mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-15 04:13:47 +00:00
Feat: Time until group and flag (#1708)
* refactor: split event data and state data * refactor: calculate the start time insted of until * cleanup * send next flag expected start from server * refactor: render * fix test * use same icon * refactor: group duration * Optimize (#1711) * refactor: consolidate block, flag and end loading and expected times * work on test * cal end value * lint * fix test * remove todo
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35347e8d63
@@ -723,11 +723,11 @@ export function processRundown(
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// if the event is a block, we process the nested entries
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// the code here is a copy of the processing of top level events
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if (isOntimeBlock(processedEntry)) {
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let totalBlockDuration = 0;
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let blockStartTime = null;
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let blockEndTime = null;
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let isFirstLinked = false;
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const blockEvents: EntryId[] = [];
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processedEntry.duration = 0;
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// check if the block contains nested entries
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for (let j = 0; j < processedEntry.entries.length; j++) {
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@@ -739,10 +739,7 @@ export function processRundown(
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}
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blockEvents.push(nestedEntry.id);
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const { processedData: processedNestedData, processedEntry: processedNestedEntry } = process(
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nestedEntry,
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processedEntry.id,
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);
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const { processedEntry: processedNestedEntry } = process(nestedEntry, processedEntry.id);
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// we dont extract metadata of skipped events,
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// if this is not a playable event there is nothing else to do
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@@ -757,12 +754,14 @@ export function processRundown(
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}
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// lastEntry is the event with the latest end time
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blockEndTime = processedNestedData.lastEnd;
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totalBlockDuration += processedNestedEntry.duration;
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blockEndTime = processedNestedEntry.timeEnd;
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if (j > 0) {
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processedEntry.duration += processedNestedEntry.gap;
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}
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processedEntry.duration = processedEntry.duration + processedNestedEntry.duration;
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}
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// update block metadata
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processedEntry.duration = totalBlockDuration;
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processedEntry.timeStart = blockStartTime;
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processedEntry.timeEnd = blockEndTime;
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processedEntry.isFirstLinked = isFirstLinked;
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@@ -715,14 +715,14 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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getForceUpdate(RuntimeService.previousRuntimeUpdate, state.clock)) &&
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!deepEqual(RuntimeService.previousState?.runtime, state.runtime);
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/**
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* the currentBlock object has the potential to tick on expected end
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* TODO: the value shows up one tick to late
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*/
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// TODO: the value shows up one tick to late
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const shouldBlockUpdate =
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!deepEqual(RuntimeService?.previousState.blockNow, state.blockNow) ||
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RuntimeService?.previousState.blockNext !== state.blockNext;
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// TODO: the value shows up one tick to late
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const shouldNextFlagUpdate = !deepEqual(RuntimeService?.previousState?.nextFlag, state.nextFlag);
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/**
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* Many other values are calculated based on the clock
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* so if any of them are updated we also need to send the clock
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@@ -755,9 +755,9 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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RuntimeService.previousState.blockNext = state.blockNext;
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}
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if (RuntimeService.previousState?.nextFlag !== state.nextFlag) {
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if (shouldNextFlagUpdate) {
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batch.add('nextFlag', state.nextFlag);
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RuntimeService.previousState.nextFlag = state.nextFlag;
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RuntimeService.previousState.nextFlag = structuredClone(state.nextFlag);
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}
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if (hasImmediateChanges) {
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@@ -1,67 +1,12 @@
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import { isOntimeEvent, MaybeNumber, OffsetMode, OntimeBlock, Rundown, TimerPhase } from 'ontime-types';
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import { calculateTimeUntilStart, dayInMs, getLastEventNormal, isPlaybackActive } from 'ontime-utils';
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import { MaybeNumber, TimerPhase } from 'ontime-types';
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import { dayInMs, isPlaybackActive } from 'ontime-utils';
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import type { RuntimeState } from '../stores/runtimeState.js';
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import { shouldCrashDev } from '../utils/development.js';
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/**
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* handle events that span over midnight
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*/
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export const normaliseEndTime = (start: number, end: number) => (end < start ? end + dayInMs : end);
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/**
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* Calculates the expected time of the group to end.
