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V2 align (#321)
* fix: fetch in offline environments (#295) * Add arm platforms to docker build (#297) * add arm platforms to docker build --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * fix: docker build (#298) Co-authored-by: Fabian Posenau <fabian@fphome.de> * Timer: fix too many renders error when using ?progress (#305) * Timer: fix too many renders error when using ?progress * version bump (#314) * style: small tweaks * fix: prevent actions in roll mode * chore: update external assets * style: show shortcuts in quick blocks * refactor: revert optimisations on callbacks * fun: industry dictionary * style: indicators for event features --------- Co-authored-by: Fabian Posenau <fabian.p99@gmx.de> Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: Marks Polakovs <github@markspolakovs.me>
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@@ -307,15 +307,17 @@ export class TimerService {
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_onFinish() {
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eventStore.set('timer', this.timer);
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integrationService.dispatch(TimerLifeCycle.onFinish);
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if (this.timer.endAction === EndAction.Stop) {
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PlaybackService.stop();
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} else if (this.timer.endAction === EndAction.LoadNext) {
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// we need to delay here to put this action in the queue stack. otherwise it won't be executed properly
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setTimeout(() => {
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PlaybackService.loadNext();
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}, 0);
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} else if (this.timer.endAction === EndAction.PlayNext) {
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PlaybackService.startNext();
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if (this.playback === Playback.Play) {
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if (this.timer.endAction === EndAction.Stop) {
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PlaybackService.stop();
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} else if (this.timer.endAction === EndAction.LoadNext) {
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// we need to delay here to put this action in the queue stack. otherwise it won't be executed properly
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setTimeout(() => {
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PlaybackService.loadNext();
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}, 0);
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} else if (this.timer.endAction === EndAction.PlayNext) {
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PlaybackService.startNext();
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}
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}
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}
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