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refactor: ensure clocks timer and clock are in sync (#1772)
* refactor: ensure clocks timer and clock are in sync --------- Co-authored-by: arc-alex <ac@omnivox.dk>
This commit is contained in:
committed by
Alex Christoffer Rasmussen
parent
02243242f1
commit
4385e0b9c9
@@ -636,6 +636,8 @@ const eventTimer = new EventTimer({
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});
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export const runtimeService = new RuntimeService(eventTimer);
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type EntryUpdateKeys = keyof Pick<RuntimeState, 'eventNow' | 'eventNext' | 'eventFlag' | 'groupNow'>;
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/**
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* Decorator manages side effects from updating the runtime
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* This should only be applied to functions that are exposed for consumption
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@@ -672,21 +674,30 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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// combine all big changes
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const hasImmediateChanges = entryChanged || justStarted || hasChangedPlayback || offsetModeChanged;
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// clock has changed by a second or more
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const updateClock = getShouldClockUpdate(RuntimeService.previousState.clock, state.clock);
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if (updateClock) {
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batch.add('clock', state.clock);
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RuntimeService.previousState.clock = state.clock;
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}
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// if any values have changed, values that have the possibility to tick are updated when the seconds roll over
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/**
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* if any values have changed.
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* values that have the possibility to tick are updated when the seconds roll over
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*/
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const updateTimer = getShouldTimerUpdate(RuntimeService.previousState?.timer, state.timer);
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if (updateTimer) {
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batch.add('timer', state.timer);
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RuntimeService.previousState.timer = { ...state.timer };
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}
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// if any values have changed, values that have the possibility to tick are modulated by `hasClockUpdate`
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/**
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* clock has changed by a second or more.
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* or the timer updated so we ensure that the timer and clock ticks are in sync
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*/
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const updateClock = updateTimer || getShouldClockUpdate(RuntimeService.previousState.clock, state.clock);
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if (updateClock) {
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batch.add('clock', state.clock);
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RuntimeService.previousState.clock = state.clock;
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}
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/**
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* if any values have changed.
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* values that have the possibility to tick are modulated by `updateClock || hasImmediateChanges`
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*/
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const updateRuntime = getShouldOffsetUpdate(
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RuntimeService.previousState?.offset,
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state.offset,
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@@ -697,16 +708,16 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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RuntimeService.previousState.offset = structuredClone(state.offset);
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}
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// if any values have changed
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/**
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* if any values have changed.
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*/
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const updateRundownData = !deepEqual(RuntimeService.previousState.rundown, state.rundown);
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if (updateRundownData) {
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batch.add('rundown', state.rundown);
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RuntimeService.previousState.rundown = structuredClone(state.rundown);
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}
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function updateMaybeEntryIfChanged<
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K extends keyof Pick<RuntimeState, 'eventNow' | 'eventNext' | 'eventFlag' | 'groupNow'>,
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>(key: K) {
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function updateMaybeEntryIfChanged<K extends EntryUpdateKeys>(key: K) {
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const previousEntry = RuntimeService.previousState[key];
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const currentEntry = state[key];
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@@ -24,7 +24,6 @@ export function isNewSecond(
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/**
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* Checks whether we should update the clock value
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* - we have rolled into a new seconds unit
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* this is different from the timer update as it looks at the clock as counting up
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*/
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export function getShouldClockUpdate(previousUpdate: number, now: number): boolean {
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const newSeconds = millisToSeconds(now, TimerType.CountUp) !== millisToSeconds(previousUpdate, TimerType.CountUp);
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@@ -32,8 +31,10 @@ export function getShouldClockUpdate(previousUpdate: number, now: number): boole
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}
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/**
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* Checks whether we should update the timer value
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* - we have rolled into a new seconds unit
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* Checks whether we should update the timer values
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* - `current` and `secondaryTimer` trigger on seconds roll over
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* - the rest trigger on any change
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* - `elapsed` and `expectedFinish` is not checked
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*/
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export function getShouldTimerUpdate(previousValue: TimerState | undefined, currentValue: TimerState): boolean {
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if (previousValue === undefined) return true;
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@@ -53,6 +54,11 @@ export function getShouldTimerUpdate(previousValue: TimerState | undefined, curr
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);
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}
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/**
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* Checks whether we should update the offset values
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* - `mode` triggers update
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* - `absolute`, `relative`, `expected**End` are ticked with `didDependencyUpdate`
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*/
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export function getShouldOffsetUpdate(
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previousValue: Offset | undefined,
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currentValue: Offset,
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@@ -60,7 +66,6 @@ export function getShouldOffsetUpdate(
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): boolean {
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if (previousValue === undefined) return true;
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if (previousValue.mode !== currentValue.mode) return true;
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// absolute, relative, expected*End are ticked with `didDependencyUpdate`
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return didDependencyUpdate && !deepEqual(previousValue, currentValue);
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}
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