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* Should only be called if a block is running
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* TODO: take a look at how it handles relative offset mode
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*/
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export function getExpectedBlockFinish(state: RuntimeState, rundown: Rundown): MaybeNumber {
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const { blockNow, eventNow, timer, clock } = state;
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if (blockNow === null) return null;
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// if the group doesn't have a start time there is no end time either
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if (blockNow.startedAt === null) return null;
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if (eventNow === null) return null;
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if (timer.current === null) return null;
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const { entries } = rundown;
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const orderInBlock = (entries[blockNow.id] as OntimeBlock).entries;
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const indexInBlock = orderInBlock.findIndex((id) => eventNow.id === id);
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shouldCrashDev(indexInBlock < 0, 'Running event is not in current block');
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if (indexInBlock === orderInBlock.length - 1) return timer.expectedFinish;
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let totalGap = 0;
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let isLinkedToLoaded = true;
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for (let i = indexInBlock + 1; i < orderInBlock.length; i++) {
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const entry = entries[orderInBlock[i]];
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if (isOntimeEvent(entry)) {
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totalGap += entry.gap;
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isLinkedToLoaded = isLinkedToLoaded && entry.linkStart;
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}
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}
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const { lastEvent } = getLastEventNormal(rundown.entries, orderInBlock);
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if (!lastEvent) return null;
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const { offsetMode, offsetAbs, offsetRel, plannedStart, actualStart } = state.runtime;
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const timeUntilLastEvent = calculateTimeUntilStart({
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timeStart: lastEvent.timeStart,
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dayOffset: lastEvent.dayOffset,
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delay: lastEvent.delay,
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currentDay: eventNow.dayOffset,
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totalGap,
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isLinkedToLoaded,
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clock,
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offsetMode,
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offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
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plannedStart,
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actualStart,
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});
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return clock + timeUntilLastEvent + lastEvent.duration;
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}
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/**
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* Calculates expected finish time of a running timer
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* @param {RuntimeState} state runtime state
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@@ -221,17 +166,6 @@ export function getRuntimeOffset(state: RuntimeState): { offsetAbs: number; offs
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return { offsetAbs: offset, offsetRel };
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}
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/**
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* Calculates the expected end of the rundown
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*/
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export function getExpectedEnd(state: RuntimeState): MaybeNumber {
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// there is no expected end if we havent started
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if (state.runtime.actualStart === null || state.runtime.plannedEnd === null) {
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return null;
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}
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return state.runtime.plannedEnd - state.runtime.offsetAbs + state._rundown.totalDelay;
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}
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/**
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* Checks running timer to see which phase it currently is in
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* @param state
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@@ -40,6 +40,9 @@ const baseState: RuntimeState = {
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_rundown: {
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totalDelay: 0,
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},
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_block: null,
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_end: null,
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_flag: null,
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};
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export function makeRuntimeStateData(patch?: Partial<RuntimeState>): RuntimeState {
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@@ -9,13 +9,14 @@ import {
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clearState,
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getState,
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load,
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loadBlock,
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loadBlockFlagAndEnd,
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pause,
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roll,
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start,
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stop,
