refactor: runtime side effects

This commit is contained in:
Carlos Valente
2024-04-27 22:37:45 +02:00
committed by Carlos Valente
parent accdf2c396
commit 6e61a7ecf9
3 changed files with 148 additions and 143 deletions
+2 -120
View File
@@ -1,27 +1,15 @@
import { OntimeEvent, Playback, RuntimeStore } from 'ontime-types';
import { OntimeEvent } from 'ontime-types';
import { deepEqual } from 'fast-equals';
import { eventStore } from '../stores/EventStore.js';
import * as runtimeState from '../stores/runtimeState.js';
import type { RuntimeState, UpdateResult } from '../stores/runtimeState.js';
import { restoreService } from './RestoreService.js';
import type { UpdateResult } from '../stores/runtimeState.js';
/**
* Service manages Ontime's main timer
* It is responsible for streaming the data to the event store
*/
export class TimerService {
private readonly _interval: NodeJS.Timer;
/** how often we update the socket */
static _updateInterval: number;
/** how often we recalculate */
static _refreshInterval: number;
/** last time we updated the socket */
static previousUpdate: number;
/** last known state */
static previousState: RuntimeState;
/** when timer will be finished */
private endCallback: NodeJS.Timer;
@@ -39,10 +27,6 @@ export class TimerService {
updateInterval: number;
onUpdateCallback: (updateResult: UpdateResult) => void;
}) {
TimerService.previousUpdate = -1;
TimerService.previousState = {} as RuntimeState;
TimerService._updateInterval = timerConfig.updateInterval;
TimerService._refreshInterval = timerConfig.refresh;
this.onUpdateCallback = timerConfig.onUpdateCallback;
@@ -51,7 +35,6 @@ export class TimerService {
}, TimerService._refreshInterval);
}
@broadcastResult
start() {
if (!runtimeState.start()) {
return false;
@@ -63,7 +46,6 @@ export class TimerService {
return true;
}
@broadcastResult
pause() {
if (!runtimeState.pause()) {
return false;
@@ -74,7 +56,6 @@ export class TimerService {
return true;
}
@broadcastResult
stop() {
if (!runtimeState.stop()) {
return false;
@@ -89,7 +70,6 @@ export class TimerService {
* Adds time to running timer by given amount
* @param {number} amount
*/
@broadcastResult
addTime(amount: number): boolean {
if (!runtimeState.addTime(amount)) {
return false;
@@ -105,7 +85,6 @@ export class TimerService {
/**
* Update the app at regular intervals
*/
@broadcastResult
update() {
const updateResult = runtimeState.update();
// pass the result to the parent
@@ -116,7 +95,6 @@ export class TimerService {
* Loads roll information into timer service
* @param {OntimeEvent[]} rundown -- list of events to run
*/
@broadcastResult
roll(rundown: OntimeEvent[]) {
runtimeState.roll(rundown);
}
@@ -126,99 +104,3 @@ export class TimerService {
clearTimeout(this.endCallback);
}
}
function broadcastResult(_target: any, _propertyKey: string, descriptor: PropertyDescriptor) {
const originalMethod = descriptor.value;
descriptor.value = function (...args: any[]) {
// call the original method and get the state
const result = originalMethod.apply(this, args);
const state = runtimeState.getState();
// we do the comparison by explicitly for each property
// to apply custom logic for different datasets
// some of the data, we only update at intervals
const isTimeToUpdate =
state.clock < TimerService.previousUpdate ||
state.clock - TimerService.previousUpdate >= TimerService._updateInterval;
// some changes need an immediate update
const hasNewLoaded = state.eventNow?.id !== TimerService.previousState?.eventNow?.id;
const hasSkippedBack = state.clock < TimerService.previousUpdate;
const justStarted = !TimerService.previousState?.timer;
const hasChangedPlayback = TimerService.previousState.timer?.playback !== state.timer.playback;
const hasImmediateChanges = hasNewLoaded || hasSkippedBack || justStarted || hasChangedPlayback;
if (hasChangedPlayback) {
