selectedEventIndex === null) return;
const numEvents = rundown.length;
if (this.loaded.selectedEventIndex < numEvents - 1) {
let nextPublic = false;
let nextProduction = false;
for (let i = this.loaded.selectedEventIndex + 1; i < numEvents; i++) {
// if we have not set private
if (!nextProduction) {
this.eventNext = rundown[i];
this.loaded.nextEventId = rundown[i].id;
nextProduction = true;
}
// if event is public
if (rundown[i].isPublic) {
this.publicEventNext = rundown[i];
this.loaded.nextPublicEventId = rundown[i].id;
nextPublic = true;
}
// Stop if both are set
if (nextPublic && nextProduction) break;
}
}
const currentIndex = timedEvents.findIndex((event) => event.id === currentEventId);
const newIndex = (currentIndex + 1) % timedEvents.length;
const nextEvent = timedEvents.at(newIndex);
return nextEvent;
}
}
export const eventLoader = new EventLoader();
@@ -3,7 +3,7 @@ import * as assert from '../utils/assert.js';
import { ONTIME_VERSION } from '../ONTIME_VERSION.js';
import { isPartialTimerMessage, messageService } from '../services/message-service/MessageService.js';
import { PlaybackService } from '../services/PlaybackService.js';
import { runtimeService } from '../services/runtime-service/RuntimeService.js';
import { eventStore } from '../stores/EventStore.js';
import { parse, updateEvent } from './integrationController.config.js';
@@ -122,12 +122,12 @@ const actionHandlers: Record<string, ActionHandler> = {
}
}
PlaybackService.start();
runtimeService.start();
return { payload: 'start' };
},
'start-next': () => {
PlaybackService.startNext();
runtimeService.startNext();
return { payload: 'start' };
},
startindex: (payload) => {
@@ -137,7 +137,7 @@ const actionHandlers: Record<string, ActionHandler> = {
}
// Indexes in frontend are 1 based
const success = PlaybackService.startByIndex(eventIndex - 1);
const success = runtimeService.startByIndex(eventIndex - 1);
if (!success) {
throw new Error(`Event index not recognised or out of range ${eventIndex}`);
}
@@ -145,36 +145,36 @@ const actionHandlers: Record<string, ActionHandler> = {
},
startid: (payload) => {
assert.isString(payload);
PlaybackService.startById(payload);
runtimeService.startById(payload);
return { payload: 'success' };
},
startcue: (payload) => {
assert.isString(payload);
PlaybackService.startByCue(payload);
runtimeService.startByCue(payload);
return { payload: 'success' };
},
pause: () => {
PlaybackService.pause();
runtimeService.pause();
return { payload: 'success' };
},
previous: () => {
PlaybackService.loadPrevious();
runtimeService.loadPrevious();
return { payload: 'success' };
},
next: () => {
PlaybackService.loadNext();
runtimeService.loadNext();
return { payload: 'success' };
},
stop: () => {
PlaybackService.stop();
runtimeService.stop();
return { payload: 'success' };
},
reload: () => {
PlaybackService.reload();
runtimeService.reload();
return { payload: 'success' };
},
roll: () => {
PlaybackService.roll();
runtimeService.roll();
return { payload: 'success' };
},
loadindex: (payload) => {
@@ -183,22 +183,25 @@ const actionHandlers: Record<string, ActionHandler> = {
throw new Error(`Event index out of range ${eventIndex}`);
}
// Indexes in frontend are 1 based
PlaybackService.loadByIndex(eventIndex - 1);
runtimeService.loadByIndex(eventIndex - 1);
return { payload: 'success' };
},
loadid: (payload) => {
assert.isDefined(payload);
PlaybackService.loadById(payload.toString().toLowerCase());
runtimeService.loadById(payload.toString().toLowerCase());
return { payload: 'success' };
},
loadcue: (payload) => {
assert.isString(payload);
PlaybackService.loadByCue(payload);
runtimeService.loadByCue(payload);
return { payload: 'success' };
},
addtime: (payload) => {
const time = numberOrError(payload);
PlaybackService.addTime(time);
if (time === 0) {
return { payload: 'success' };
}
runtimeService.addTime(time * 1000);
return { payload: 'success' };
},
};
@@ -18,7 +18,7 @@ import { copyFile, rename, writeFile } from 'fs/promises';
import { fileHandler } from '../utils/parser.js';
import { DataProvider } from '../classes/data-provider/DataProvider.js';
import { failEmptyObjects, failIsNotArray } from '../utils/routerUtils.js';
import { PlaybackService } from '../services/PlaybackService.js';
import { runtimeService } from '../services/runtime-service/RuntimeService.js';
import { eventStore } from '../stores/EventStore.js';
import {
getAppDataPath,
@@ -98,7 +98,7 @@ async function parseFile(file, _req, _res, options) {
const parseAndApply = async (file, _req, res, options) => {
const result = await parseFile(file, _req, res, options);
PlaybackService.stop();
runtimeService.stop();
const newRundown = result.rundown || [];
if (options?.onlyRundown === 'true') {
@@ -409,7 +409,7 @@ export async function patchPartialProjectFile(req, res) {
await DataProvider.mergeIntoData(patchDb);
if (patchDb.rundown !== undefined) {
// it is likely cheaper to invalidate cache than to calculate diff
PlaybackService.stop();
runtimeService.stop();
runtimeCacheStore.invalidate(delayedRundownCacheKey);
notifyChanges({ external: true, reset: true });
}
+3
View File
@@ -3,6 +3,9 @@ enum Source {
MIDI = 'MIDI',
}
/**
* Service manages retrieving current time from a managed time source
*/
class Clock {
private static instance: Clock;
private readonly source: Source;
@@ -8,6 +8,10 @@ interface Config {
lastLoadedProject: string;
}
/**
* Service manages Ontime's runtime configuration
*/
class ConfigService {
private config: Low<Config>;
private configPath: string;
-295
View File
@@ -1,295 +0,0 @@
import { LogOrigin, OntimeEvent, Playback } from 'ontime-types';
import { validatePlayback } from 'ontime-utils';
import { eventLoader, EventLoader } from '../classes/event-loader/EventLoader.js';
import { eventStore } from '../stores/EventStore.js';
import { eventTimer } from './TimerService.js';
import { clock } from './Clock.js';
import { logger } from '../classes/Logger.js';
import { RestorePoint } from './RestoreService.js';
import { state } from '../state.js';
/**
* Service manages playback status of app
* Coordinating with necessary services
*/
export class PlaybackService {
/**
* makes calls for loading and starting given event
* @param {OntimeEvent} event
* @return {boolean} success
*/
static loadEvent(event: OntimeEvent): boolean {
let success = false;
if (!event) {
logger.error(LogOrigin.Playback, 'No event found');
} else if (event.skip) {
logger.warning(LogOrigin.Playback, `Refused playback of skipped event ID ${event.id}`);
} else {
eventLoader.loadEvent(event);
eventTimer.load(event);
success = true;
}
eventStore.broadcast();
return success;
}
/**
* starts event matching given ID
* @param {string} eventId
* @return {boolean} success
*/
static startById(eventId: string): boolean {
const event = EventLoader.getEventWithId(eventId);
const success = PlaybackService.loadEvent(event);
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
PlaybackService.start();
}
return success;
}
/**
* starts an event at index
* @param {number} eventIndex
* @return {boolean} success
*/
static startByIndex(eventIndex: number): boolean {
const event = EventLoader.getEventAtIndex(eventIndex);
const success = PlaybackService.loadEvent(event);
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
PlaybackService.start();
}
return success;
}
/**
* starts first event matching given cue
* @param {string} cue
* @return {boolean} success
*/
static startByCue(cue: string): boolean {
const event = EventLoader.getEventWithCue(cue);
const success = PlaybackService.loadEvent(event);
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
PlaybackService.start();
}
return success;
}
/**
* loads event matching given ID
* @param {string} eventId
* @return {boolean} success
*/
static loadById(eventId: string): boolean {
const event = EventLoader.getEventWithId(eventId);
const success = PlaybackService.loadEvent(event);
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
}
return success;
}
/**
* loads event matching given ID
* @param {number} eventIndex
* @return {boolean} success
*/
static loadByIndex(eventIndex: number): boolean {
const event = EventLoader.getEventAtIndex(eventIndex);
const success = PlaybackService.loadEvent(event);
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
}
return success;
}
/**
* loads first event matching given cue
* @param {string} cue
* @return {boolean} success
*/
static loadByCue(cue: string): boolean {
const event = EventLoader.getEventWithCue(cue);
const success = PlaybackService.loadEvent(event);
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
}
return success;
}
/**
* Loads event before currently selected
*/
static loadPrevious() {
const previousEvent = eventLoader.findPrevious();
if (previousEvent) {
const success = PlaybackService.loadEvent(previousEvent);
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${previousEvent.id}`);
}
}
}
/**
* Loads event after currently selected
* @param {string} [fallbackAction] - 'stop', 'pause'
* @return {boolean} success
*/
static loadNext(fallbackAction?: 'stop' | 'pause'): boolean {
const nextEvent = eventLoader.findNext();
if (nextEvent) {
const success = PlaybackService.loadEvent(nextEvent);
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${nextEvent.id}`);
return true;
}
} else if (fallbackAction === 'stop') {
logger.info(LogOrigin.Playback, 'No next event found! Stopping playback');
PlaybackService.stop();
return false;
} else if (fallbackAction === 'pause') {
logger.info(LogOrigin.Playback, 'No next event found! Pausing playback');
PlaybackService.pause();
return false;
} else {
logger.info(LogOrigin.Playback, 'No next event found! Continuing playback');
return false;
}
}
/**
* Starts playback on selected event
*/
static start() {
if (validatePlayback(state.playback).start) {
eventTimer.start();
const newState = state.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
}
}
/**
* Starts playback on next event
* @param {string} [fallbackAction] - 'stop', 'pause'
*/
static startNext(fallbackAction?: 'stop' | 'pause') {
const success = PlaybackService.loadNext(fallbackAction);
if (success) {
PlaybackService.start();
}
}
/**
* Pauses playback on selected event
*/
static pause() {
if (validatePlayback(state.playback).pause) {
eventTimer.pause();
const newState = state.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
}
}
/**
* Stops timer and unloads any events
*/
static stop() {
if (validatePlayback(state.playback).stop) {
eventLoader.reset();
eventTimer.stop();
const newState = state.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
}
}
/**
* Reloads current event
*/
static reload() {
if (state.timer.selectedEventId) {
this.loadById(state.timer.selectedEventId);
}
}
/**
* Sets playback to roll
*/
static roll() {
if (EventLoader.getPlayableEvents()) {
const rollTimers = eventLoader.findRoll(clock.timeNow());
// nothing to play
if (rollTimers === null) {
logger.warning(LogOrigin.Server, 'Roll: no events found');
PlaybackService.stop();
return;
}
const { currentEvent, nextEvent } = rollTimers;
if (!currentEvent && !nextEvent) {
logger.warning(LogOrigin.Server, 'Roll: no events found');
PlaybackService.stop();
return;
}
eventTimer.roll(currentEvent, nextEvent);
const newState = state.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
}
}
/**
* @description resume playback state given a restore point
* @param restorePoint
*/
static resume(restorePoint: RestorePoint) {
const willResume = () => logger.info(LogOrigin.Server, 'Resuming playback');
if (restorePoint.playback === Playback.Roll) {
willResume();
PlaybackService.roll();
}
if (restorePoint.selectedEventId) {
const event = EventLoader.getEventWithId(restorePoint.selectedEventId);
// the db would have to change for the event not to exist
// we do not kow the reason for the crash, so we check anyway
if (!event) {
return;
}
eventLoader.loadEvent(event);
eventTimer.resume(event, restorePoint);
eventStore.broadcast();
return;
}
}
/**
* Adds time to current event
* @param {number} time - time to add in seconds
*/
static addTime(time: number) {
if (state.timer.selectedEventId) {
const timeInMs = time * 1000;
eventTimer.addTime(timeInMs);
timeInMs > 0
? logger.info(LogOrigin.Playback, `Added ${time} sec`)
: logger.info(LogOrigin.Playback, `Removed ${time} sec`);
}
}
/**
* Adds delay to current event
* @deprecated Use addTime
* @param {number} delayTime time in minutes
*/
static setDelay(delayTime: number) {
this.addTime(delayTime * 60);
}
}
+21 -88
View File
@@ -1,15 +1,10 @@
import { LogOrigin, OntimeEvent, Playback } from 'ontime-types';
import { OntimeEvent, Playback } from 'ontime-types';
import { logger } from '../classes/Logger.js';
import type { RestorePoint } from './RestoreService.js';
import { stateMutations, state } from '../state.js';
type initialLoadingData = {
startedAt?: number | null;
expectedFinish?: number | null;
current?: number | null;
};
/**
* Service manages Ontime's main timer
*/
export class TimerService {
private _interval: NodeJS.Timer;
private _updateInterval: number;
@@ -17,82 +12,17 @@ export class TimerService {
/**
* @constructor
* @param {object} [timerConfig]
* @param {number} [timerConfig.refresh]
* @param {number} [timerConfig.updateInterval]
*/
constructor(timerConfig: { refresh: number; updateInterval: number }) {
this._refreshInterval = timerConfig.refresh;
this._updateInterval = timerConfig.updateInterval;
logger.info(LogOrigin.Server, 'Timer service started');
}
init() {
this._interval = setInterval(() => this.update(), this._refreshInterval);
}
/**
* Resumes a given playback state, same as load
* @param {RestorePoint} restorePoint
* @param {OntimeEvent} event
*/
resume(event: OntimeEvent, restorePoint: RestorePoint) {
stateMutations.timer.resume(event, restorePoint);
}
// TODO: can load and hotreload be merged?