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} from '../runtimeState.js';
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import { rundownCache } from '../../api-data/rundown/rundown.dao.js';
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import { RundownMetadata } from '../../api-data/rundown/rundown.types.js';
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const mockEvent = {
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type: 'event',
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@@ -388,7 +389,9 @@ describe('loadBlock', () => {
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eventNow: rundown.entries[11],
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} as unknown as RuntimeState;
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loadBlock(rundown, state);
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const metadata = { playableEventOrder: ['0', '11', '3'], flags: ['1'] } as RundownMetadata;
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loadBlockFlagAndEnd(rundown, metadata, 2, state);
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expect(state).toMatchObject({
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blockNow: { id: rundown.entries[1].id, startedAt: null },
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@@ -413,7 +416,9 @@ describe('loadBlock', () => {
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eventNow: rundown.entries[22],
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} as RuntimeState;
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loadBlock(rundown, state);
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const metadata = { playableEventOrder: ['0', '11', '22'], flags: ['1'] } as RundownMetadata;
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loadBlockFlagAndEnd(rundown, metadata, 1, state);
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expect(state).toMatchObject({
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blockNow: { id: rundown.entries[2].id, startedAt: null },
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@@ -441,7 +446,9 @@ describe('loadBlock', () => {
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eventNow: rundown.entries[0],
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} as RuntimeState;
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loadBlock(rundown, state);
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const metadata = { playableEventOrder: ['0', '11', '22'], flags: ['1'] } as RundownMetadata;
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loadBlockFlagAndEnd(rundown, metadata, 1, state);
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expect(state).toMatchObject({
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blockNow: null,
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@@ -464,7 +471,10 @@ describe('loadBlock', () => {
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eventNow: rundown.entries[2],
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} as RuntimeState;
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loadBlock(rundown, state);
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const metadata = { playableEventOrder: ['1', '2'], flags: ['1'] } as RundownMetadata;
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loadBlockFlagAndEnd(rundown, metadata, 0, state);
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expect(state).toMatchObject({
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blockNow: { id: rundown.entries[0].id, startedAt: 123 },
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eventNow: rundown.entries[2],
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@@ -485,7 +495,9 @@ describe('loadBlock', () => {
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eventNow: rundown.entries[0],
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} as RuntimeState;
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loadBlock(rundown, state);
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const metadata = { playableEventOrder: ['0', '1'], flags: ['1'] } as RundownMetadata;
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loadBlockFlagAndEnd(rundown, metadata, 0, state);
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expect(state).toMatchObject({
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blockNow: null,
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@@ -1,10 +1,12 @@
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import {
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CurrentBlockState,
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isOntimeBlock,
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EntryMetaData,
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isOntimeEvent,
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MaybeNumber,
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MaybeString,
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OffsetMode,
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OntimeBlock,
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OntimeEvent,
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PlayableEvent,
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Playback,
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Rundown,
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@@ -12,31 +14,31 @@ import {
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runtimeStorePlaceholder,
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TimerPhase,
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TimerState,
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UpcomingEntry,
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} from 'ontime-types';
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import { calculateDuration, checkIsNow, dayInMs, isPlaybackActive } from 'ontime-utils';
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import {
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calculateDuration,
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checkIsNow,
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dayInMs,
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getExpectedStart,
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getLastEventNormal,
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isPlaybackActive,
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} from 'ontime-utils';
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import { timeNow } from '../utils/time.js';
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import type { RestorePoint } from '../services/RestoreService.js';
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import {
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getCurrent,
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getExpectedBlockFinish,