eventStore.set('onAir', state.timer.playback !== Playback.Stop);
}
if (hasImmediateChanges || (isTimeToUpdate && !deepEqual(TimerService.previousState?.timer, state.timer))) {
eventStore.set('timer', state.timer);
TimerService.previousState.timer = { ...state.timer };
}
if (hasChangedPlayback || (isTimeToUpdate && !deepEqual(TimerService.previousState?.runtime, state.runtime))) {
eventStore.set('runtime', state.runtime);
TimerService.previousState.runtime = { ...state.runtime };
}
// Update the events if they have changed
updateEventIfChanged('eventNow', state);
updateEventIfChanged('publicEventNow', state);
updateEventIfChanged('eventNext', state);
updateEventIfChanged('publicEventNext', state);
if (isTimeToUpdate) {
TimerService.previousUpdate = state.clock;
eventStore.set('clock', state.clock);
saveRestoreState(state);
}
// Helper function to update an event if it has changed
function updateEventIfChanged(eventKey: keyof RuntimeStore, state: RuntimeState) {
const previous = TimerService.previousState?.[eventKey];
const now = state[eventKey];
// if there was nothing, and there is nothing, noop
if (!previous?.id && !now?.id) {
return;
}
// if load status changed, save new
if (previous?.id !== now?.id) {
storeKey(eventKey);
return;
}
// maybe the event itself has changed
if (!deepEqual(TimerService.previousState?.[eventKey], state[eventKey])) {
storeKey(eventKey);
return;
}
function storeKey(eventKey: keyof RuntimeStore) {
eventStore.set(eventKey, state[eventKey]);
TimerService.previousState[eventKey] = { ...state[eventKey] };
}
}
// Helper function to save the restore state
function saveRestoreState(state: RuntimeState) {
restoreService.save({
playback: state.timer.playback,
selectedEventId: state.eventNow?.id ?? null,
startedAt: state.timer.startedAt,
addedTime: state.timer.addedTime,
pausedAt: state._timer.pausedAt,
firstStart: state.runtime.actualStart,
});
}
return result;
};
return descriptor;
}
@@ -1,7 +1,7 @@
import { LogOrigin } from 'ontime-types';
import IIntegration, { TimerLifeCycleKey } from './IIntegration.js';
import { getState } from '../../stores/runtimeState.js';
import { eventStore } from '../../stores/EventStore.js';
import { logger } from '../../classes/Logger.js';
class IntegrationService {
@@ -20,14 +20,7 @@ class IntegrationService {
}
dispatch(action: TimerLifeCycleKey) {
/**
* We currently get the state from the runtimeState store
* This solves an issue where the state is not updated until after the integrations have ran
* The workaround solves the issue with the tradeoff of
* - we do not have access to data outside runtimeState (eg: messages or auxtimers)
* - we couple the integrationService to runtimeState
*/
const state = getState();
const state = eventStore.poll();
this.integrations.forEach((integration) => {
integration.dispatch(action, state);
});
@@ -1,12 +1,16 @@
import { EndAction, LogOrigin, OntimeEvent, Playback, TimerLifeCycle } from 'ontime-types';
import { EndAction, LogOrigin, OntimeEvent, Playback, RuntimeStore, TimerLifeCycle } from 'ontime-types';
import { millisToString, validatePlayback } from 'ontime-utils';
import { TimerService } from '../TimerService.js';
import { deepEqual } from 'fast-equals';
import { logger } from '../../classes/Logger.js';
import { RestorePoint } from '../RestoreService.js';
import * as runtimeState from '../../stores/runtimeState.js';
import type { RuntimeState } from '../../stores/runtimeState.js';
import { timerConfig } from '../../config/config.js';
import { eventStore } from '../../stores/EventStore.js';
import { TimerService } from '../TimerService.js';
import { RestorePoint, restoreService } from '../RestoreService.js';
import {
findNext,
findPrevious,
@@ -16,7 +20,6 @@ import {
getPlayableEvents,
} from '../rundown-service/rundownUtils.js';
import { integrationService } from '../integration-service/IntegrationService.js';