/**
* Reloads information for currently running timer
* @param event
*/
hotReload(event: OntimeEvent | undefined) {
if (event === undefined) {
this.stop();
return;
}
// TODO: this is no longer correct
if (event.id !== state.timer.selectedEventId) {
// we only hot reload if the timer is the same
return;
}
if (event.skip) {
this.stop();
}
// TODO: check if any relevant information warrants update
stateMutations.timer.reload(event);
this.update(true);
}
/**
* Loads given timer to object
* @param {OntimeEvent} event
* @param {initialLoadingData} initialData
*/
load(event: OntimeEvent, initialData?: initialLoadingData) {
if (event.skip) {
throw new Error('Refuse load of skipped event');
}
stateMutations.timer.clear();
// TODO: does this replace the need for hot reload?
if (initialData) {
stateMutations.timer.patch(initialData);
}
stateMutations.timer.load(event);
this._interval = setInterval(this.update, 32);
}
start() {
if (!state.timer.selectedEventId) {
// TODO: we should be able to start
if (state.playback === Playback.Roll) {
logger.error(LogOrigin.Playback, 'Cannot start while waiting for event');
}
if (!state.runtime.selectedEventId) {
return;
}
@@ -100,6 +30,8 @@ export class TimerService {
return;
}
// TODO: when we start a timer, we schedule an update to its expected end - 16ms
// we need to cancel this timer on pause, stop and addTime
stateMutations.timer.start();
}
@@ -122,33 +54,34 @@ export class TimerService {
* @param {number} amount
*/
addTime(amount: number) {
if (amount === 0) {
return;
}
if (state.timer.selectedEventId === null) {
if (state.runtime.selectedEventId === null) {
return;
}
stateMutations.timer.addTime(amount);
}
/**
* Update the app at regular intervals
* @param {boolean} force whether we should force a broadcast of state
*/
update(force = false) {
stateMutations.timer.update(force, this._updateInterval);
}
/**
* Loads roll information into timer service
* @param {OntimeEvent | null} currentEvent -- both current event and next event cant be null
* @param {OntimeEvent | null} nextEvent -- both current event and next event cant be null
* @throws {Error} if rundown is empty
* @param {OntimeEvent[]} rundown -- list of events to run
*/
roll(currentEvent: OntimeEvent | null, nextEvent: OntimeEvent | null) {
stateMutations.timer.roll(currentEvent, nextEvent);
this.update();
roll(rundown: OntimeEvent[]) {
if (rundown.length === 0) {
throw new Error('No events found');
}
stateMutations.timer.roll(rundown);
}
shutdown() {
clearInterval(this._interval);
}
}
// calculate at 30fps, refresh at 1fps
export const eventTimer = new TimerService({ refresh: 32, updateInterval: 1000 });
@@ -1,706 +0,0 @@
import { OntimeEvent } from 'ontime-types';
import { dayInMs } from 'ontime-utils';
import { getRollTimers, normaliseEndTime, sortArrayByProperty, updateRoll } from '../rollUtils.js';
// test sortArrayByProperty()
describe('sort simple arrays of objects', () => {
it('sort array 1-5', () => {
const arr1 = [{ timeStart: 1 }, { timeStart: 5 }, { timeStart: 3 }, { timeStart: 2 }, { timeStart: 4 }];
const arr1Expected = [{ timeStart: 1 }, { timeStart: 2 }, { timeStart: 3 }, { timeStart: 4 }, { timeStart: 5 }];
const sorted = sortArrayByProperty(arr1, 'timeStart');
expect(sorted).toStrictEqual(arr1Expected);
});
it('sort array 1-5 with null', () => {
const arr1 = [
{ timeStart: 1 },
{ timeStart: 5 },
{ timeStart: 3 },
{ timeStart: 2 },
{ timeStart: 4 },
{ timeStart: null },
];
const arr1Expected = [
{ timeStart: null },
{ timeStart: 1 },
{ timeStart: 2 },
{ timeStart: 3 },
{ timeStart: 4 },
{ timeStart: 5 },
];
const sorted = sortArrayByProperty(arr1, 'timeStart');
expect(sorted).toStrictEqual(arr1Expected);
});
});
// test getRollTimers()
describe('test that roll loads selection in right order', () => {
const eventlist: Partial<OntimeEvent>[] = [
{
id: '1',
timeStart: 5,
timeEnd: 10,
isPublic: false,
},
{
id: '2',
timeStart: 10,
timeEnd: 20,
isPublic: false,
},
{
id: '3',
timeStart: 20,
timeEnd: 30,
isPublic: false,
},
{
id: '4',
timeStart: 30,
timeEnd: 40,
isPublic: false,
},
{
id: '5',
timeStart: 40,
timeEnd: 50,
isPublic: true,
},
{
id: '6',
timeStart: 50,
timeEnd: 60,
isPublic: false,
},
{
id: '7',
timeStart: 60,
timeEnd: 70,
isPublic: true,
},
{
id: '8',
timeStart: 70,
timeEnd: 80,
isPublic: false,
},
];
it('if timer is at 0', () => {
const now = 0;
const expected = {
nowIndex: null,
nowId: null,
publicIndex: null,
nextIndex: 0,
publicNextIndex: 4,
timeToNext: 5,
nextEvent: eventlist[0],
nextPublicEvent: eventlist[4],
currentEvent: null,
currentPublicEvent: null,
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 5', () => {
const now = 5;
const expected = {
nowIndex: 0,
nowId: eventlist[0].id,
publicIndex: null,
nextIndex: 1,
publicNextIndex: 4,
timeToNext: 5,
nextEvent: eventlist[1],
nextPublicEvent: eventlist[4],
currentEvent: eventlist[0],
currentPublicEvent: null,
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 15', () => {
const now = 15;
const expected = {
nowIndex: 1,
nowId: eventlist[1].id,
publicIndex: null,
nextIndex: 2,
publicNextIndex: 4,
timeToNext: 5,
nextEvent: eventlist[2],
nextPublicEvent: eventlist[4],
currentEvent: eventlist[1],
currentPublicEvent: null,
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 20', () => {
const now = 20;
const expected = {
nowIndex: 2,
nowId: eventlist[2].id,
publicIndex: null,
nextIndex: 3,
publicNextIndex: 4,
timeToNext: 10,
nextEvent: eventlist[3],
nextPublicEvent: eventlist[4],
currentEvent: eventlist[2],
currentPublicEvent: null,
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 49', () => {
const now = 49;
const expected = {
nowIndex: 4,
nowId: eventlist[4].id,
publicIndex: 4,
nextIndex: 5,
publicNextIndex: 6,
timeToNext: 1,
nextEvent: eventlist[5],
nextPublicEvent: eventlist[6],
currentEvent: eventlist[4],
currentPublicEvent: eventlist[4],
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 63', () => {
const now = 63;
const expected = {
nowIndex: 6,
nowId: eventlist[6].id,
publicIndex: 6,
nextIndex: 7,
publicNextIndex: null,
timeToNext: 7,
nextEvent: eventlist[7],
nextPublicEvent: null,
currentEvent: eventlist[6],
currentPublicEvent: eventlist[6],
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 75', () => {
const now = 75;
const expected = {
nowIndex: 7,
nowId: eventlist[7].id,
publicIndex: 6,
nextIndex: null,
publicNextIndex: null,
timeToNext: null,
nextEvent: null,
nextPublicEvent: null,
currentEvent: eventlist[7],
currentPublicEvent: eventlist[6],
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 100 we roll to day after', () => {
const now = 100;
const expected = {
nowIndex: null,
nowId: null,
publicIndex: null,
nextIndex: 0,
publicNextIndex: 4,
timeToNext: dayInMs - now + eventlist[0].timeStart,
nextEvent: eventlist[0],
nextPublicEvent: eventlist[4],
currentEvent: null,
currentPublicEvent: null,
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('handles rolls to next day with real values', () => {
const singleEventList: Partial<OntimeEvent>[] = [
{
id: '1',
timeStart: 36000000, // 10:00
timeEnd: 39600000, // 11:00
isPublic: true,
},
];
const now = 64800000; // 18:00
const expected = {
nowIndex: null,
nowId: null,
publicIndex: null,
nextIndex: 0,
publicNextIndex: 0,
timeToNext: dayInMs - now + singleEventList[0].timeStart,
nextEvent: singleEventList[0],
nextPublicEvent: singleEventList[0],
currentEvent: null,
currentPublicEvent: null,
};
const state = getRollTimers(singleEventList as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('handles rolls to next day with real values', () => {
const singleEventList: Partial<OntimeEvent>[] = [
{
id: '1',
timeStart: 36000000, // 10:00
timeEnd: 3600000, // 01:00
isPublic: true,
},
];
const now = 60000; // 00:01
const expected = {
nowIndex: 0,
nowId: singleEventList[0].id,
publicIndex: 0,
nextIndex: null,
publicNextIndex: null,
timeToNext: null,
nextEvent: null,
nextPublicEvent: null,
currentEvent: singleEventList[0],
currentPublicEvent: singleEventList[0],
};
const state = getRollTimers(singleEventList as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('handles rolls to next day with real values', () => {
const singleEventList: Partial<OntimeEvent>[] = [
{
id: '1',
timeStart: 36000000, // 10:00
timeEnd: 3600000, // 01:00
isPublic: true,
},
];
const now = 60000; // 00:01
const expected = {
nowIndex: 0,
nowId: singleEventList[0].id,
publicIndex: 0,
nextIndex: null,
publicNextIndex: null,
timeToNext: null,
nextEvent: null,
nextPublicEvent: null,
currentEvent: singleEventList[0],
currentPublicEvent: singleEventList[0],
};
const state = getRollTimers(singleEventList as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('handles roll that goes over midnight', () => {
const singleEventList: Partial<OntimeEvent>[] = [
{
id: '1',
timeStart: 72000000, // 20:00
timeEnd: 60000, // 00:10
isPublic: true,
},
];
const now = 6000; // 00:01
const expected = {
nowIndex: 0,
nowId: singleEventList[0].id,
publicIndex: 0,
nextIndex: null,
publicNextIndex: null,
timeToNext: null,
nextEvent: null,
nextPublicEvent: null,
currentEvent: singleEventList[0],
currentPublicEvent: singleEventList[0],
};
const state = getRollTimers(singleEventList as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
});
// test getRollTimers()
describe('test that roll behaviour with overlapping times', () => {
const eventlist: Partial<OntimeEvent>[] = [
{
id: '1',
timeStart: 10,
timeEnd: 10,
isPublic: false,
},
{
id: '2',
timeStart: 10,
timeEnd: 20,
isPublic: true,
},
{
id: '3',
timeStart: 10,
timeEnd: 30,
isPublic: false,
},
];
it('if timer is at 0', () => {
const now = 0;
const expected = {
nowIndex: null,
nowId: null,
publicIndex: null,
nextIndex: 0,
publicNextIndex: 1,
timeToNext: 10,
nextEvent: eventlist[0],
nextPublicEvent: eventlist[1],
currentEvent: null,
currentPublicEvent: null,
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 10', () => {
const now = 10;
const expected = {
nowIndex: 1,
nowId: eventlist[1].id,
publicIndex: 1,
nextIndex: 2,
publicNextIndex: null,
timeToNext: 0,
nextEvent: eventlist[2],
nextPublicEvent: null,
currentEvent: eventlist[1],
currentPublicEvent: eventlist[1],
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 15', () => {
const now = 15;
const expected = {
nowIndex: 1,
nowId: eventlist[1].id,
publicIndex: 1,