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getExpectedEnd,
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getExpectedFinish,
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getRuntimeOffset,
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getTimerPhase,
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} from '../services/timerUtils.js';
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import { getCurrent, getExpectedFinish, getRuntimeOffset, getTimerPhase } from '../services/timerUtils.js';
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import { loadRoll, normaliseRollStart } from '../services/rollUtils.js';
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import { timerConfig } from '../setup/config.js';
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import { RundownMetadata } from '../api-data/rundown/rundown.types.js';
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import { getPlayableIndexFromTimedIndex } from '../api-data/rundown/rundown.utils.js';
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import { getCurrentRundown } from '../api-data/rundown/rundown.dao.js';
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type ExpectedMetadata = { event: OntimeEvent; accumulatedGap: number; isLinkedToLoaded: boolean } | null;
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export type RuntimeState = {
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clock: number; // realtime clock
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blockNow: CurrentBlockState | null;
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blockNext: MaybeString;
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nextFlag: UpcomingEntry | null;
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nextFlag: EntryMetaData | null;
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eventNow: PlayableEvent | null;
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eventNext: PlayableEvent | null;
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runtime: Runtime;
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@@ -50,6 +52,9 @@ export type RuntimeState = {
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_rundown: {
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totalDelay: number; // this value comes from rundown service
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};
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_block: ExpectedMetadata;
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_flag: ExpectedMetadata;
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_end: ExpectedMetadata;
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};
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const runtimeState: RuntimeState = {
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@@ -69,6 +74,9 @@ const runtimeState: RuntimeState = {
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_rundown: {
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totalDelay: 0,
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},
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_block: null,
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_flag: null,
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_end: null,
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};
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export function getState(): Readonly<RuntimeState> {
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@@ -96,6 +104,7 @@ export function clearEventData() {
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runtimeState.runtime.expectedEnd = null;
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runtimeState.runtime.selectedEventIndex = null;
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//TODO: is there any ExpectedMetadata stuff we need to clear here
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if (runtimeState.blockNow) runtimeState.blockNow.expectedEnd = null;
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runtimeState.timer.playback = Playback.Stop;
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@@ -115,12 +124,16 @@ export function clearState() {
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runtimeState.blockNow = null;
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runtimeState.blockNext = null;
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runtimeState._block = null;
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runtimeState.nextFlag = null;
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runtimeState._flag = null;
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runtimeState.runtime.offsetAbs = 0;
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runtimeState.runtime.offsetRel = 0;
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runtimeState.runtime.actualStart = null;
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runtimeState.runtime.expectedEnd = null;
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runtimeState._end = null;
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runtimeState.runtime.selectedEventIndex = null;
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runtimeState.timer.playback = Playback.Stop;
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@@ -171,7 +184,7 @@ export function updateRundownData(rundownData: RundownData) {
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runtimeState.runtime.plannedStart = rundownData.firstStart;
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runtimeState.runtime.plannedEnd =
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rundownData.firstStart === null ? null : rundownData.firstStart + rundownData.totalDuration;
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runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
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getExpectedTimes();
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}
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/**
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@@ -199,8 +212,7 @@ export function load(
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// load events in memory along with their data
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loadNow(rundown, metadata, eventIndex);
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loadNext(rundown, metadata, eventIndex);
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loadBlock(rundown);
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loadNextFlag(eventIndex, rundown, metadata);
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loadBlockFlagAndEnd(rundown, metadata, eventIndex);
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// update state
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runtimeState.timer.playback = Playback.Armed;
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@@ -217,7 +229,7 @@ export function load(
