mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-07 16:33:51 +00:00
bugfix + cleanup
+ fixed bugs on counting finishing time and event loading + small cleanups on stack
This commit is contained in:
@@ -113,12 +113,14 @@ class EventTimer extends Timer {
|
||||
// if there is nothing selected, no nothing
|
||||
if (this.selectedEventId == null) return;
|
||||
super.start();
|
||||
this.broadcastState();
|
||||
}
|
||||
|
||||
pause() {
|
||||
// if there is nothing selected, no nothing
|
||||
if (this.selectedEventId == null) return;
|
||||
super.pause();
|
||||
this.broadcastState();
|
||||
}
|
||||
|
||||
_setterManager(action, payload) {
|
||||
@@ -342,14 +344,15 @@ class EventTimer extends Timer {
|
||||
setupWithEventList(eventlist) {
|
||||
// filter only events
|
||||
const events = eventlist.filter((e) => e.type === 'event');
|
||||
|
||||
const numEvents = events.length;
|
||||
if (numEvents < 1) return;
|
||||
|
||||
// set general
|
||||
this._eventList = events;
|
||||
this.numEvents = numEvents;
|
||||
|
||||
// list may be empty
|
||||
if (numEvents < 1) return;
|
||||
|
||||
// load first event
|
||||
this.loadEvent(0);
|
||||
}
|
||||
@@ -357,10 +360,17 @@ class EventTimer extends Timer {
|
||||
updateEventList(eventlist) {
|
||||
// filter only events
|
||||
const events = eventlist.filter((e) => e.type === 'event');
|
||||
const numEvents = events.length;
|
||||
|
||||
// set general
|
||||
this._eventList = events;
|
||||
this.numEvents = events.length;
|
||||
this.numEvents = numEvents;
|
||||
|
||||
// list may be empty
|
||||
if (numEvents < 1) {
|
||||
this.unload();
|
||||
return;
|
||||
}
|
||||
|
||||
// handle reload selected
|
||||
if (this.selectedEventId != null) {
|
||||
@@ -377,7 +387,7 @@ class EventTimer extends Timer {
|
||||
}
|
||||
|
||||
// Reload data if running
|
||||
let type = this._startedAt != null ? 'reload' : 'load';
|
||||
const type = this._startedAt != null ? 'reload' : 'load';
|
||||
this.loadEvent(eventIndex, type);
|
||||
}
|
||||
this.broadcastState();
|
||||
@@ -393,23 +403,23 @@ class EventTimer extends Timer {
|
||||
this._eventList[eventIndex] = { ...e, ...entry };
|
||||
|
||||
try {
|
||||
// check if entry is running
|
||||
if (e.id === this.selectedEventId) {
|
||||
// handle reload selected
|
||||
// Reload data if running
|
||||
let type =
|
||||
this.selectedEventId === id && this._startedAt != null
|
||||
? 'reload'
|
||||
: 'load';
|
||||
this.loadEvent(this.selectedEvent, type);
|
||||
} else if ('title' in e || 'subtitle' in e || 'presenter') {
|
||||
// TODO: should be more selective on the need to load titles
|
||||
this._loadTitlesNext();
|
||||
this._loadTitlesNow();
|
||||
// check if entry is running
|
||||
if (e.id === this.selectedEventId) {
|
||||
// handle reload selected
|
||||
// Reload data if running
|
||||
let type =
|
||||
this.selectedEventId === id && this._startedAt != null
|
||||
? 'reload'
|
||||
: 'load';
|
||||
this.loadEvent(this.selectedEvent, type);
|
||||
} else if ('title' in e || 'subtitle' in e || 'presenter') {
|
||||
// TODO: should be more selective on the need to load titles
|
||||
this._loadTitlesNext();
|
||||
this._loadTitlesNow();
|
||||
}
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
}
|
||||
} catch (error) {
|
||||
console.log(error)
|
||||
}
|
||||
|
||||
this.broadcastState();
|
||||
}
|
||||
@@ -429,6 +439,7 @@ class EventTimer extends Timer {
|
||||
// time stuff changes on wheter we keep the running clock
|
||||
if (type === 'load') {
|
||||
this._resetTimers();