nextIndex: 2,
publicNextIndex: null,
timeToNext: -5,
nextEvent: eventlist[2],
nextPublicEvent: null,
currentEvent: eventlist[1],
currentPublicEvent: eventlist[1],
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 20', () => {
const now = 20;
const expected = {
nowIndex: 2,
nowId: eventlist[2].id,
publicIndex: 1,
nextIndex: null,
publicNextIndex: null,
timeToNext: null,
nextEvent: null,
nextPublicEvent: null,
currentEvent: eventlist[2],
currentPublicEvent: eventlist[1],
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if timer is at 25', () => {
const now = 25;
const expected = {
nowIndex: 2,
nowId: eventlist[2].id,
publicIndex: 1,
nextIndex: null,
publicNextIndex: null,
timeToNext: null,
nextEvent: null,
nextPublicEvent: null,
currentEvent: eventlist[2],
currentPublicEvent: eventlist[1],
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
});
// test getRollTimers() on issue #58
describe('test that roll behaviour multi day event edge cases', () => {
it('if the start time is the day after end time, and start time is earlier than now', () => {
const now = 66600000; // 19:30
const eventlist: Partial<OntimeEvent>[] = [
{
id: '1',
timeStart: 66000000, // 19:20
timeEnd: 54600000, // 16:10
isPublic: false,
},
];
const expected = {
nowIndex: 0,
nowId: '1',
publicIndex: null,
nextIndex: null,
publicNextIndex: null,
timeToNext: null,
nextEvent: null,
nextPublicEvent: null,
currentEvent: eventlist[0],
currentPublicEvent: null,
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
it('if the start time is the day after end time, and both are later than now', () => {
const now = 66840000; // 19:34
const eventlist: Partial<OntimeEvent>[] = [
{
id: '1',
timeStart: 67200000, // 19:40
timeEnd: 66900000, // 19:35
isPublic: false,
},
];
const expected = {
currentEvent: {
id: '1',
isPublic: false,
timeEnd: 66900000,
timeStart: 67200000,
},
currentPublicEvent: null,
nextEvent: null,
nextIndex: null,
nextPublicEvent: null,
nowId: '1',
nowIndex: 0,
publicIndex: null,
publicNextIndex: null,
timeToNext: null,
};
const state = getRollTimers(eventlist as OntimeEvent[], now);
expect(state).toStrictEqual(expected);
});
});
// test normaliseEndTime() on issue #58
test('test typical scenarios', () => {
const t1 = {
start: 10,
end: 20,
};
const t1_expected = 20;
expect(normaliseEndTime(t1.start, t1.end)).toBe(t1_expected);
const t2 = {
start: 10 + dayInMs,
end: 20,
};
const t2_expected = 20 + dayInMs;
expect(normaliseEndTime(t2.start, t2.end)).toBe(t2_expected);
const t3 = {
start: 10,
end: 10,
};
const t3_expected = 10;
expect(normaliseEndTime(t3.start, t3.end)).toBe(t3_expected);
});
// test updateRoll()
describe('typical scenarios', () => {
it('it updates running events correctly', () => {
const timers = {
selectedEventId: '1',
current: 10,
_finishAt: 15,
clock: 11,
secondaryTimer: null,
secondaryTarget: null,
};
const expected = {
updatedTimer: timers._finishAt - timers.clock,
updatedSecondaryTimer: null,
doRollLoad: false,
isFinished: false,
};
expect(updateRoll(timers)).toStrictEqual(expected);
// test that it can jump time
timers._finishAt = 1000;
timers.clock = 600;
expected.updatedTimer = timers._finishAt - timers.clock;
expect(updateRoll(timers)).toStrictEqual(expected);
});
it('it updates secondary timer', () => {
const timers = {
selectedEventId: null,
current: null,
_finishAt: null,
clock: 11,
secondaryTimer: 1,
secondaryTarget: 15,
};
const expected = {
updatedTimer: null,
updatedSecondaryTimer: timers.secondaryTarget - timers.clock,
doRollLoad: false,
isFinished: false,
};
expect(updateRoll(timers)).toStrictEqual(expected);
});
it('flags an event end', () => {
const timers = {
selectedEventId: '1',
current: 10,
_finishAt: 11,
clock: 12,
secondaryTimer: null,
secondaryTarget: null,
};
const expected = {
updatedTimer: -1,
updatedSecondaryTimer: null,
doRollLoad: true,
isFinished: true,
};
expect(updateRoll(timers)).toStrictEqual(expected);
});
it('secondary events do not trigger event ends', () => {
const timers = {
selectedEventId: null,
current: null,
_finishAt: null,
clock: 16,
secondaryTimer: 1,
secondaryTarget: 15,
};
const expected = {
updatedTimer: null,
updatedSecondaryTimer: timers.secondaryTarget - timers.clock,
doRollLoad: true,
isFinished: false,
};
expect(updateRoll(timers)).toStrictEqual(expected);
});
it('when a secondary timer is finished, it prompts for new event load', () => {
const timers = {
selectedEventId: null,
current: null,
_finishAt: null,
clock: 15,
secondaryTimer: 0,
secondaryTarget: 15,
};
const expected = {
updatedTimer: null,
updatedSecondaryTimer: timers.secondaryTarget - timers.clock,
doRollLoad: true,
isFinished: false,
};
expect(updateRoll(timers)).toStrictEqual(expected);
});
it('counts over midnight', () => {
const timers = {
selectedEventId: '1',
current: 25,
_finishAt: 10 + dayInMs,
clock: dayInMs - 10,
secondaryTimer: null,
secondaryTarget: null,
};
const expected = {
updatedTimer: 20,
updatedSecondaryTimer: null,
doRollLoad: false,
isFinished: false,
};
expect(updateRoll(timers)).toStrictEqual(expected);
});
it('rolls over midnight', () => {
const timers = {
selectedEventId: '1',
current: dayInMs,
_finishAt: 10 + dayInMs,
clock: 10,
secondaryTimer: null,
secondaryTarget: null,
};
const expected = {
updatedTimer: dayInMs,
updatedSecondaryTimer: null,
doRollLoad: false,
isFinished: false,
};
expect(updateRoll(timers)).toStrictEqual(expected);
});
});
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-202
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@@ -1,202 +0,0 @@
import { OntimeEvent } from 'ontime-types';
import { dayInMs } from 'ontime-utils';
/**
* handle events that span over midnight
*/
export const normaliseEndTime = (start: number, end: number) => (end < start ? end + dayInMs : end);
/**
* @description Sorts an array of objects by given property
* @param {array} arr - array to be sorted
* @param {string} property - property to compare
* @returns {array} copy of array sorted in ascending order
*/
export const sortArrayByProperty = <T>(arr: T[], property: string): T[] => {
return [...arr].sort((a, b) => {
return a[property] - b[property];
});
};
/**
* Finds loading information given a current rundown and time
* @param {OntimeEvent[]} rundown - List of playable events
* @param {number} timeNow - time now in ms
* @returns {{}}
*/
export const getRollTimers = (rundown: OntimeEvent[], timeNow: number) => {
let nowIndex: number | null = null; // index of event now
let nowId: string | null = null; // id of event now
let publicIndex: number | null = null; // index of public event now
let nextIndex: number | null = null; // index of next event
let publicNextIndex: number | null = null; // index of next public event
let timeToNext: number | null = null; // counter: time for next event
let publicTimeToNext: number | null = null; // counter: time for next public event
const orderedEvents = sortArrayByProperty(rundown, 'timeStart');
const lastEvent = orderedEvents[orderedEvents.length - 1];
const lastNormalEnd = normaliseEndTime(lastEvent.timeStart, lastEvent.timeEnd);
let nextEvent: OntimeEvent | null = null;
let nextPublicEvent: OntimeEvent | null = null;
let currentEvent: OntimeEvent | null = null;
let currentPublicEvent: OntimeEvent | null = null;
if (timeNow > lastNormalEnd) {
// we are past last end
// preload first and find next
const firstEvent = orderedEvents[0];
nextIndex = 0;
nextEvent = firstEvent;
timeToNext = firstEvent.timeStart + dayInMs - timeNow;
if (firstEvent.isPublic) {
nextPublicEvent = firstEvent;
publicNextIndex = 0;
} else {
// look for next public
// dev note: we feel that this is more efficient than filtering
// since the next event will likely be close to the one playing
for (const event of orderedEvents) {
if (event.isPublic) {
nextPublicEvent = event;
// we need the index before this was sorted
publicNextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
break;
}
}
}
} else {
// flags: select first event if several overlapping
let nowFound = false;
// keep track of the end times when looking for public
let publicTime = -1;
for (const event of orderedEvents) {
// When does the event end (handle midnight)
const normalEnd = normaliseEndTime(event.timeStart, event.timeEnd);
const hasNotEnded = normalEnd > timeNow;
const isFromDayBefore = normalEnd > dayInMs && timeNow < event.timeEnd;
const hasStarted = isFromDayBefore || timeNow >= event.timeStart;
if (normalEnd <= timeNow) {
// event ran already
if (event.isPublic && normalEnd > publicTime) {
// public event might not be the one running
publicTime = normalEnd;
currentPublicEvent = event;
publicIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
} else if (hasNotEnded && hasStarted && !nowFound) {
// event is running
currentEvent = event;
nowIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
nowId = event.id;
nowFound = true;
// it could also be public
if (event.isPublic) {
publicTime = normalEnd;
currentPublicEvent = event;
publicIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
} else if (normalEnd > timeNow) {
// event will run
// we already know whats next and next-public
if (nextIndex !== null && publicNextIndex !== null) {
continue;
}
// look for next events
// check how far the start is from now
const timeToEventStart = event.timeStart - timeNow;
// we don't have a next or this one starts sooner than current next
if (nextIndex === null || timeToEventStart < timeToNext) {
timeToNext = timeToEventStart;
nextEvent = event;
nextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
if (event.isPublic) {
// if we don't have a public next or this one start sooner than assigned next
if (publicNextIndex === null || timeToEventStart < publicTimeToNext) {
publicTimeToNext = timeToEventStart;
nextPublicEvent = event;
publicNextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
}
}
}
}
return {
nowIndex,
nowId,
publicIndex,
nextIndex,
publicNextIndex,
timeToNext,
nextEvent,
nextPublicEvent,
currentEvent,
currentPublicEvent,
};
};
type CurrentTimers = {
selectedEventId: string | null;
current: number | null;
_finishAt: number | null;
clock: number | null;
secondaryTimer: number | null;
secondaryTarget: number | null;
};
/**
* @description Implements update functions for roll mode
* @param {CurrentTimers} currentTimers
