fix: next cue (#1821)

* fix next cue

* Update apps/server/src/services/runtime-service/runtime.service.ts

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>

---------

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
This commit is contained in:
Alex Christoffer Rasmussen
2025-10-12 14:42:55 +02:00
committed by GitHub
parent 3a0dbf057e
commit 9b36f36f73
2 changed files with 13 additions and 10 deletions
@@ -273,13 +273,14 @@ class RuntimeService {
public startByCue(cue: string): boolean {
const state = runtimeState.getState();
const rundown = getCurrentRundown();
const { playableEventOrder } = getRundownMetadata();
const { timedEventOrder } = getRundownMetadata();
const event = findNextPlayableWithCue(
rundown,
playableEventOrder,
timedEventOrder,
cue,
state.rundown.selectedEventIndex ?? undefined,
state.timer.playback === Playback.Armed, // If we are armed allow the armed event to be considered for playback
);
if (!event) {
@@ -341,6 +342,7 @@ class RuntimeService {
playableEventOrder,
cue,
state.rundown.selectedEventIndex ?? undefined,
false,
);
if (!event) {
@@ -118,24 +118,25 @@ export function findNextPlayableId(playableEventsOrder: EntryId[], currentEventI
*/
export function findNextPlayableWithCue(
rundown: Rundown,
playableEventsOrder: EntryId[],
timedEventsOrder: EntryId[],
targetCue: string,
currentEventIndex = 0,
allowCurrent = false,
): OntimeEvent | undefined {
const lowerCaseCue = targetCue.toLowerCase();
const startFromIndex = allowCurrent ? currentEventIndex : currentEventIndex + 1;
for (let i = currentEventIndex; i < playableEventsOrder.length; i++) {
const eventId = playableEventsOrder[i];
for (let i = startFromIndex; i < timedEventsOrder.length; i++) {
const eventId = timedEventsOrder[i];
const event = rundown.entries[eventId];
if (isOntimeEvent(event) && isPlayableEvent(event) && event.cue.toLowerCase() === lowerCaseCue) {
if (isOntimeEvent(event) && isPlayableEvent(event) && event.cue === targetCue) {
return event;
}
}
for (let i = 0; i < currentEventIndex; i++) {
const eventId = playableEventsOrder[i];
for (let i = 0; i < startFromIndex; i++) {
const eventId = timedEventsOrder[i];
const event = rundown.entries[eventId];
if (isOntimeEvent(event) && isPlayableEvent(event) && event.cue.toLowerCase() === lowerCaseCue) {
if (isOntimeEvent(event) && isPlayableEvent(event) && event.cue === targetCue) {
return event;
}
}