import { timerConfig } from '../../config/config.js';
/**
* Service manages runtime status of app
@@ -26,11 +29,24 @@ class RuntimeService {
private eventTimer: TimerService | null = null;
private lastOnUpdate = -1;
/** last time we updated the socket */
static previousUpdate: number;
/** last known state */
static previousState: RuntimeState;
constructor() {
RuntimeService.previousUpdate = -1;
RuntimeService.previousState = {} as RuntimeState;
}
/** Checks result of an update and notifies integrations as needed */
@broadcastResult
checkTimerUpdate({ shouldCallRoll, hasTimerFinished }: runtimeState.UpdateResult) {
const newState = runtimeState.getState();
if (hasTimerFinished) {
integrationService.dispatch(TimerLifeCycle.onFinish);
process.nextTick(() => {
integrationService.dispatch(TimerLifeCycle.onFinish);
});
// handle end action if there was a timer playing
// actions are added to the queue stack to ensure that the order of operations is maintained
@@ -49,10 +65,14 @@ class RuntimeService {
if (newState.clock - this.lastOnUpdate >= timerConfig.notificationRate) {
const hasRunningTimer = Boolean(newState.eventNow) && newState.timer.playback === Playback.Play;
if (hasRunningTimer) {
integrationService.dispatch(TimerLifeCycle.onUpdate);
process.nextTick(() => {
integrationService.dispatch(TimerLifeCycle.onUpdate);
});
}
process.nextTick(() => {
integrationService.dispatch(TimerLifeCycle.onClock);
});
integrationService.dispatch(TimerLifeCycle.onClock);
this.lastOnUpdate = newState.clock;
}
@@ -186,6 +206,7 @@ class RuntimeService {
* @param {OntimeEvent} event
* @return {boolean} success - whether an event was loaded
*/
@broadcastResult
loadEvent(event: OntimeEvent): boolean {
if (event.skip) {
logger.warning(LogOrigin.Playback, `Refused skipped event with ID ${event.id}`);
@@ -196,10 +217,10 @@ class RuntimeService {
const success = runtimeState.load(event, timedEvents);
if (success) {
// TODO: dispatch should happen after store update
// currently store update is handled in TimerService only
integrationService.dispatch(TimerLifeCycle.onLoad);
logger.info(LogOrigin.Playback, `Loaded event with ID ${event.id}`);
process.nextTick(() => {
integrationService.dispatch(TimerLifeCycle.onLoad);
});
}
return success;
}
@@ -325,6 +346,7 @@ class RuntimeService {
/**
* Starts playback on selected event
*/
@broadcastResult
start(): boolean {
const state = runtimeState.getState();
const canStart = validatePlayback(state.timer.playback).start;
@@ -335,7 +357,9 @@ class RuntimeService {
const didStart = this.eventTimer?.start() ?? false;
logger.info(LogOrigin.Playback, `Play Mode ${state.timer.playback.toUpperCase()}`);
if (didStart) {
integrationService.dispatch(TimerLifeCycle.onStart);
process.nextTick(() => {
integrationService.dispatch(TimerLifeCycle.onStart);
});
}
return didStart;
}
@@ -367,6 +391,7 @@ class RuntimeService {
/**
* Pauses playback on selected event
*/
@broadcastResult
pause() {
const state = runtimeState.getState();
const canPause = validatePlayback(state.timer.playback).pause;
@@ -376,12 +401,15 @@ class RuntimeService {
this.eventTimer?.pause();
const newState = state.timer.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
integrationService.dispatch(TimerLifeCycle.onPause);
process.nextTick(() => {
integrationService.dispatch(TimerLifeCycle.onPause);
});
}
/**
* Stops timer and unloads any events
*/
@broadcastResult
stop(): boolean {
const state = runtimeState.getState();
const canStop = validatePlayback(state.timer.playback).stop;
@@ -392,7 +420,10 @@ class RuntimeService {
if (didStop) {
const newState = state.timer.playback;
logger.info(LogOrigin.Playback, `Play Mode ${newState.toUpperCase()}`);
integrationService.dispatch(TimerLifeCycle.onStop);
process.nextTick(() => {
integrationService.dispatch(TimerLifeCycle.onStop);