* @returns {object} object with selection variables
*/
export const updateRoll = (currentTimers: CurrentTimers) => {
const { selectedEventId, current, _finishAt, clock, secondaryTimer, secondaryTarget } = currentTimers;
// timers
let updatedTimer = current;
let updatedSecondaryTimer = secondaryTimer;
// whether rollLoad should be called: force reload of events
let doRollLoad = false;
// whether finished event should trigger
let isPrimaryFinished = false;
if (selectedEventId && current !== null) {
// if we have something selected and a timer, we are running
updatedTimer = _finishAt - clock;
if (updatedTimer > dayInMs) {
updatedTimer -= dayInMs;
}
if (updatedTimer < 0) {
isPrimaryFinished = true;
// we need a new event
doRollLoad = true;
}
} else if (secondaryTimer >= 0) {
// if secondaryTimer is running we are in waiting to roll
updatedSecondaryTimer = secondaryTarget - clock;
if (updatedSecondaryTimer <= 0) {
// we need a new event
doRollLoad = true;
}
}
return { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished: isPrimaryFinished };
};
@@ -1,18 +1,9 @@
import {
LogOrigin,
OntimeBaseEvent,
OntimeBlock,
OntimeDelay,
OntimeEvent,
Playback,
SupportedEvent,
} from 'ontime-types';
import { LogOrigin, OntimeBaseEvent, OntimeBlock, OntimeDelay, OntimeEvent, SupportedEvent } from 'ontime-types';
import { generateId, getCueCandidate } from 'ontime-utils';
import { DataProvider } from '../../classes/data-provider/DataProvider.js';
import { block as blockDef, delay as delayDef } from '../../models/eventsDefinition.js';
import { MAX_EVENTS } from '../../settings.js';
import { EventLoader, eventLoader } from '../../classes/event-loader/EventLoader.js';
import { eventTimer } from '../TimerService.js';
import { EventLoader } from '../../classes/event-loader/EventLoader.js';
import { sendRefetch } from '../../adapters/websocketAux.js';
import { runtimeCacheStore } from '../../stores/cachingStore.js';
import {
@@ -28,130 +19,17 @@ import {
} from './delayedRundown.utils.js';
import { logger } from '../../classes/Logger.js';
import { validateEvent } from '../../utils/parser.js';
import { clock } from '../Clock.js';
import { state } from '../../state.js';
import { stateMutations } from '../../state.js';
import { runtimeService } from '../runtime-service/RuntimeService.js';
/**
* Forces rundown to be recalculated
* To be used when we know the rundown has changed completely
*/
export function forceReset() {
eventLoader.reset();
runtimeService.reset();
runtimeCacheStore.invalidate(delayedRundownCacheKey);
}
/**
* Checks if a list of IDs is in the current selection
*/
const affectedLoaded = (affectedIds: string[]) => {
const now = eventLoader.loaded.selectedEventId;
const nowPublic = eventLoader.loaded.selectedPublicEventId;
const next = eventLoader.loaded.nextEventId;
const nextPublic = eventLoader.loaded.nextPublicEventId;
return (
affectedIds.includes(now) ||
affectedIds.includes(nowPublic) ||
affectedIds.includes(next) ||
affectedIds.includes(nextPublic)
);
};
/**
* Checks if timer replaces the loaded next
*/
const isNewNext = () => {
const timedEvents = EventLoader.getTimedEvents();
const now = eventLoader.loaded.selectedEventId;
const next = eventLoader.loaded.nextEventId;
// check whether the index of now and next are consecutive
const indexNow = timedEvents.findIndex((event) => event.id === now);
const indexNext = timedEvents.findIndex((event) => event.id === next);
if (indexNext - indexNow !== 1) {
return true;
}
// iterate through timed events and see if there are public events between nowPublic and nextPublic
const nowPublic = eventLoader.loaded.selectedPublicEventId;
const nextPublic = eventLoader.loaded.nextPublicEventId;
let foundNew = false;
let isAfter = false;
for (const event of timedEvents) {
if (!isAfter) {
if (event.id === nowPublic) {
isAfter = true;
}
} else {
if (event.id === nextPublic) {
break;
}
if (event.isPublic) {
foundNew = true;
break;
}
}
}
return foundNew;
};
/**
* Updates timer service when a relevant piece of data changes
*/
export function updateTimer(affectedIds?: string[]) {
const runningEventId = eventLoader.loaded.selectedEventId;
const nextEventId = eventLoader.loaded.nextEventId;
if (runningEventId === null && nextEventId === null) {
return false;
}
// we need to reload in a few scenarios:
// 1. we are not confident that changes do not affect running event
const safeOption = typeof affectedIds === 'undefined';
// 2. the edited event is in memory (now or next) running
const eventInMemory = safeOption ? false : affectedLoaded(affectedIds);
// 3. the edited event replaces next event
const isNext = isNewNext();
if (safeOption) {
eventLoader.reset();
const { eventNow } = eventLoader.loadById(runningEventId) || {};
eventTimer.hotReload(eventNow);
return true;
}
if (eventInMemory) {
eventLoader.reset();
if (state.playback === Playback.Roll) {
const rollTimers = eventLoader.findRoll(clock.timeNow());
if (rollTimers === null) {
eventTimer.stop();
} else {
const { currentEvent, nextEvent } = rollTimers;
eventTimer.roll(currentEvent, nextEvent);
}
} else {
const { eventNow } = eventLoader.loadById(runningEventId) || {};
if (eventNow) {
eventTimer.hotReload(eventNow);
} else {
eventTimer.stop();
}
}
return true;
}
if (isNext) {
const { eventNow } = eventLoader.loadById(runningEventId) || {};
eventTimer.hotReload(eventNow);
return true;
}
return false;
}
/**
* @description creates a new event with given data
* @param {object} eventData
@@ -216,8 +94,8 @@ export async function editEvent(eventData: Partial<OntimeEvent> | Partial<Ontime
export async function batchEditEvents(ids: string[], data: Partial<OntimeEvent>) {
await cachedBatchEdit(ids, data);
// notify timer service of changed events
updateTimer(ids);
// notify runtime service of changed events
runtimeService.update(ids);
// advice socket subscribers of change
sendRefetch();
@@ -243,7 +121,8 @@ export async function deleteEvent(eventId) {
export async function deleteAllEvents() {
await cachedClear();
notifyChanges({ timer: true, external: true, reset: true });
// no need to modify timer since we will reset
notifyChanges({ external: true, reset: true });
}
/**
@@ -284,7 +163,8 @@ export async function swapEvents(from: string, to: string) {
* Called when we make changes to the rundown object
*/
function updateChangeNumEvents() {
eventLoader.updateNumEvents();
const numEvents = EventLoader.getPlayableEvents().length;
stateMutations.updateNumEvents(numEvents);
}
/**
@@ -293,10 +173,11 @@ function updateChangeNumEvents() {
export function notifyChanges(options: { timer?: boolean | string[]; external?: boolean; reset?: boolean }) {
if (options.timer) {
// notify timer service of changed events
// timer can be true or an array of changed IDs
if (Array.isArray(options.timer)) {
updateTimer(options.timer);
runtimeService.update(options.timer);
}
updateTimer();
runtimeService.update();
}
if (options.reset) {
@@ -0,0 +1,352 @@
import { LogOrigin, OntimeEvent, Playback } from 'ontime-types';
import { millisToString, validatePlayback } from 'ontime-utils';
import { EventLoader } from '../../classes/event-loader/EventLoader.js';
import { TimerService } from '../TimerService.js';
import { logger } from '../../classes/Logger.js';
import { RestorePoint } from '../RestoreService.js';
import { state, stateMutations } from '../../state.js';
/**
* Service manages runtime status of app
* Coordinating with necessary services
*/
class RuntimeService {
private eventTimer: TimerService;
constructor() {}
init(resumable: RestorePoint | null) {
logger.info(LogOrigin.Server, 'Runtime service started');
// TODO: refresh at 32ms, slowing down now to keep UI responsive while we dont have granular updates
// calculate at 30fps, refresh at 1fps
this.eventTimer = new TimerService({ refresh: 1000, updateInterval: 1000 });
if (resumable) {
this.resume(resumable);
}
}
shutdown() {
logger.info(LogOrigin.Server, 'Runtime service shutting down');
this.eventTimer.shutdown();
}
/**
* Checks if a list of IDs is in the current selection
*/
private affectsLoaded(affectedIds: string[]): boolean {
const now = state.runtime.selectedEventId;
const nowPublic = state.runtime.selectedPublicEventId;
const next = state.runtime.nextEventId;
const nextPublic = state.runtime.nextPublicEventId;
return (
affectedIds.includes(now) ||
affectedIds.includes(nowPublic) ||
affectedIds.includes(next) ||
affectedIds.includes(nextPublic)
);
}
private isNewNext() {
const timedEvents = EventLoader.getPlayableEvents();
const now = state.runtime.selectedEventId;
const next = state.runtime.nextEventId;
// check whether the index of now and next are consecutive
const indexNow = timedEvents.findIndex((event) => event.id === now);
const indexNext = timedEvents.findIndex((event) => event.id === next);
if (indexNext - indexNow !== 1) {
return true;
}
// iterate through timed events and see if there are public events between nowPublic and nextPublic
const nowPublic = state.runtime.selectedPublicEventId;
const nextPublic = state.runtime.nextPublicEventId;
let foundNew = false;
let isAfter = false;
for (const event of timedEvents) {
if (!isAfter) {
if (event.id === nowPublic) {
isAfter = true;
}
} else {
if (event.id === nextPublic) {
break;
}
if (event.isPublic) {
foundNew = true;
break;
}
}
}
return foundNew;
}
reset() {
stateMutations.timer.clear();
}
/**
* check whether underlying data of runtime has changed
*/
update(affectedIds?: string[]) {
const hasLoadedElements = state.runtime.selectedEventId && state.runtime.nextEventId;
if (!hasLoadedElements) {
return;
}
// we need to reload in a few scenarios:
// 1. we are not confident that changes do not affect running event
const safeOption = typeof affectedIds === 'undefined';
// 2. the edited event is in memory (now or next) running
const eventInMemory = safeOption ? false : this.affectsLoaded(affectedIds);
// 3. the edited event replaces next event
let isNext = false;
if (safeOption || eventInMemory) {
if (state.playback === Playback.Roll) {
this.roll();
}
// load stuff again, but keep running if our events still exist
const eventNow = EventLoader.getEventWithId(state.runtime.selectedEventId);
if (eventNow) {
stateMutations.reload(eventNow);
}
return;
}
isNext = this.isNewNext();
if (isNext) {
// TODO: do i need to load here?