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const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
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runtimeState.runtime.offsetAbs = offsetAbs;
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runtimeState.runtime.offsetRel = offsetRel;
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runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
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getExpectedTimes();
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}
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if (typeof initialData.blockStartAt === 'number' && runtimeState.blockNow) {
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runtimeState.blockNow.startedAt = initialData.blockStartAt;
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@@ -341,8 +353,7 @@ export function updateAll(rundown: Rundown, metadata: RundownMetadata) {
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loadNow(rundown, metadata, eventNowIndex >= 0 ? eventNowIndex : undefined);
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loadNext(rundown, metadata, eventNowIndex >= 0 ? eventNowIndex : undefined);
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updateLoaded(runtimeState.eventNow ?? undefined);
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loadBlock(rundown);
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loadNextFlag(eventNowIndex, rundown, metadata);
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loadBlockFlagAndEnd(rundown, metadata, eventNowIndex);
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}
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export function start(state: RuntimeState = runtimeState): boolean {
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@@ -397,7 +408,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
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}
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}
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state.runtime.expectedEnd = state.runtime.plannedEnd - state.runtime.offsetAbs;
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getExpectedTimes();
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return true;
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}
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@@ -460,7 +471,7 @@ export function addTime(amount: number) {
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const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
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runtimeState.runtime.offsetAbs = offsetAbs;
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runtimeState.runtime.offsetRel = offsetRel;
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runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
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getExpectedTimes();
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return true;
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}
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@@ -507,7 +518,7 @@ export function update(): UpdateResult {
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const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
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runtimeState.runtime.offsetAbs = offsetAbs;
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runtimeState.runtime.offsetRel = offsetRel;
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runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
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// runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
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const finishedNow =
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Boolean(runtimeState._timer.forceFinish) ||
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@@ -520,10 +531,7 @@ export function update(): UpdateResult {
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runtimeState.timer.expectedFinish = getExpectedFinish(runtimeState);
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}
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if (runtimeState.blockNow) {
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const expectedBlockFinish = getExpectedBlockFinish(runtimeState, getCurrentRundown());
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runtimeState.blockNow.expectedEnd = expectedBlockFinish;
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}
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getExpectedTimes();
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return { hasTimerFinished: finishedNow, hasSecondaryTimerFinished: false };
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@@ -632,7 +640,7 @@ export function roll(
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// load events in memory along with their data
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loadNow(rundown, metadata, index);
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loadNext(rundown, metadata, index);
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loadBlock(rundown);
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loadBlockFlagAndEnd(rundown, metadata, index);
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// update roll state
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runtimeState.timer.playback = Playback.Roll;
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@@ -690,72 +698,152 @@ export function roll(
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}
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/**
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* handle block loading, not for use outside of runtimeState
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* calculates and sets values directly in state
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* - runtime.expectedEnd
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* - blockNow.expectedEnd
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* - nextFlag.expectedStart
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*/
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export function loadBlock(rundown: Rundown, state = runtimeState) {
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// we need a loaded event to have a block
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if (state.eventNow === null) {
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state.blockNow = null;
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state.blockNext = null;
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return;
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function getExpectedTimes(state = runtimeState) {
