mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-08 08:53:51 +00:00
roll()
timer has roll() implementation
This commit is contained in:
@@ -12,7 +12,6 @@ export default function RollIconBtn(props) {
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width={120}
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_focus={{ boxShadow: 'none' }}
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{...rest}
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disabled
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/>
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);
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}
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@@ -109,8 +109,28 @@ class EventTimer extends Timer {
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update() {
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// if there is nothing selected, no nothing
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if (this.selectedEventId == null) return;
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super.update();
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if (this.selectedEventId == null && this.state !== 'roll') return;
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// only implement roll here
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if (this.state !== 'roll') {
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super.update();
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return;
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}
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// get current time
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const now = this._getCurrentTime();
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this.clock = now;
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if (this.selectedEventId == null) {
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// look for event if none is loaded
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this.rollLoad();
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} else if (now > this._finishAt) {
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// look for new if finished
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this.rollLoad();
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} else {
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// update timer as usual
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this.current = this._finishAt - now;
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}
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}
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start() {
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@@ -140,9 +160,7 @@ class EventTimer extends Timer {
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else if (payload === 'next') this.next();
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else if (payload === 'reload') this.reload();
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else if (payload === 'unload') this.unload();
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// Not yet implemented
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// else if (payload === 'roll') this.roll();
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else if (payload === 'roll') this.roll();
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this.broadcastThis('playstate', this.state);
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this.broadcastThis('selected-id', this.selectedEventId);
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@@ -730,10 +748,44 @@ class EventTimer extends Timer {
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this.broadcastState();
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}
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rollLoad() {
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const now = this._getCurrentTime();
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this._resetTimers(true);
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this._resetSelection();
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// loop through events, look for where we should be
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for (const [index, e] of this._eventlist.entries()) {
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if (e.timeStart <= now && now < e.timeEnd) {
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// set timers
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this._startedAt = e.timeStart;
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this._finishAt = e.timeEnd;
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this.duration = e.timeEnd - e.timeStart;
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this.current = e.timeEnd - now;
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// set selection
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this.selectedEventId = e.id;
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this.selectedEventIndex = index;
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// set titles
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this._loadTitlesNow();
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this._loadTitlesNext();
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// exit
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break;
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}
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}
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}
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roll() {
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console.log('roll: not yet implemented');
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return false;
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// do we need to change
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if (this.state === 'roll') return;
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// load into event
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this.rollLoad();
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// set state
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this.state = 'roll';
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this.broadcastState();
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}
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previous() {
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@@ -110,7 +110,8 @@ class Timer {
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);
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}
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_resetTimers() {
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_resetTimers(total = false) {
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if (total) this.duration = null;
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this.current = this.duration;
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this._finishAt = null;
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this._finishedAt = null;
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