const playableEvents = EventLoader.getPlayableEvents();
stateMutations.loadNext(playableEvents);
}
}
/**
* makes calls for loading and starting given event
* @param {OntimeEvent} event
* @return {boolean} success - whether an event was loaded
*/
loadEvent(event: OntimeEvent): boolean {
if (event.skip) {
logger.warning(LogOrigin.Playback, `Refused skipped event with ID ${event.id}`);
return false;
}
const timedEvents = EventLoader.getPlayableEvents();
stateMutations.load(event, timedEvents);
const success = event.id === state.runtime.selectedEventId;
if (success) {
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
}
return success;
}
/**
* starts event matching given ID
* @param {string} eventId
* @return {boolean} success - whether an event was loaded
*/
startById(eventId: string): boolean {
const event = EventLoader.getEventWithId(eventId);
const success = this.loadEvent(event);
if (success) {
this.start();
}
return success;
}
/**
* starts an event at index
* @param {number} eventIndex
* @return {boolean} success - whether an event was loaded
*/
startByIndex(eventIndex: number): boolean {
const event = EventLoader.getEventAtIndex(eventIndex);
const success = this.loadEvent(event);
if (success) {
this.start();
}
return success;
}
/**
* starts first event matching given cue
* @param {string} cue
* @return {boolean} success - whether an event was loaded
*/
startByCue(cue: string): boolean {
const event = EventLoader.getEventWithCue(cue);
const success = this.loadEvent(event);
if (success) {
this.start();
}
return success;
}
/**
* loads event matching given ID
* @param {string} eventId
* @return {boolean} success - whether an event was loaded
*/
loadById(eventId: string): boolean {
const event = EventLoader.getEventWithId(eventId);
const success = this.loadEvent(event);
return success;
}
/**
* loads event matching given ID
* @param {number} eventIndex
* @return {boolean} success - whether an event was loaded
*/
loadByIndex(eventIndex: number): boolean {
const event = EventLoader.getEventAtIndex(eventIndex);
const success = this.loadEvent(event);
return success;
}
/**
* loads first event matching given cue
* @param {string} cue
* @return {boolean} success - whether an event was loaded
*/
loadByCue(cue: string): boolean {
const event = EventLoader.getEventWithCue(cue);
const success = this.loadEvent(event);
return success;
}
/**
* Loads event before currently selected
* @return {boolean} success - whether an event was loaded
*/
loadPrevious(): boolean {
const previousEvent = EventLoader.findPrevious(state.runtime.selectedEventId);
if (previousEvent) {
const success = this.loadEvent(previousEvent);
return success;
}
return false;
}
/**
* Loads event after currently selected
* @return {boolean} success
*/
loadNext(): boolean {
const nextEvent = EventLoader.findNext(state.runtime.selectedEventId);
if (nextEvent) {
const success = this.loadEvent(nextEvent);
return success;
}
logger.info(LogOrigin.Playback, 'No next event found! Continuing playback');
return false;
}
/**
* Starts playback on selected event
*/
start() {
const canStart = validatePlayback(state.playback).start;
if (canStart) {
this.eventTimer.start();
logger.info(LogOrigin.Playback, `Play Mode ${state.playback.toUpperCase()}`);
}
}
/**
* Starts playback on next event
*/
startNext() {
const hasNext = this.loadNext();
if (hasNext) {
this.start();
}
}
/**
* Pauses playback on selected event
*/
pause() {
if (validatePlayback(state.playback).pause) {
this.eventTimer.pause();
const newState = state.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
}
}
/**
* Stops timer and unloads any events
*/
stop() {
if (validatePlayback(state.playback).stop) {
this.eventTimer.stop();
const newState = state.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
}
}
/**
* Reloads current event
*/
reload() {
if (state.runtime.selectedEventId) {
stateMutations.reload();
}
}
/**
* Sets playback to roll
*/
roll() {
const playableEvents = EventLoader.getPlayableEvents();
try {
this.eventTimer.roll(playableEvents);
} catch (error) {
logger.warning(LogOrigin.Server, `Roll: ${error}`);
}
const newState = state.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
}
/**
* @description resume playback state given a restore point
* @param restorePoint
*/
resume(restorePoint: RestorePoint) {
const { selectedEventId, playback } = restorePoint;
if (playback === Playback.Roll) {
this.roll();
}
// the db would have to change for the event not to exist
// we do not kow the reason for the crash, so we check anyway
const event = EventLoader.getEventWithId(selectedEventId);
if (!event) {
return;
}
const timedEvents = EventLoader.getPlayableEvents();
stateMutations.resume(restorePoint, event, timedEvents);
logger.info(LogOrigin.Playback, 'Resuming playback');
}
/**
* Adds time to current event
* @param {number} time - time to add in milliseconds
*/
addTime(time: number) {
this.eventTimer.addTime(time);
logger.info(LogOrigin.Playback, `${time > 0 ? 'Added' : 'Removed'} ${millisToString(time)}`);
}
}
export const runtimeService = new RuntimeService();
+219 -39
View File
@@ -1,20 +1,22 @@
import { MaybeNumber, TimerType } from 'ontime-types';
import { MaybeNumber, OntimeEvent, TimerType } from 'ontime-types';
import { dayInMs } from 'ontime-utils';
import { TState } from '../state.js';
import { sortArrayByProperty } from '../utils/arrayUtils.js';
// TODO: timerUtils receive entire state object
/**
* handle events that span over midnight
*/
export const normaliseEndTime = (start: number, end: number) => (end < start ? end + dayInMs : end);
/**
* Calculates expected finish time of a running timer
* @param {TState} state runtime state
* @returns {number | null} new current time or null if nothing is running
*/
export function getExpectedFinish(
startedAt: MaybeNumber,
finishedAt: MaybeNumber,
duration: number,
pausedTime: number,
addedTime: number,
timeEnd: number,
timerType: TimerType,
) {
export function getExpectedFinish(state: TState): MaybeNumber {
const { startedAt, clock, finishedAt, duration, addedTime, timerType, pausedAt } = state.timer;
const { timeEnd } = state.eventNow;
if (startedAt === null) {
return null;
}
@@ -23,12 +25,14 @@ export function getExpectedFinish(
return finishedAt;
}
const pausedTime = pausedAt != null ? clock - pausedAt : 0;
if (timerType === TimerType.TimeToEnd) {
return timeEnd + addedTime + pausedTime;
}
// handle events that finish the day after
const expectedFinish = startedAt + duration + pausedTime + addedTime;
const expectedFinish = startedAt + duration + addedTime + pausedTime;
if (expectedFinish > dayInMs) {
return expectedFinish - dayInMs;
}
@@ -39,41 +43,41 @@ export function getExpectedFinish(
/**
* Calculates running countdown
* @param {TState} state runtime state
* @returns {number} current time for timer
*/
export function getCurrent(
startedAt: MaybeNumber,
duration: number,
addedTime: number,
pausedTime: number,
clock: number,
timeEnd: number,
timerType: TimerType,
) {
if (startedAt === null) {
return null;
}
export function getCurrent(state: TState): number {
const { startedAt, duration, addedTime, clock, timerType, pausedAt } = state.timer;
const { timeEnd } = state.eventNow;
if (timerType === TimerType.TimeToEnd) {
if (startedAt > timeEnd) {
return timeEnd + addedTime + pausedTime + dayInMs - clock;
}
return timeEnd + addedTime + pausedTime - clock;
const isNextDay = startedAt > timeEnd;
const correctDay = isNextDay ? dayInMs : 0;
return timeEnd + addedTime + correctDay - clock;
}
if (startedAt > clock) {
// we are the day after the event was started
return startedAt + duration + addedTime + pausedTime - clock - dayInMs;
if (startedAt === null) {
return duration;
}
return startedAt + duration + addedTime + pausedTime - clock;
const hasPassedMidnight = startedAt > clock;
const correctDay = hasPassedMidnight ? dayInMs : 0;
if (pausedAt != null) {
return startedAt + duration + addedTime - pausedAt;
}
return startedAt + duration + addedTime - clock - correctDay;
}
export function skippedOutOfEvent(
previousTime: number,
clock: number,
startedAt: number,
expectedFinish: number,
skipLimit: number,
): boolean {
/**
* Checks whether we have skipped out of the event
* @param {TState} state runtime state
* @param {number} previousTime previous clock
* @param {number} skipLimit how much time can we skip
* @returns {boolean}
*/
export function skippedOutOfEvent(state: TState, previousTime: number, skipLimit: number): boolean {
const { clock, startedAt, expectedFinish } = state.timer;
const hasPassedMidnight = previousTime > dayInMs - skipLimit && clock < skipLimit;
const adjustedClock = hasPassedMidnight ? clock + dayInMs : clock;
@@ -83,3 +87,179 @@ export function skippedOutOfEvent(
return hasSkipped && (adjustedClock > adjustedExpectedFinish || adjustedClock < startedAt);
}
/**
* Finds loading information given a current rundown and time
* @param {OntimeEvent[]} rundown - List of playable events
* @param {number} timeNow - time now in ms
* @returns {{}}
*/
export const getRollTimers = (rundown: OntimeEvent[], timeNow: number) => {
let nowIndex: number | null = null; // index of event now
let nowId: string | null = null; // id of event now
let publicIndex: number | null = null; // index of public event now
let nextIndex: number | null = null; // index of next event
let publicNextIndex: number | null = null; // index of next public event
let timeToNext: number | null = null; // counter: time for next event
let publicTimeToNext: number | null = null; // counter: time for next public event
const orderedEvents = sortArrayByProperty(rundown, 'timeStart');
const lastEvent = orderedEvents[orderedEvents.length - 1];
const lastNormalEnd = normaliseEndTime(lastEvent.timeStart, lastEvent.timeEnd);
let nextEvent: OntimeEvent | null = null;
let nextPublicEvent: OntimeEvent | null = null;
let currentEvent: OntimeEvent | null = null;
let currentPublicEvent: OntimeEvent | null = null;
if (timeNow > lastNormalEnd) {
// we are past last end
// preload first and find next
const firstEvent = orderedEvents[0];
nextIndex = 0;
nextEvent = firstEvent;
timeToNext = firstEvent.timeStart + dayInMs - timeNow;
if (firstEvent.isPublic) {
nextPublicEvent = firstEvent;
publicNextIndex = 0;
} else {
// look for next public
// dev note: we feel that this is more efficient than filtering
// since the next event will likely be close to the one playing
for (const event of orderedEvents) {
if (event.isPublic) {
nextPublicEvent = event;
// we need the index before this was sorted
publicNextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
break;
}
}
}
} else {
// flags: select first event if several overlapping
let nowFound = false;
// keep track of the end times when looking for public
let publicTime = -1;
for (const event of orderedEvents) {
// When does the event end (handle midnight)
const normalEnd = normaliseEndTime(event.timeStart, event.timeEnd);
const hasNotEnded = normalEnd > timeNow;
const isFromDayBefore = normalEnd > dayInMs && timeNow < event.timeEnd;