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const { offsetMode, offsetAbs, offsetRel, plannedStart, actualStart } = state.runtime;
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const { eventNow } = state;
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|
||||
if (!eventNow) return;
|
||||
|
||||
state.runtime.expectedEnd = null;
|
||||
if (state.blockNow) {
|
||||
state.blockNow.expectedEnd = null;
|
||||
const { _block } = state;
|
||||
if (state.blockNow.startedAt !== null && _block !== null) {
|
||||
const { event, accumulatedGap, isLinkedToLoaded } = _block;
|
||||
const expectedStart = getExpectedStart(event, {
|
||||
currentDay: eventNow.dayOffset,
|
||||
totalGap: accumulatedGap,
|
||||
isLinkedToLoaded,
|
||||
offsetMode,
|
||||
offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
state.blockNow.expectedEnd = expectedStart + event.duration;
|
||||
}
|
||||
}
|
||||
|
||||
if (state.nextFlag) {
|
||||
state.nextFlag.expectedStart = null;
|
||||
const { _flag } = state;
|
||||
if (_flag) {
|
||||
const { event, accumulatedGap, isLinkedToLoaded } = _flag;
|
||||
const expectedStart = getExpectedStart(event, {
|
||||
currentDay: eventNow.dayOffset,
|
||||
totalGap: accumulatedGap,
|
||||
isLinkedToLoaded,
|
||||
offsetMode,
|
||||
offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
state.nextFlag.expectedStart = expectedStart;
|
||||
}
|
||||
}
|
||||
|
||||
if (state._end) {
|
||||
const { event, accumulatedGap, isLinkedToLoaded } = state._end;
|
||||
const expectedStart = getExpectedStart(event, {
|
||||
currentDay: eventNow.dayOffset,
|
||||
totalGap: accumulatedGap,
|
||||
isLinkedToLoaded,
|
||||
offsetMode,
|
||||
offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
state.runtime.expectedEnd = expectedStart + event.duration;
|
||||
} else {
|
||||
state.runtime.expectedEnd = null;
|
||||
}
|
||||
}
|
||||
|
||||
export function loadBlockFlagAndEnd(
|
||||
rundown: Rundown,
|
||||
metadata: RundownMetadata,
|
||||
currentIndex: MaybeNumber,
|
||||
state = runtimeState,
|
||||
) {
|
||||
if (currentIndex === null) return resetMetaData();
|
||||
if (state.eventNow === null) return resetMetaData();
|
||||
|
||||
const currentBlockId = state.eventNow.parent;
|
||||
const flagsPresent = metadata.flags.length !== 0;
|
||||
|
||||
// look for potential next block
|
||||
let foundEventNow = false;
|
||||
for (const id of rundown.order) {
|
||||
if (foundEventNow && isOntimeBlock(rundown.entries[id])) {
|
||||
state.blockNext = id; // the id is set here, the start time is set in other placed that handel starting events
|
||||
break;
|
||||
}
|
||||
if (id === state.eventNow.id) {
|
||||
foundEventNow = true;
|
||||
continue;
|
||||
const { playableEventOrder } = metadata;
|
||||
const { entries } = rundown;
|
||||
|
||||
const orderInBlock = currentBlockId ? (entries[currentBlockId] as OntimeBlock).entries : null;
|
||||
const lastEventInGroup = orderInBlock ? getLastEventNormal(rundown.entries, orderInBlock).lastEvent : null;
|
||||
|
||||
// if we don't have a any flags in the rundown then no need to look for it
|
||||
let foundFlag = !flagsPresent;
|
||||
let foundNextGroup = false;
|
||||
// if we don't have a last event for the group there is no need to find its end time
|
||||
let foundGroupEnd = lastEventInGroup === null;
|
||||
|
||||
let accumulatedGap = 0;
|
||||
let isLinkedToLoaded = true;
|
||||
|
||||
for (let idx = currentIndex; idx < playableEventOrder.length; idx++) {
|
||||
const entry = entries[playableEventOrder[idx]];
|
||||
|
||||
if (isOntimeEvent(entry)) {
|
||||
if (idx !== currentIndex) {
|
||||
// we only accumulate data after the loaded event
|
||||
accumulatedGap += entry.gap;
|
||||
isLinkedToLoaded = isLinkedToLoaded && entry.linkStart;
|
||||
|
||||
// and the loaded event is not allowed to be the next flag
|
||||
if (!foundFlag && metadata.flags.includes(entry.id)) {
|
||||
foundFlag = true;
|
||||
state.nextFlag = { id: entry.id, actualStart: null, expectedStart: null, expectedEnd: null };
|
||||
state._flag = { event: entry, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundGroupEnd && entry.id === lastEventInGroup?.id) {
|
||||
foundGroupEnd = true;
|
||||
state._block = { event: lastEventInGroup, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
|
||||
if (!foundNextGroup && entry.parent !== currentBlockId) {
|
||||
foundNextGroup = true;
|
||||
state.blockNext = entry.parent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// not inside a block
|
||||
const lastID = playableEventOrder.at(-1);
|
||||
const lastEvent = lastID ? (entries[lastID] as OntimeEvent) : null;
|
||||
if (lastEvent) {
|
||||
state._end = { event: lastEvent, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
|
||||
if (!foundFlag) state.nextFlag = null;
|
||||
|
||||
if (currentBlockId === null) {
|
||||
state.blockNow = null;
|
||||
return;
|
||||
}
|
||||
|
||||
//we went into a new block - and it is different from the one we might have come from
|
||||
if ((state.blockNow != null && state.blockNow.id != currentBlockId) || state.blockNow == null) {
|
||||
state.blockNow = { id: currentBlockId, startedAt: null, expectedEnd: null }; // the id is set here, the start time is set when starting events
|
||||
} else if ((state.blockNow != null && state.blockNow.id != currentBlockId) || state.blockNow == null) {
|
||||
// we went into a new block - and it is different from the one we might have come from
|
||||
// the id is set here, the start time is set when starting events
|
||||
state.blockNow = { id: currentBlockId, startedAt: null, expectedEnd: null };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* find and load the next flag from the currently loaded event
|
||||
*/
|
||||
export function loadNextFlag(currentIndex: number, rundown: Rundown, metadata: RundownMetadata) {
|
||||
runtimeState.nextFlag = null;
|
||||
|
||||
if (metadata.flags.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// we are in the last event
|
||||
if (currentIndex + 1 >= metadata.timedEventOrder.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = currentIndex + 1; i < metadata.timedEventOrder.length; i++) {
|
||||
const entryId = metadata.timedEventOrder[i];
|
||||
if (metadata.flags.includes(entryId)) {
|
||||
const event = rundown.entries[entryId];
|
||||
if (!event || !isOntimeEvent(event)) {
|
||||
continue;
|
||||
}
|
||||
runtimeState.nextFlag = { id: event.id, start: event.timeStart };
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
const resetMetaData = (state = runtimeState) => {
|
||||
state.blockNow = null;
|
||||
state.blockNext = null;
|
||||
state._block = null;
|
||||
state.nextFlag = null;
|
||||
state._flag = null;
|
||||
state._end = null;
|
||||
};
|
||||
|
||||
export function setOffsetMode(mode: OffsetMode) {
|
||||
runtimeState.runtime.offsetMode = mode;
|
||||
|
||||
Reference in New Issue
Block a user