});
return true;
}
return false;
@@ -401,6 +432,7 @@ class RuntimeService {
/**
* Reloads current event
*/
@broadcastResult
reload() {
const state = runtimeState.getState();
if (state.eventNow) {
@@ -411,6 +443,7 @@ class RuntimeService {
/**
* Sets playback to roll
*/
@broadcastResult
roll() {
const beforeState = runtimeState.getState();
const canRoll = validatePlayback(beforeState.timer.playback).roll;
@@ -435,6 +468,7 @@ class RuntimeService {
* @description resume playback state given a restore point
* @param restorePoint
*/
@broadcastResult
resume(restorePoint: RestorePoint) {
const { selectedEventId, playback } = restorePoint;
if (playback === Playback.Roll) {
@@ -470,3 +504,99 @@ class RuntimeService {
}
export const runtimeService = new RuntimeService();
function broadcastResult(_target: any, _propertyKey: string, descriptor: PropertyDescriptor) {
const originalMethod = descriptor.value;
descriptor.value = function (...args: any[]) {
// call the original method and get the state
const result = originalMethod.apply(this, args);
const state = runtimeState.getState();
// we do the comparison by explicitly for each property
// to apply custom logic for different datasets
// some of the data, we only update at intervals
const isTimeToUpdate =
state.clock < RuntimeService.previousUpdate ||
state.clock - RuntimeService.previousUpdate >= timerConfig.notificationRate;
// some changes need an immediate update
const hasNewLoaded = state.eventNow?.id !== RuntimeService.previousState?.eventNow?.id;
const hasSkippedBack = state.clock < RuntimeService.previousUpdate;
const justStarted = !RuntimeService.previousState?.timer;
const hasChangedPlayback = RuntimeService.previousState.timer?.playback !== state.timer.playback;
const hasImmediateChanges = hasNewLoaded || hasSkippedBack || justStarted || hasChangedPlayback;
if (hasChangedPlayback) {
eventStore.set('onAir', state.timer.playback !== Playback.Stop);
}
if (hasImmediateChanges || (isTimeToUpdate && !deepEqual(RuntimeService.previousState?.timer, state.timer))) {
eventStore.set('timer', state.timer);
RuntimeService.previousState.timer = { ...state.timer };
}
if (hasChangedPlayback || (isTimeToUpdate && !deepEqual(RuntimeService.previousState?.runtime, state.runtime))) {
eventStore.set('runtime', state.runtime);
RuntimeService.previousState.runtime = { ...state.runtime };
}
// Update the events if they have changed
updateEventIfChanged('eventNow', state);
updateEventIfChanged('publicEventNow', state);
updateEventIfChanged('eventNext', state);
updateEventIfChanged('publicEventNext', state);
if (isTimeToUpdate) {
RuntimeService.previousUpdate = state.clock;
eventStore.set('clock', state.clock);
saveRestoreState(state);
}
// Helper function to update an event if it has changed
function updateEventIfChanged(eventKey: keyof RuntimeStore, state: runtimeState.RuntimeState) {
const previous = RuntimeService.previousState?.[eventKey];
const now = state[eventKey];
// if there was nothing, and there is nothing, noop
if (!previous?.id && !now?.id) {
return;
}
// if load status changed, save new
if (previous?.id !== now?.id) {
storeKey(eventKey);
return;
}
// maybe the event itself has changed
if (!deepEqual(RuntimeService.previousState?.[eventKey], state[eventKey])) {
storeKey(eventKey);
return;
}
function storeKey(eventKey: keyof RuntimeStore) {
eventStore.set(eventKey, state[eventKey]);
RuntimeService.previousState[eventKey] = { ...state[eventKey] };
}
}
// Helper function to save the restore state
function saveRestoreState(state: runtimeState.RuntimeState) {
restoreService.save({
playback: state.timer.playback,
selectedEventId: state.eventNow?.id ?? null,
startedAt: state.timer.startedAt,
addedTime: state.timer.addedTime,
pausedAt: state._timer.pausedAt,
firstStart: state.runtime.actualStart,
});
}
return result;
};
return descriptor;
}