const hasStarted = isFromDayBefore || timeNow >= event.timeStart;
if (normalEnd <= timeNow) {
// event ran already
if (event.isPublic && normalEnd > publicTime) {
// public event might not be the one running
publicTime = normalEnd;
currentPublicEvent = event;
publicIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
} else if (hasNotEnded && hasStarted && !nowFound) {
// event is running
currentEvent = event;
nowIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
nowId = event.id;
nowFound = true;
// it could also be public
if (event.isPublic) {
publicTime = normalEnd;
currentPublicEvent = event;
publicIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
} else if (normalEnd > timeNow) {
// event will run
// we already know whats next and next-public
if (nextIndex !== null && publicNextIndex !== null) {
continue;
}
// look for next events
// check how far the start is from now
const timeToEventStart = event.timeStart - timeNow;
// we don't have a next or this one starts sooner than current next
if (nextIndex === null || timeToEventStart < timeToNext) {
timeToNext = timeToEventStart;
nextEvent = event;
nextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
if (event.isPublic) {
// if we don't have a public next or this one start sooner than assigned next
if (publicNextIndex === null || timeToEventStart < publicTimeToNext) {
publicTimeToNext = timeToEventStart;
nextPublicEvent = event;
publicNextIndex = rundown.findIndex((rundownEvent) => rundownEvent.id === event.id);
}
}
}
}
}
return {
nowIndex,
nowId,
publicIndex,
nextIndex,
publicNextIndex,
timeToNext,
nextEvent,
nextPublicEvent,
currentEvent,
currentPublicEvent,
};
};
/**
* @description Implements update functions for roll mode
* @param {TState}
* @returns object with selection variables
*/
export const updateRoll = (state: TState) => {
const { selectedEventId } = state.runtime;
const { current, expectedFinish, startedAt, clock, secondaryTimer, secondaryTarget } = state.timer;
// timers
let updatedTimer = current;
let updatedSecondaryTimer = secondaryTimer;
// whether rollLoad should be called: force reload of events
let doRollLoad = false;
// whether finished event should trigger
let isPrimaryFinished = false;
if (selectedEventId && current !== null) {
// if we have something selected and a timer, we are running
const finishAt = expectedFinish >= startedAt ? expectedFinish : expectedFinish + dayInMs;
updatedTimer = finishAt - clock;
if (updatedTimer > dayInMs) {
updatedTimer -= dayInMs;
}
if (updatedTimer < 0) {
isPrimaryFinished = true;
// we need a new event
doRollLoad = true;
}
} else if (secondaryTimer >= 0) {
// if secondaryTimer is running we are in waiting to roll
updatedSecondaryTimer = secondaryTarget - clock;
if (updatedSecondaryTimer <= 0) {
// we need a new event
doRollLoad = true;
}
}
return { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished: isPrimaryFinished };
};
+271 -207
View File
@@ -1,54 +1,81 @@
import type { DeepReadonly, DeepWritable } from 'ts-essentials';
import { EndAction, OntimeEvent, Playback, TimerLifeCycle, TimerState, TimerType } from 'ontime-types';
import {
EndAction,
Runtime,
OntimeEvent,
Playback,
TimerLifeCycle,
TimerState,
TimerType,
MaybeNumber,
} from 'ontime-types';
import { calculateDuration, dayInMs } from 'ontime-utils';
import { clock } from './services/Clock.js';
import { RestorePoint, restoreService } from './services/RestoreService.js';
import { getCurrent, getExpectedFinish, skippedOutOfEvent } from './services/timerUtils.js';
import { getCurrent, getExpectedFinish, getRollTimers, skippedOutOfEvent, updateRoll } from './services/timerUtils.js';
import { eventStore } from './stores/EventStore.js';
import { integrationService } from './services/integration-service/IntegrationService.js';
import { PlaybackService } from './services/PlaybackService.js';
import { updateRoll } from './services/rollUtils.js';
import { runtimeService } from './services/runtime-service/RuntimeService.js';
import { EventLoader } from './classes/event-loader/EventLoader.js';
// TODO: move to timer config
const timeSkipLimit = 3 * 32;
const timeSkipLimit = 1000;
type TState = DeepReadonly<{
playback: Playback;
const initialRuntime: Runtime = {
selectedEventIndex: null,
selectedEventId: null, // TODO: remove
selectedPublicEventId: null, // TODO: remove
nextEventId: null, // TODO: remove
nextPublicEventId: null, // TODO: remove
numEvents: 0,
};
const initialTimer: TimerState = {
clock: clock.timeNow(),
current: null,
elapsed: null,
expectedFinish: null, // TODO: expected finish could account for midnight, we cleanup in the clients
addedTime: 0,
startedAt: null,
finishedAt: null,
secondaryTimer: null,
duration: null,
timerType: null, // TODO: remove
endAction: null, // TODO: remove
timeWarning: null, // TODO: remove
timeDanger: null, // TODO: remove
};
export type TState = DeepReadonly<{
eventNow: OntimeEvent | null;
publicEventNow: OntimeEvent | null;
eventNext: OntimeEvent | null;
publicEventNext: OntimeEvent | null;
runtime: Runtime;
playback: Playback; // TODO: merge into timer?
// TODO: these are private state and should not be emitted
timer: TimerState & {
pausedTime: number;
pausedAt: number | null;
timeEnd: number | null;
pausedAt: MaybeNumber;
finishedNow: boolean;
lastUpdate: number | null;
secondaryTarget: number | null;
lastUpdate: MaybeNumber;
secondaryTarget: MaybeNumber;
};
}>;
export const state: TState = {
// QUESTION: should merge playback into the timer?
playback: Playback.Stop,
eventNow: null,
publicEventNow: null,
eventNext: null,
publicEventNext: null,
runtime: initialRuntime,
playback: Playback.Stop, // TODO: merge into timer?
timer: {
clock: clock.timeNow(),
current: null,
elapsed: null,
expectedFinish: null,
addedTime: 0,
pausedTime: 0,
...initialTimer,
pausedAt: null,
timeEnd: null,
startedAt: null,
finishedAt: null,
secondaryTimer: null,
selectedEventId: null,
duration: null,
timerType: null,
endAction: null,
lastUpdate: null,
secondaryTarget: null,
timeWarning: null,
timeDanger: null,
get finishedNow() {
return this.current <= 0 && this.finishedAt === null;
},
@@ -56,31 +83,178 @@ export const state: TState = {
};
export const stateMutations = {
load(event: OntimeEvent, rundown: OntimeEvent[], initialData?: Partial<TimerState>) {
mutate((state) => {
stateMutations.timer.clear();
const eventIndex = rundown.findIndex((eventInMemory) => eventInMemory.id === event.id);
state.runtime.selectedEventIndex = eventIndex;
state.runtime.selectedEventId = event.id;
state.runtime.numEvents = rundown.length;
this.loadNow(event, rundown);
this.loadNext(rundown);
state.timer.clock = clock.timeNow();
state.playback = Playback.Armed;
state.timer.duration = calculateDuration(event.timeStart, event.timeEnd);
state.timer.current = getCurrent(state);
state.timer.timerType = event.timerType;
state.timer.endAction = event.endAction;
state.timer.timeWarning = event.timeWarning;
state.timer.timeDanger = event.timeDanger;
if (initialData) {
stateMutations.timer.patch(initialData);
}
});
},
loadNow(event: OntimeEvent, playableEvents: OntimeEvent[]) {
mutate((state) => {
state.eventNow = event;
// check if current is also public
if (event.isPublic) {
state.publicEventNow = event;
state.runtime.selectedPublicEventId = event.id;
} else {
// assume there is no public event
state.publicEventNow = null;
state.runtime.selectedPublicEventId = null;
// if there is nothing before, return
if (!state.runtime.selectedEventIndex) {
return;
}
// iterate backwards to find it
for (let i = state.runtime.selectedEventIndex; i >= 0; i--) {
if (playableEvents[i].isPublic) {
state.publicEventNow = playableEvents[i];
state.runtime.selectedPublicEventId = playableEvents[i].id;
break;
}
}
}
});
},
loadNext(playableEvents: OntimeEvent[]) {
mutate((state) => {
// assume there are no next events
state.eventNext = null;
state.publicEventNext = null;
state.runtime.nextEventId = null;
state.runtime.nextPublicEventId = null;
if (state.runtime.selectedEventIndex === null) {
return;
}
const numEvents = playableEvents.length;
if (state.runtime.selectedEventIndex < numEvents - 1) {
let nextPublic = false;
let nextProduction = false;
for (let i = state.runtime.selectedEventIndex + 1; i < numEvents; i++) {
// if we have not set private
if (!nextProduction) {
state.eventNext = playableEvents[i];
state.runtime.nextEventId = playableEvents[i].id;
nextProduction = true;
}
// if event is public
if (playableEvents[i].isPublic) {
state.publicEventNext = playableEvents[i];
state.runtime.nextPublicEventId = playableEvents[i].id;
nextPublic = true;
}
// Stop if both are set
if (nextPublic && nextProduction) break;
}
}
});
},
resume(restorePoint: RestorePoint, event: OntimeEvent, rundown: OntimeEvent[]) {
mutate((state) => {
const { playback, ...patch } = restorePoint;
// TODO: this.load gets typed as any?
stateMutations.load(event, rundown, patch);
// TODO: send as part of the patch when playback is merged to timer
state.playback = playback;
});
},
/**
* We only pass an event if we are hot reloading
* @param {OntimeEvent} event only passed if we are changing the data if a playing timer
*/
reload(event?: OntimeEvent) {
mutate((state) => {
if (event) {
state.eventNow = event;
// update data which is duplicate between eventNow and timer objects
state.timer.duration = calculateDuration(state.eventNow.timeStart, state.eventNow.timeEnd);
state.timer.expectedFinish = getExpectedFinish(state);
state.timer.timerType = state.eventNow.timerType;
state.timer.endAction = state.eventNow.endAction;
return;
}
state.playback = Playback.Armed;
state.timer.duration = calculateDuration(state.eventNow.timeStart, state.eventNow.timeEnd);
state.timer.current = state.timer.duration;
state.timer.elapsed = null;
state.timer.timerType = state.eventNow.timerType;
state.timer.endAction = state.eventNow.endAction;
state.timer.startedAt = null;
state.timer.finishedAt = null;
state.timer.pausedAt = null;
state.timer.addedTime = 0;
state.timer.expectedFinish = getExpectedFinish(state);
});
},
updateNumEvents(numEvents: number) {
mutate((state) => {
state.runtime.numEvents = numEvents;
});
},
timer: {
// utility to reset the state of the timer
// TODO: create smaller utilities to reset parts of the state
clear() {
mutate((state) => {
// TODO: check that entire state is reset here
state.playback = Playback.Stop;
state.timer.clock = clock.timeNow();
state.timer.current = null;
state.timer.elapsed = null;
state.timer.expectedFinish = null;
state.timer.addedTime = 0;
state.timer.startedAt = null;
state.timer.finishedAt = null;
state.timer.secondaryTimer = null;
state.timer.selectedEventId = null;
state.timer.duration = null;
state.timer.timerType = null;
state.timer.endAction = null;
state.eventNow = null;
state.publicEventNow = null;
state.eventNext = null;
state.publicEventNext = null;
state.timer.pausedTime = 0;
state.timer.pausedAt = null;
state.timer.secondaryTarget = null;
state.runtime = { ...initialRuntime };
// TODO: could we avoid having this dependency?
