bugfix + cleanup

+ fixed bugs on counting finishing time and event loading
+ small cleanups on stack
This commit is contained in:
cv
2021-05-02 11:03:56 +02:00
parent a12f68b48d
commit 7f94907056
2 changed files with 73 additions and 74 deletions
+44 -56
View File
@@ -113,12 +113,14 @@ class EventTimer extends Timer {
// if there is nothing selected, no nothing
if (this.selectedEventId == null) return;
super.start();
this.broadcastState();
}
pause() {
// if there is nothing selected, no nothing
if (this.selectedEventId == null) return;
super.pause();
this.broadcastState();
}
_setterManager(action, payload) {
@@ -342,14 +344,15 @@ class EventTimer extends Timer {
setupWithEventList(eventlist) {
// filter only events
const events = eventlist.filter((e) => e.type === 'event');
const numEvents = events.length;
if (numEvents < 1) return;
// set general
this._eventList = events;
this.numEvents = numEvents;
// list may be empty
if (numEvents < 1) return;
// load first event
this.loadEvent(0);
}
@@ -357,10 +360,17 @@ class EventTimer extends Timer {
updateEventList(eventlist) {
// filter only events
const events = eventlist.filter((e) => e.type === 'event');
const numEvents = events.length;
// set general
this._eventList = events;
this.numEvents = events.length;
this.numEvents = numEvents;
// list may be empty
if (numEvents < 1) {
this.unload();
return;
}
// handle reload selected
if (this.selectedEventId != null) {
@@ -377,7 +387,7 @@ class EventTimer extends Timer {
}
// Reload data if running
let type = this._startedAt != null ? 'reload' : 'load';
const type = this._startedAt != null ? 'reload' : 'load';
this.loadEvent(eventIndex, type);
}
this.broadcastState();
@@ -393,23 +403,23 @@ class EventTimer extends Timer {
this._eventList[eventIndex] = { ...e, ...entry };
try {
// check if entry is running
if (e.id === this.selectedEventId) {
// handle reload selected
// Reload data if running
let type =
this.selectedEventId === id && this._startedAt != null
? 'reload'
: 'load';
this.loadEvent(this.selectedEvent, type);
} else if ('title' in e || 'subtitle' in e || 'presenter') {
// TODO: should be more selective on the need to load titles
this._loadTitlesNext();
this._loadTitlesNow();
// check if entry is running
if (e.id === this.selectedEventId) {
// handle reload selected
// Reload data if running
let type =
this.selectedEventId === id && this._startedAt != null
? 'reload'
: 'load';
this.loadEvent(this.selectedEvent, type);
} else if ('title' in e || 'subtitle' in e || 'presenter') {
// TODO: should be more selective on the need to load titles
this._loadTitlesNext();
this._loadTitlesNow();
}
} catch (error) {
console.log(error);
}
} catch (error) {
console.log(error)
}
this.broadcastState();
}
@@ -429,6 +439,7 @@ class EventTimer extends Timer {
// time stuff changes on wheter we keep the running clock
if (type === 'load') {
this._resetTimers();
this.duration = end - start;
this.current = this.duration;
this.selectedEvent = eventIndex;
@@ -451,7 +462,7 @@ class EventTimer extends Timer {
_loadTitlesNow() {
const e = this._eventList[this.selectedEvent];
if (e == null) return
if (e == null) return;
// private title is always current
this.titles.titleNow = e.title;
@@ -493,7 +504,7 @@ class EventTimer extends Timer {
_loadTitlesNext() {
// maybe there is nothing to load
if (this.selectedEvent == null) return
if (this.selectedEvent == null) return;
// assume there is no next event
this.titles.titleNext = null;
@@ -658,14 +669,6 @@ class EventTimer extends Timer {
this.broadcastState();
}
goto(eventIndex) {
// load event
this.loadEvent(eventIndex);
// broadcast current state
this.broadcastState();
}
roll() {
console.log('roll: not yet implemented');
return false;
@@ -676,33 +679,27 @@ class EventTimer extends Timer {
// check that we have events to run
if (this.numEvents < 1) return;
// change playstate
this.state = 'pause';
// if there is no event running, go to first
if (this.selectedEvent == null) {
this.goto(0);
this.loadEvent(0);
return;
}
const gotoEvent = this.selectedEvent > 0 ? this.selectedEvent - 1 : 0;
if (gotoEvent === this.selectedEvent) return;
