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refactor: set start metadata when starting from roll
This commit is contained in:
committed by
Carlos Valente
parent
d2638d64e4
commit
4bf74d86b3
@@ -508,8 +508,8 @@ export type UpdateResult = {
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export function update(): UpdateResult {
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// 0. there are some things we always do
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const previousClock = runtimeState.clock;
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const [epoch, fromMidnight] = getTimeObject();
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runtimeState.clock = fromMidnight; // we update the clock on every update call
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const [epoch, now] = getTimeObject();
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runtimeState.clock = now; // we update the clock on every update call
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// 1. is playback idle?
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if (!isPlaybackActive(runtimeState.timer.playback)) {
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@@ -603,6 +603,10 @@ export function roll(
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return { eventId: runtimeState.eventNow?.id ?? null, didStart: false };
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}
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// we will need to do some calculations, update the time first
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const [epoch, now] = getTimeObject();
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runtimeState.clock = now;
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// 2. if there is an event armed, we use it
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if (runtimeState.timer.playback === Playback.Armed || runtimeState.timer.phase === TimerPhase.Pending) {
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// eslint-disable-next-line no-unused-labels -- dev code path
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@@ -634,11 +638,13 @@ export function roll(
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const isNow = checkIsNow(runtimeState.eventNow.timeStart, runtimeState.eventNow.timeEnd, offsetClock);
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if (isNow) {
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runtimeState.timer.startedAt = runtimeState.clock;
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runtimeState.timer.secondaryTimer = null;
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if (runtimeState.rundown.actualStart === null) {
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runtimeState.rundown.actualStart = runtimeState.clock;
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runtimeState._startDayOffset = 0;
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runtimeState._startEpoch = epoch;
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}
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runtimeState.timer.secondaryTimer = null;
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} else {
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runtimeState._timer.secondaryTarget = normaliseRollStart(runtimeState.eventNow.timeStart, offsetClock);
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runtimeState.timer.secondaryTimer = runtimeState._timer.secondaryTarget - offsetClock;
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@@ -713,6 +719,10 @@ export function roll(
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// update runtime
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runtimeState.rundown.actualStart = runtimeState.clock;
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// update metadata
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runtimeState._startDayOffset = 0;
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runtimeState._startEpoch = epoch;
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return { eventId: runtimeState.eventNow.id, didStart: true };
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}
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