state.runtime.numEvents = EventLoader.getPlayableEvents().length;
state.playback = Playback.Stop;
state.timer = {
...initialTimer,
clock: clock.timeNow(),
pausedAt: null,
lastUpdate: null,
secondaryTarget: null,
finishedNow: false,
};
});
},
// utility to allow modifying the state from the outside
/** utility to allow modifying the state from the outside */
patch(timer: Partial<TimerState>) {
mutate((state) => {
for (const key in timer) {
@@ -93,31 +267,23 @@ export const stateMutations = {
start() {
mutate(
(state) => {
// TODO: we need an event to start, should we get the event or the whole rundown?
state.timer.clock = clock.timeNow();
state.timer.secondaryTimer = null;
state.timer.secondaryTarget = null;
// add paused time if it exists
if (state.timer.pausedTime) {
state.timer.addedTime += state.timer.pausedTime;
if (state.timer.pausedAt) {
const timeToAdd = state.timer.clock - state.timer.pausedAt;
state.timer.addedTime += timeToAdd;
state.timer.pausedAt = null;
state.timer.pausedTime = 0;
} else if (state.timer.startedAt === null) {
}
if (state.timer.startedAt === null) {
state.timer.startedAt = state.timer.clock;
}
state.playback = Playback.Play;
state.timer.expectedFinish = getExpectedFinish(
state.timer.startedAt,
state.timer.finishedAt,
state.timer.duration,
state.timer.pausedTime,
state.timer.addedTime,
state.timer.timeEnd,
state.timer.timerType,
);
state.timer.expectedFinish = getExpectedFinish(state);
},
{
sideEffect() {
@@ -141,14 +307,20 @@ export const stateMutations = {
pause() {
mutate(
(state) => {
// TODO: is it easier to have a beforeAll() function that sets the timer?
if (state.playback !== Playback.Play) {
return false;
}
state.playback = Playback.Pause;
state.timer.clock = clock.timeNow();
state.timer.pausedAt = state.timer.clock;
return true;
},
{
sideEffect() {
integrationService.dispatch(TimerLifeCycle.onPause);
sideEffect(hasChanged: boolean) {
if (hasChanged) {
integrationService.dispatch(TimerLifeCycle.onPause);
}
},
},
);
@@ -159,9 +331,8 @@ export const stateMutations = {
// TODO: the duplication of timer data would not be necessary
// once event loader is merged here
state.timer.selectedEventId = event.id;
state.runtime.selectedEventId = event.id;
state.timer.startedAt = restorePoint.startedAt;
state.timer.timeEnd = event.timeEnd;
state.timer.duration = calculateDuration(event.timeStart, event.timeEnd);
state.timer.current = state.timer.duration;
@@ -174,98 +345,26 @@ export const stateMutations = {
// check if event finished meanwhile
if (state.timer.timerType === TimerType.TimeToEnd) {
state.timer.current = getCurrent(
state.timer.startedAt,
state.timer.duration,
0,
0,
state.timer.clock,
event.timeEnd,
state.timer.timerType,
);
}
});
},
load(event: OntimeEvent, patch?: Partial<TimerState>) {
mutate(
(state) => {
// TODO: resume and load logic are very similar
state.timer.clock = clock.timeNow();
state.timer.selectedEventId = event.id;
state.timer.timeEnd = event.timeEnd;
state.playback = Playback.Armed;
state.timer.duration = calculateDuration(event.timeStart, event.timeEnd);
state.timer.timerType = event.timerType;
state.timer.endAction = event.endAction;
state.timer.timeWarning = event.timeWarning;
state.timer.timeDanger = event.timeDanger;
state.timer.pausedTime = 0;
state.timer.pausedAt = 0; // TODO: should this not be null?
state.timer.current = state.timer.duration;
if (state.timer.timerType === TimerType.TimeToEnd) {
state.timer.current = getCurrent(
state.timer.clock,
state.timer.duration,
0,
0,
state.timer.clock,
event.timeEnd,
state.timer.timerType,
);
}
if (patch) {
state.timer = { ...state.timer, ...patch };
}
},
{
sideEffect() {
integrationService.dispatch(TimerLifeCycle.onLoad);
},
},
);
},
reload(timer: OntimeEvent) {
mutate((state) => {
state.timer.duration = calculateDuration(timer.timeStart, timer.timeEnd);
state.timer.timerType = timer.timerType;
state.timer.endAction = timer.endAction;
state.timer.timeEnd = timer.timeEnd;
state.timer.finishedAt = null;
state.timer.expectedFinish = getExpectedFinish(
state.timer.startedAt,
state.timer.finishedAt,
state.timer.duration,
state.timer.pausedTime,
state.timer.addedTime,
state.timer.timeEnd,
state.timer.timerType,
);
if (state.timer.startedAt === null) {
state.timer.current = state.timer.duration;
state.timer.current = getCurrent(state);
}
});
},
addTime(amount: number) {
mutate((state) => {
// TODO: what kinds of validation go here or in the consumer?
if (!state.timer.selectedEventId) {
// TODO: what kind of validation go here or in the consumer?
if (state.timer.startedAt === null) {
return;
}
// TODO: remove pausedTime in favour of addedTime
state.timer.addedTime += amount;
state.timer.expectedFinish += amount;
state.timer.current += amount;
// handle edge cases
const willGoNegative = amount < 0 && Math.abs(amount) > state.timer.current;
if (willGoNegative) {
if (state.timer.finishedAt === null) {
state.timer.finishedAt = clock.timeNow();
}
const hasFinished = state.timer.finishedAt !== null;
if (willGoNegative && !hasFinished) {
state.timer.finishedAt = clock.timeNow();
} else {
const willGoPositive = state.timer.current < 0 && state.timer.current + amount > 0;
if (willGoPositive) {
@@ -274,85 +373,45 @@ export const stateMutations = {
}
});
},
// TODO: make options an object
// TODO: make options an object ??? maybe we can remove the options altogether?
// TODO: should we have a semaphore to stop update while other things are running?
update(force: boolean, updateInterval: number) {
return mutate(
(state) => {
function roll() {
const hasSkippedOutOfEvent = skippedOutOfEvent(
previousTime,
state.timer.clock,
state.timer.startedAt,
state.timer.expectedFinish,
timeSkipLimit,
);
const hasSkippedOutOfEvent = skippedOutOfEvent(state, previousTime, timeSkipLimit);
if (hasSkippedOutOfEvent) {
return { doRoll: true };
}
const tempCurrentTimer = {
selectedEventId: state.timer.selectedEventId,
current: state.timer.current,
// safeguard on midnight rollover
_finishAt:
state.timer.expectedFinish >= state.timer.startedAt
? state.timer.expectedFinish
: state.timer.expectedFinish + dayInMs,
clock: state.timer.clock,
secondaryTimer: state.timer.secondaryTimer,
secondaryTarget: state.timer.secondaryTarget,
};
const updated = updateRoll(tempCurrentTimer);
const { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished } = updated;
const { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished } = updateRoll(state);
state.timer.current = updatedTimer;
state.timer.secondaryTimer = updatedSecondaryTimer;
state.timer.elapsed = state.timer.duration - state.timer.current;
if (isFinished) {
state.timer.selectedEventId = null;
state.runtime.selectedEventId = null;
}
return { doRoll: doRollLoad, isFinished };
}
function play() {
if (state.playback === Playback.Pause) {
state.timer.pausedTime = state.timer.clock - state.timer.pausedAt;
}
let isFinished = false;
state.timer.current = getCurrent(state);
if (state.playback === Playback.Play && state.timer.finishedNow) {
state.timer.finishedAt = state.timer.clock;
isFinished = true;
} else {
state.timer.expectedFinish = getExpectedFinish(
state.timer.startedAt,
state.timer.finishedAt,
state.timer.duration,
state.timer.pausedTime,
state.timer.addedTime,
state.timer.timeEnd,
state.timer.timerType,
);
state.timer.expectedFinish = getExpectedFinish(state);
}
state.timer.current = getCurrent(
state.timer.startedAt,
state.timer.duration,
state.timer.addedTime,
state.timer.pausedTime,
state.timer.clock,
state.timer.timeEnd,
state.timer.timerType,
);
state.timer.elapsed = state.timer.duration - state.timer.current;
return { isFinished };
}
// TODO: should this logic be moved up?
// force indicates whether the state change should be broadcast to socket
let _force = force;
let _didUpdate = false;
@@ -362,8 +421,9 @@ export const stateMutations = {
const previousTime = state.timer.clock;
state.timer.clock = clock.timeNow();
const hasSkippedBack = previousTime > state.timer.clock;
if (previousTime > state.timer.clock) {
if (hasSkippedBack) {
_force = true;
}
@@ -388,7 +448,6 @@ export const stateMutations = {
// TODO: can we simplify the didUpdate and shouldNotify
_didUpdate = true;
}
return {
didUpdate: _didUpdate,
doRoll: _doRoll,
@@ -405,7 +464,7 @@ export const stateMutations = {
}
if (doRoll) {
PlaybackService.roll();
runtimeService.roll();
}
if (isFinished) {
@@ -414,12 +473,12 @@ export const stateMutations = {
// handle end action if there was a timer playing
if (newState.playback === Playback.Play) {
if (newState.timer.endAction === EndAction.Stop) {
PlaybackService.stop();
runtimeService.stop();
} else if (newState.timer.endAction === EndAction.LoadNext) {
// we need to delay here to put this action in the queue stack. otherwise it won't be executed properly
setTimeout(PlaybackService.loadNext, 0);
setTimeout(runtimeService.loadNext, 0);
} else if (newState.timer.endAction === EndAction.PlayNext) {
PlaybackService.startNext();
runtimeService.startNext();
}
}
}
@@ -427,11 +486,11 @@ export const stateMutations = {
},
);
},
roll(currentEvent: OntimeEvent | null, nextEvent: OntimeEvent | null) {
roll(rundown: OntimeEvent[]) {
mutate((state) => {
stateMutations.timer.clear();
// TODO: should we have a pre-action that updates time in all mutations?
state.timer.clock = clock.timeNow();
const { nextEvent, currentEvent } = getRollTimers(rundown, state.timer.clock);
if (currentEvent) {
// there is something running, load
@@ -444,7 +503,7 @@ export const stateMutations = {
// when we load a timer in roll, we do the same things as before
// but also pre-populate some data as to the running state
this.load(currentEvent, {
stateMutations.load(currentEvent, rundown, {
startedAt: currentEvent.timeStart,
expectedFinish: currentEvent.timeEnd,
current: endTime - state.timer.clock,
@@ -467,7 +526,7 @@ export const stateMutations = {
* This function is the only way to write to the state.
* Mock this in the unit tests to assert state transitions and side effects.
*/
function mutate<R>(
export function mutate<R>(
/**
* A pure function that receives the current state and modifies it in place.