this.goto(gotoEvent);
this.loadEvent(gotoEvent);
// broadcast current state
this.broadcastState();
// change playstate
this.pause();
}
next() {
// check that we have events to run
if (this.numEvents < 1) return;
// change playstate
this.state = 'pause';
// if there is no event running, go to first
if (this.selectedEvent == null) {
this.goto(0);
this.loadEvent(0);
return;
}
@@ -712,27 +709,21 @@ class EventTimer extends Timer {
: this.numEvents - 1;
if (gotoEvent === this.selectedEvent) return;
this.goto(gotoEvent);
this.loadEvent(gotoEvent);
// broadcast current state
this.broadcastState();
// change playstate
this.pause();
}
unload() {
// reset duration
this.duration = null;
// reset timers
this._resetTimers();
// reset playstate
this.state = 'stop';
// reset selected
this._resetSelection();
// broadcast current state
this.broadcastState();
// reset playstate
this.stop();
}
reload() {
@@ -740,10 +731,7 @@ class EventTimer extends Timer {
this.loadEvent(this.selectedEvent);
// reset playstate
this.state = 'pause';
// broadcast current state
this.broadcastState();
this.pause();
}
}
+29 -18
View File
@@ -13,8 +13,8 @@ class Timer {
_pausedAt = null;
_pausedInterval = null;
_pausedTotal = null;
_delays = null;
state = 'stop';
showNegative = false;
constructor() {}
@@ -38,6 +38,7 @@ class Timer {
this._pausedInterval = 0;
}
this._pausedTotal = 0;
this._delays = 0;
this.update();
}
@@ -51,16 +52,13 @@ class Timer {
switch (this.state) {
case 'start':
// update current timer
if (!this.showNegative) {
this.current = Math.max(this._finishAt + this._pausedTotal - now, 0);
} else {
this.current = this._finishAt + this._pausedTotal - now;
}
this.current = Math.max(this._finishAt + this._pausedTotal - now, 0);
break;
case 'pause':
if (this.current <= 0) return;
// update paused time
this._pausedInterval = now - this._pausedAt;
if (this.current > 0) {
this._pausedInterval = now - this._pausedAt;
}
break;
case 'stop':
// nothing here yet
@@ -80,8 +78,8 @@ class Timer {
// get current time in epoc
_getCurrentTime() {
// date today at midnight
let now = new Date();
let midnight = new Date(now).setHours(0, 0, 0);
const now = new Date();
const midnight = new Date(now).setHours(0, 0, 0);
// return diffence
return now - midnight;
@@ -92,13 +90,14 @@ class Timer {
return this._finishAt + (this._pausedInterval + this._pausedTotal);
}
_resetTimers() {
_resetTimers(resetDelay = true) {
this.current = this.duration;
this._finishAt = null;
this._startedAt = null;
this._pausedAt = null;
this._pausedInterval = null;
this._pausedTotal = null;
if (resetDelay) this._delays = null;
}
// get elapsed time
@@ -132,10 +131,15 @@ class Timer {
if (this.state === 'start') return;
else if (this.duration <= 0) return;
else if (this._startedAt == null) {
this._resetTimers();
// it hasnt started yet
const now = this._getCurrentTime();
// set start time as now
this._startedAt = now;
// calculate expected finish time
this._finishAt = now + this.duration;
// reset pauses
this._pausedTotal = null;
this._pausedInterval = null;
} else {
// check if there is paused time
if (this._pausedInterval) {
@@ -143,6 +147,7 @@ class Timer {
this._pausedInterval = null;
}
}
// change state
this.state = 'start';
}
@@ -150,35 +155,41 @@ class Timer {
pause() {
// do we need to change
if (this.state === 'pause') return;
else if (this.duration === 0) return;
// update pause time
// if there is already paused time (shouldnt)
if (this._pausedInterval) {
console.log('TIMER: it was not paused and had pausedInterval');
this._pausedTotal += this._pausedInterval;
this._pausedInterval = null;
}
// set pause time
this._pausedAt = this._getCurrentTime();
// change state
this.state = 'pause';
}
stop() {
// do we need to change
if (this.state === 'stop') return;
// clear all timers
this._resetTimers();
this.state = 'stop';
}
increment(amount) {
if (amount < 0) {
if (Math.abs(amount) > this.current) {
console.log('ot os');
this._delays -= this.current;
this.current = 0;
this._finishAt = this._getCurrentTime();
return;
}
}
this.current += amount;
this._delays += amount;
this._finishAt += amount;
}
}