refactor: ensure clocks timer and clock are in sync (#1772)

* refactor: ensure clocks timer and clock are in sync

---------

Co-authored-by: arc-alex <ac@omnivox.dk>
This commit is contained in:
Carlos Valente
2025-09-07 19:22:36 +02:00
committed by Alex Christoffer Rasmussen
parent 02243242f1
commit 4385e0b9c9
2 changed files with 33 additions and 17 deletions
@@ -636,6 +636,8 @@ const eventTimer = new EventTimer({
});
export const runtimeService = new RuntimeService(eventTimer);
type EntryUpdateKeys = keyof Pick<RuntimeState, 'eventNow' | 'eventNext' | 'eventFlag' | 'groupNow'>;
/**
* Decorator manages side effects from updating the runtime
* This should only be applied to functions that are exposed for consumption
@@ -672,21 +674,30 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
// combine all big changes
const hasImmediateChanges = entryChanged || justStarted || hasChangedPlayback || offsetModeChanged;
// clock has changed by a second or more
const updateClock = getShouldClockUpdate(RuntimeService.previousState.clock, state.clock);
if (updateClock) {
batch.add('clock', state.clock);
RuntimeService.previousState.clock = state.clock;
}
// if any values have changed, values that have the possibility to tick are updated when the seconds roll over
/**
* if any values have changed.
* values that have the possibility to tick are updated when the seconds roll over
*/
const updateTimer = getShouldTimerUpdate(RuntimeService.previousState?.timer, state.timer);
if (updateTimer) {
batch.add('timer', state.timer);
RuntimeService.previousState.timer = { ...state.timer };
}
// if any values have changed, values that have the possibility to tick are modulated by `hasClockUpdate`
/**
* clock has changed by a second or more.
* or the timer updated so we ensure that the timer and clock ticks are in sync
*/
const updateClock = updateTimer || getShouldClockUpdate(RuntimeService.previousState.clock, state.clock);
if (updateClock) {
batch.add('clock', state.clock);
RuntimeService.previousState.clock = state.clock;
}
/**
* if any values have changed.
* values that have the possibility to tick are modulated by `updateClock || hasImmediateChanges`
*/
const updateRuntime = getShouldOffsetUpdate(
RuntimeService.previousState?.offset,
state.offset,
@@ -697,16 +708,16 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
RuntimeService.previousState.offset = structuredClone(state.offset);
}
// if any values have changed
/**
* if any values have changed.
*/
const updateRundownData = !deepEqual(RuntimeService.previousState.rundown, state.rundown);
if (updateRundownData) {
batch.add('rundown', state.rundown);
RuntimeService.previousState.rundown = structuredClone(state.rundown);
}
function updateMaybeEntryIfChanged<
K extends keyof Pick<RuntimeState, 'eventNow' | 'eventNext' | 'eventFlag' | 'groupNow'>,
>(key: K) {
function updateMaybeEntryIfChanged<K extends EntryUpdateKeys>(key: K) {
const previousEntry = RuntimeService.previousState[key];
const currentEntry = state[key];