* The function can return a value that will be passed to the side effects, and
@@ -500,6 +559,11 @@ function mutate<R>(
// set eventStore any time a mutation happens
// this means we are pushing this data to the client every 32ms
eventStore.batchSet({
eventNow: newState.eventNow,
publicEventNow: newState.publicEventNow,
eventNext: newState.eventNext,
publicEventNext: newState.publicEventNext,
loaded: newState.runtime, // TODO: rename to runtime
playback: newState.playback,
timer: newState.timer,
});
@@ -507,7 +571,7 @@ function mutate<R>(
// we write to restore service if the underlying data changes
restoreService.save({
playback: state.playback,
selectedEventId: state.timer.selectedEventId,
selectedEventId: state.runtime.selectedEventId,
startedAt: state.timer.startedAt,
addedTime: state.timer.addedTime,
pausedAt: state.timer.pausedAt,
+1 -35
View File
@@ -1,9 +1,6 @@
import { Playback, RuntimeStore } from 'ontime-types';
import { RuntimeStore } from 'ontime-types';
import { socket } from '../adapters/WebsocketAdapter.js';
import { messageService } from '../services/message-service/MessageService.js';
import { eventLoader } from '../classes/event-loader/EventLoader.js';
import { state } from '../state.js';
export type PublishFn = <T extends keyof RuntimeStore>(key: T, value: RuntimeStore[T]) => void;
@@ -48,34 +45,3 @@ export const eventStore = {
});
},
};
/**
* Module initialises the services and provides initial payload for the store
* Currently registered objects in store
* - Timer Service timer
* - Timer Service playback
* - Timer Service onAir
* - Message Service timerMessage
* - Message Service publicMessage
* - Message Service lowerMessage
* - Event Loader loaded
* - Event Loader eventNow
* - Event Loader publicEventNow
* - Event Loader eventNext
* - Event Loader publicEventNext
*/
export const getInitialPayload = () => ({
timer: state.timer,
playback: state.playback,
onAir: state.playback !== Playback.Stop,
timerMessage: messageService.timerMessage,
publicMessage: messageService.publicMessage,
lowerMessage: messageService.lowerMessage,
externalMessage: messageService.externalMessage,
loaded: eventLoader.loaded,
eventNow: eventLoader.eventNow,
publicEventNow: eventLoader.publicEventNow,
eventNext: eventLoader.eventNext,
publicEventNext: eventLoader.publicEventNext,
});
@@ -1,4 +1,4 @@
import { insertAtIndex, reorderArray } from '../arrayUtils.js';
import { insertAtIndex, reorderArray, sortArrayByProperty } from '../arrayUtils.js';
describe('insertAtIndex', () => {
it('should insert an item at the beginning of the array', () => {
@@ -52,3 +52,37 @@ describe('reorderArray', () => {
expect(result).toEqual(['b', 'c', 'a']);
});
});
describe('sortArrayByProperty()', () => {
it('sort array 1-5', () => {
const arr1 = [{ timeStart: 1 }, { timeStart: 5 }, { timeStart: 3 }, { timeStart: 2 }, { timeStart: 4 }];
const arr1Expected = [{ timeStart: 1 }, { timeStart: 2 }, { timeStart: 3 }, { timeStart: 4 }, { timeStart: 5 }];
const sorted = sortArrayByProperty(arr1, 'timeStart');
expect(sorted).toStrictEqual(arr1Expected);
});
it('sort array 1-5 with null', () => {
const arr1 = [
{ timeStart: 1 },
{ timeStart: 5 },
{ timeStart: 3 },
{ timeStart: 2 },
{ timeStart: 4 },
{ timeStart: null },
];
const arr1Expected = [
{ timeStart: null },
{ timeStart: 1 },
{ timeStart: 2 },
{ timeStart: 3 },
{ timeStart: 4 },
{ timeStart: 5 },
];
const sorted = sortArrayByProperty(arr1, 'timeStart');
expect(sorted).toStrictEqual(arr1Expected);
});
});
+13
View File
@@ -48,3 +48,16 @@ export function reorderArray<T>(array: T[], fromIndex: number, toIndex: number)
modifiedArray.splice(toIndex, 0, reorderedItem);
return modifiedArray;
}
/**
* @description Sorts an array of objects by given property
* @param {array} arr - array to be sorted
* @param {string} property - property to compare
* @returns {array} copy of array sorted in ascending order
*/
export const sortArrayByProperty = <T>(arr: T[], property: string): T[] => {
return [...arr].sort((a, b) => {
return a[property] - b[property];
});
};
@@ -1,4 +1,4 @@
export type Loaded = {
export type Runtime = {
numEvents: number;
selectedEventIndex: number | null;
selectedEventId: string | null;
@@ -1,7 +1,7 @@
import { Playback } from './Playback.type.js';
import { Message, TimerMessage } from './MessageControl.type.js';
import { TimerState } from './TimerState.type.js';
import { Loaded } from './Playlist.type.js';
import { Runtime } from './Runtime.type.js';
import { OntimeEvent } from '../core/OntimeEvent.type.js';
export type RuntimeStore = {
@@ -17,7 +17,7 @@ export type RuntimeStore = {
onAir: boolean;
// event loader
loaded: Loaded;
loaded: Runtime;
eventNow: OntimeEvent | null;
publicEventNow: OntimeEvent | null;
eventNext: OntimeEvent | null;
@@ -10,7 +10,6 @@ export type TimerState = {
startedAt: number | null;
finishedAt: number | null; // only if timer has already finished
secondaryTimer: number | null; // used for roll mode
selectedEventId: string | null;
duration: number | null;
timerType: TimerType | null;
endAction: EndAction | null;
+1 -1
View File
@@ -55,7 +55,7 @@ export { Playback } from './definitions/runtime/Playback.type.js';
export { TimerLifeCycle } from './definitions/core/TimerLifecycle.type.js';
export type { Message, TimerMessage } from './definitions/runtime/MessageControl.type.js';
export type { Loaded } from './definitions/runtime/Playlist.type.js';
export type { Runtime } from './definitions/runtime/Runtime.type.js';
export type { RuntimeStore } from './definitions/runtime/RuntimeStore.type.js';
export type { TimerState } from './definitions/runtime/TimerState.type.js';
@@ -1,5 +1,5 @@
import { expect } from 'vitest';
import { dayInMs } from '../timeConstants';
import { MILLIS_PER_HOUR } from './conversionUtils';
import { millisToString } from './timeFormatting';
describe('millisToString()', () => {
@@ -22,8 +22,8 @@ describe('millisToString()', () => {
{ millis: -3600000, expected: '-01:00:00' },
{ millis: -36000000, expected: '-10:00:00' },
{ millis: -86399000, expected: '-23:59:59' },
{ millis: -86400000, expected: '-00:00:00' },
{ millis: -86401000, expected: '-00:00:01' },
{ millis: -86400000, expected: '-24:00:00' },
{ millis: -86401000, expected: '-24:00:01' },
];
testScenarios.forEach((scenario) => {
@@ -31,6 +31,10 @@ describe('millisToString()', () => {
});
});
it('handles times over 24 hours', () => {
expect(millisToString(dayInMs + MILLIS_PER_HOUR)).toBe('25:00:00');
});
test('random properties', () => {
const testScenarios = [
{ millis: 300, expected: '00:00:00' },
@@ -41,27 +45,8 @@ describe('millisToString()', () => {
{ millis: 3600000, expected: '01:00:00' },
{ millis: 36000000, expected: '10:00:00' },
{ millis: 86399000, expected: '23:59:59' },
{ millis: 86400000, expected: '00:00:00' },
{ millis: 86401000, expected: '00:00:01' },
];
testScenarios.forEach((scenario) => {
expect(millisToString(scenario.millis)).toBe(scenario.expected);
});
});
test.skip('random properties without seconds', () => {
const testScenarios = [
{ millis: 300, expected: '00:00' },
{ millis: 1000, expected: '00:00' },
{ millis: 1500, expected: '00:00' },
{ millis: 60000, expected: '00:01' },
{ millis: 600000, expected: '00:10' },
{ millis: 3600000, expected: '01:00' },
{ millis: 36000000, expected: '10:00' },
{ millis: 86399000, expected: '23:59' },
{ millis: 86400000, expected: '00:00' },
{ millis: 86401000, expected: '00:00' },
{ millis: 86400000, expected: '24:00:00' },
{ millis: 86401000, expected: '24:00:01' },
];
testScenarios.forEach((scenario) => {
@@ -69,98 +54,3 @@ describe('millisToString()', () => {
});
});
});
/**
* import { formatDisplay } from './formatDisplay';
describe('test string from formatDisplay function', () => {
it('test with null values', () => {
const t = { val: null, result: '00:00:00' };
expect(formatDisplay(t.val, false)).toBe(t.result);
});
it('test with not numbers', () => {
const t = { val: 'test', result: '00:00:00' };
// @ts-expect-error -- indulge me for the test
expect(formatDisplay(t.val, false)).toBe(t.result);
});
it('test with valid millis', () => {
const t = { val: 3600000, result: '01:00:00' };
expect(formatDisplay(t.val, false)).toBe(t.result);
});
it('test with negative millis', () => {
const t = { val: -3600000, result: '01:00:00' };
expect(formatDisplay(t.val, false)).toBe(t.result);
});
it('test with 0', () => {
const t = { val: 0, result: '00:00:00' };
expect(formatDisplay(t.val, false)).toBe(t.result);
});
it('test with -0', () => {
const t = { val: -0, result: '00:00:00' };
expect(formatDisplay(t.val, false)).toBe(t.result);
});
it('test with 86400 (24 hours)', () => {
const t = { val: 86400000, result: '00:00:00' };
expect(formatDisplay(t.val, false)).toBe(t.result);
});
it('test with 86401 (24 hours and 1 second)', () => {
const t = { val: 86401000, result: '00:00:01' };
expect(formatDisplay(t.val, false)).toBe(t.result);
});
it('test with -86401 (-24 hours and 1 second)', () => {
const t = { val: -86401000, result: '00:00:01' };
expect(formatDisplay(t.val, false)).toBe(t.result);
});
});
describe('test string from formatDisplay function with hidezero', () => {
it('test with null values', () => {
const t = { val: null, result: '00:00' };
expect(formatDisplay(t.val, true)).toBe(t.result);
});
it('test with valid millis', () => {
const t = { val: 3600000, result: '01:00:00' };
expect(formatDisplay(t.val, true)).toBe(t.result);
});
it('test with negative millis', () => {
const t = { val: -3600000, result: '01:00:00' };
expect(formatDisplay(t.val, true)).toBe(t.result);
});
it('test with 0', () => {
const t = { val: 0, result: '00:00' };
expect(formatDisplay(t.val, true)).toBe(t.result);
});
it('test with -0', () => {
const t = { val: -0, result: '00:00' };
expect(formatDisplay(t.val, true)).toBe(t.result);
});
it('test with 86400 (24 hours)', () => {
const t = { val: 86400000, result: '00:00' };
expect(formatDisplay(t.val, true)).toBe(t.result);
});
it('test with 86401 (24 hours and 1 second)', () => {
const t = { val: 86401000, result: '00:01' };
expect(formatDisplay(t.val, true)).toBe(t.result);
});
it('test with -86401 (-24 hours and 1 second)', () => {
const t = { val: -86401000, result: '00:01' };
expect(formatDisplay(t.val, true)).toBe(t.result);
});
});
*/
@@ -25,7 +25,7 @@ export function millisToString(millis?: MaybeNumber, options?: FormatOptions): s
const absoluteMillis = Math.abs(millis);
const seconds = millisToSeconds(absoluteMillis) % 60;
const minutes = millisToMinutes(absoluteMillis) % 60;
const hours = millisToHours(absoluteMillis) % 24;
const hours = millisToHours(absoluteMillis);
const isNegative = millis < 0;
@@ -1,10 +1,14 @@
import { Playback } from 'ontime-types';
/**
* Simple rules to determine whether a playback action is valid
*/
export function validatePlayback(currentPlayback: Playback) {
return {
start: currentPlayback !== Playback.Stop,
pause: currentPlayback === Playback.Play || currentPlayback === Playback.Roll,
roll: true,
start: currentPlayback !== Playback.Stop && currentPlayback !== Playback.Roll,
pause: currentPlayback === Playback.Play,
roll: currentPlayback !== Playback.Roll,
stop: currentPlayback !== Playback.Stop,
reload: currentPlayback !== Playback.Stop && currentPlayback !== Playback.Roll,
};
}