mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-06 16:03:52 +00:00
fix: recalculate timers
- recalculate timers in same update call if necessary - use new variable to keep track of upcoming rolling events without recalculating titles
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@@ -232,21 +232,28 @@ export class EventTimer extends Timer {
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if (this.state !== 'roll') {
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super.update();
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} else {
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// get current time
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// update timer as usual
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const now = this._getCurrentTime();
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this.clock = now;
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if (this.selectedEventId && this.current > 0) {
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// update timer as usual
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// something is running, update
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this.current = this._finishAt - now;
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} else {
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// look for event if none is loaded
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if (this.current <= 0 || this.secondaryTimer <= 0) {
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const newState = this.rollLoad();
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} else if (this.secondaryTimer > 0) {
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// waiting to start, update secondary
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this.secondaryTimer = this._secondaryTarget - now;
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}
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// broadcast state without recalling timer
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if (newState) this.broadcastState(false);
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}
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// look for event if none is loaded
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const currentRunning = this.current <= 0 && this.current !== null;
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const secondaryRunning =
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this.secondaryTimer <= 0 && this.secondaryTimer !== null;
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if (currentRunning || secondaryRunning) {
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// look for events
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this.rollLoad();
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// broadcast state without recalling timer
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this.broadcastState(false);
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}
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}
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@@ -566,6 +573,11 @@ export class EventTimer extends Timer {
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? 'reload'
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: 'load';
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this.loadEvent(this.selectedEventIndex, type);
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} else if (e.id === this.nextEventId) {
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// roll needs to recalculate
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if (this.state === 'roll') {
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this.rollLoad();
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}
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} else if ('title' in e || 'subtitle' in e || 'presenter') {
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// TODO: should be more selective on the need to load titles
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this._loadTitlesNext();
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@@ -967,6 +979,8 @@ export class EventTimer extends Timer {
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// set timers
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this.secondaryTimer = null;
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this._secondaryTarget = null;
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this._startedAt = e.timeStart;
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this._finishAt = e.timeEnd;
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this.duration = e.timeEnd - e.timeStart;
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@@ -993,15 +1007,15 @@ export class EventTimer extends Timer {
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}
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}
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// nothing to play next, unload
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// nothing to play, unload
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if (foundNow == null && nextIndex == null) {
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this.unload();
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console.log('Roll: no events found');
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return;
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}
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// we found something to play next
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if (nextIndex != null) {
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// load titles
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const e = this._eventlist[nextIndex];
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this._loadThisTitles(e, 'next');
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@@ -1015,6 +1029,7 @@ export class EventTimer extends Timer {
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// timer counts to nextStart
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this.secondaryTimer = nextStart;
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this._secondaryTarget = e.timeStart;
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}
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}
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}
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@@ -12,6 +12,7 @@ export class Timer {
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current = null;
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timeTag = null;
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secondaryTimer = null;
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_secondaryTarget = null;
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_finishAt = null;
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_finishedAt = null;
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_startedAt = null;
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@@ -122,6 +123,7 @@ export class Timer {
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this.current = this.duration;
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this.running = null;
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this.secondaryTimer = null;
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this._secondaryTarget = null;
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this._finishAt = null;
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this._finishedAt = null;
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this._startedAt = null;
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