|
||||
|
||||
this.duration = end - start;
|
||||
this.current = this.duration;
|
||||
this.selectedEvent = eventIndex;
|
||||
@@ -451,7 +462,7 @@ class EventTimer extends Timer {
|
||||
|
||||
_loadTitlesNow() {
|
||||
const e = this._eventList[this.selectedEvent];
|
||||
if (e == null) return
|
||||
if (e == null) return;
|
||||
|
||||
// private title is always current
|
||||
this.titles.titleNow = e.title;
|
||||
@@ -493,7 +504,7 @@ class EventTimer extends Timer {
|
||||
|
||||
_loadTitlesNext() {
|
||||
// maybe there is nothing to load
|
||||
if (this.selectedEvent == null) return
|
||||
if (this.selectedEvent == null) return;
|
||||
|
||||
// assume there is no next event
|
||||
this.titles.titleNext = null;
|
||||
@@ -658,14 +669,6 @@ class EventTimer extends Timer {
|
||||
this.broadcastState();
|
||||
}
|
||||
|
||||
goto(eventIndex) {
|
||||
// load event
|
||||
this.loadEvent(eventIndex);
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
}
|
||||
|
||||
roll() {
|
||||
console.log('roll: not yet implemented');
|
||||
return false;
|
||||
@@ -676,33 +679,27 @@ class EventTimer extends Timer {
|
||||
// check that we have events to run
|
||||
if (this.numEvents < 1) return;
|
||||
|
||||
// change playstate
|
||||
this.state = 'pause';
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (this.selectedEvent == null) {
|
||||
this.goto(0);
|
||||
this.loadEvent(0);
|
||||
return;
|
||||
}
|
||||
const gotoEvent = this.selectedEvent > 0 ? this.selectedEvent - 1 : 0;
|
||||
|
||||
if (gotoEvent === this.selectedEvent) return;
|
||||
this.goto(gotoEvent);
|
||||
this.loadEvent(gotoEvent);
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
// change playstate
|
||||
this.pause();
|
||||
}
|
||||
|
||||
next() {
|
||||
// check that we have events to run
|
||||
if (this.numEvents < 1) return;
|
||||
|
||||
// change playstate
|
||||
this.state = 'pause';
|
||||
|
||||
// if there is no event running, go to first
|
||||
if (this.selectedEvent == null) {
|
||||
this.goto(0);
|
||||
this.loadEvent(0);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -712,27 +709,21 @@ class EventTimer extends Timer {
|
||||
: this.numEvents - 1;
|
||||
|
||||
if (gotoEvent === this.selectedEvent) return;
|
||||
this.goto(gotoEvent);
|
||||
this.loadEvent(gotoEvent);
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
// change playstate
|
||||
this.pause();
|
||||
}
|
||||
|
||||
unload() {
|
||||
// reset duration
|
||||
this.duration = null;
|
||||
|
||||
// reset timers
|
||||
this._resetTimers();
|
||||
|
||||
// reset playstate
|
||||
this.state = 'stop';
|
||||
|
||||
// reset selected
|
||||
this._resetSelection();
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
// reset playstate
|
||||
this.stop();
|
||||
}
|
||||
|
||||
reload() {
|
||||
@@ -740,10 +731,7 @@ class EventTimer extends Timer {
|
||||
this.loadEvent(this.selectedEvent);
|
||||
|
||||
// reset playstate
|
||||
this.state = 'pause';
|
||||
|
||||
// broadcast current state
|
||||
this.broadcastState();
|
||||
this.pause();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+29
-18
@@ -13,8 +13,8 @@ class Timer {
|
||||
_pausedAt = null;
|
||||
_pausedInterval = null;
|
||||
_pausedTotal = null;
|
||||
_delays = null;
|
||||
state = 'stop';
|
||||
showNegative = false;
|
||||
|
||||
constructor() {}
|
||||
|
||||
@@ -38,6 +38,7 @@ class Timer {
|
||||
this._pausedInterval = 0;
|
||||
}
|
||||
this._pausedTotal = 0;
|
||||
this._delays = 0;
|
||||
this.update();
|
||||
}
|
||||
|
||||
@@ -51,16 +52,13 @@ class Timer {
|
||||
switch (this.state) {
|
||||
case 'start':
|
||||
// update current timer
|
||||
if (!this.showNegative) {
|
||||
this.current = Math.max(this._finishAt + this._pausedTotal - now, 0);
|
||||
} else {
|
||||
this.current = this._finishAt + this._pausedTotal - now;
|
||||
}
|
||||
this.current = Math.max(this._finishAt + this._pausedTotal - now, 0);
|
||||
break;
|
||||
case 'pause':
|
||||
if (this.current <= 0) return;
|
||||
// update paused time
|
||||
this._pausedInterval = now - this._pausedAt;
|
||||
if (this.current > 0) {
|
||||
this._pausedInterval = now - this._pausedAt;
|
||||
}
|
||||
break;
|
||||
case 'stop':
|
||||
// nothing here yet
|
||||
@@ -80,8 +78,8 @@ class Timer {
|
||||
// get current time in epoc
|
||||
_getCurrentTime() {
|
||||
// date today at midnight
|
||||
let now = new Date();
|
||||
let midnight = new Date(now).setHours(0, 0, 0);
|
||||
const now = new Date();
|
||||
const midnight = new Date(now).setHours(0, 0, 0);
|
||||
|
||||
// return diffence
|
||||
return now - midnight;
|
||||
@@ -92,13 +90,14 @@ class Timer {
|
||||
return this._finishAt + (this._pausedInterval + this._pausedTotal);
|
||||
}
|
||||
|
||||
_resetTimers() {
|
||||
_resetTimers(resetDelay = true) {
|
||||
this.current = this.duration;
|
||||
this._finishAt = null;
|
||||
this._startedAt = null;
|
||||
this._pausedAt = null;
|
||||
this._pausedInterval = null;
|
||||
this._pausedTotal = null;
|
||||
if (resetDelay) this._delays = null;
|
||||
}
|
||||
|
||||
// get elapsed time
|
||||
@@ -132,10 +131,15 @@ class Timer {
|
||||
if (this.state === 'start') return;
|
||||
else if (this.duration <= 0) return;
|
||||
else if (this._startedAt == null) {
|
||||
this._resetTimers();
|
||||
// it hasnt started yet
|
||||
const now = this._getCurrentTime();
|
||||
// set start time as now
|
||||
this._startedAt = now;
|
||||
// calculate expected finish time
|
||||
this._finishAt = now + this.duration;
|
||||
// reset pauses
|
||||
this._pausedTotal = null;
|
||||
this._pausedInterval = null;
|
||||
} else {
|
||||
// check if there is paused time
|
||||
if (this._pausedInterval) {
|
||||
@@ -143,6 +147,7 @@ class Timer {
|
||||
this._pausedInterval = null;
|
||||
}
|
||||
}
|
||||
|
||||
// change state
|
||||
this.state = 'start';
|
||||
}
|
||||
@@ -150,35 +155,41 @@ class Timer {
|
||||
pause() {
|
||||
// do we need to change
|
||||
if (this.state === 'pause') return;
|
||||
else if (this.duration === 0) return;
|
||||
|
||||
// update pause time
|
||||
// if there is already paused time (shouldnt)
|
||||
if (this._pausedInterval) {
|
||||
console.log('TIMER: it was not paused and had pausedInterval');
|
||||
this._pausedTotal += this._pausedInterval;
|
||||
this._pausedInterval = null;
|
||||
}
|
||||
|
||||
// set pause time
|
||||
this._pausedAt = this._getCurrentTime();
|
||||
|
||||
// change state
|
||||
this.state = 'pause';
|
||||
}
|
||||
|
||||
stop() {
|
||||
// do we need to change
|
||||
if (this.state === 'stop') return;
|
||||
|
||||
// clear all timers
|
||||
this._resetTimers();
|
||||
|
||||
this.state = 'stop';
|
||||
}
|
||||
|
||||
increment(amount) {
|
||||
|
||||
if (amount < 0) {
|
||||
if (Math.abs(amount) > this.current) {
|
||||
console.log('ot os');
|
||||
|
||||
this._delays -= this.current;
|
||||
this.current = 0;
|
||||
this._finishAt = this._getCurrentTime();
|
||||
return;
|
||||
}
|
||||
}
|
||||
this.current += amount;
|
||||
this._delays += amount;
|
||||
this._finishAt += amount;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user