mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-08 17:03:53 +00:00
32b5ab0574
* fix: fetch in offline environments (#295) * Add arm platforms to docker build (#297) * add arm platforms to docker build --------- Co-authored-by: Fabian Posenau <fabian@fphome.de> * fix: docker build (#298) Co-authored-by: Fabian Posenau <fabian@fphome.de> * Timer: fix too many renders error when using ?progress (#305) * Timer: fix too many renders error when using ?progress * version bump (#314) * style: small tweaks * fix: prevent actions in roll mode * chore: update external assets * style: show shortcuts in quick blocks * refactor: revert optimisations on callbacks * fun: industry dictionary * style: indicators for event features --------- Co-authored-by: Fabian Posenau <fabian.p99@gmx.de> Co-authored-by: Fabian Posenau <fabian@fphome.de> Co-authored-by: Marks Polakovs <github@markspolakovs.me>
359 lines
9.1 KiB
TypeScript
359 lines
9.1 KiB
TypeScript
import { EndAction, Playback, TimerLifeCycle, TimerState } from 'ontime-types';
|
|
|
|
import { eventStore } from '../stores/EventStore.js';
|
|
import { PlaybackService } from './PlaybackService.js';
|
|
import { updateRoll } from './rollUtils.js';
|
|
import { DAY_TO_MS } from '../utils/time.js';
|
|
import { integrationService } from './integration-service/IntegrationService.js';
|
|
import { getCurrent, getElapsed, getExpectedFinish } from './timerUtils.js';
|
|
import { clock } from './Clock.js';
|
|
|
|
export class TimerService {
|
|
private readonly _interval: NodeJS.Timer;
|
|
|
|
playback: Playback;
|
|
timer: TimerState;
|
|
|
|
loadedTimerId: null;
|
|
private pausedTime: number;
|
|
private pausedAt: number | null;
|
|
private secondaryTarget: number | null;
|
|
|
|
/**
|
|
* @constructor
|
|
* @param {object} [timerConfig]
|
|
* @param {number} [timerConfig.refresh]
|
|
*/
|
|
constructor(timerConfig?) {
|
|
this._clear();
|
|
this._interval = setInterval(() => this.update(), timerConfig?.refresh || 1000);
|
|
}
|
|
|
|
/**
|
|
* Clears internal state
|
|
* @private
|
|
*/
|
|
_clear() {
|
|
this.playback = Playback.Stop;
|
|
this.timer = {
|
|
clock: clock.timeNow(),
|
|
current: null,
|
|
elapsed: null,
|
|
expectedFinish: null,
|
|
addedTime: 0,
|
|
startedAt: null,
|
|
finishedAt: null,
|
|
secondaryTimer: null,
|
|
selectedEventId: null,
|
|
duration: null,
|
|
timerType: null,
|
|
endAction: null,
|
|
};
|
|
this.loadedTimerId = null;
|
|
this.pausedTime = 0;
|
|
this.pausedAt = null;
|
|
this.secondaryTarget = null;
|
|
}
|
|
|
|
/**
|
|
* Reloads information for currently running timer
|
|
* @param timer
|
|
*/
|
|
hotReload(timer) {
|
|
if (typeof timer === 'undefined') {
|
|
this.stop();
|
|
return;
|
|
}
|
|
|
|
if (timer?.id !== this.loadedTimerId) {
|
|
// event timer only concerns itself with current event
|
|
return;
|
|
}
|
|
|
|
if (timer?.skip) {
|
|
this.stop();
|
|
}
|
|
|
|
// TODO: check if any relevant information warrants update
|
|
|
|
// update relevant information and force update
|
|
this.timer.duration = timer.duration;
|
|
this.timer.timerType = timer.timerType;
|
|
this.timer.endAction = timer.endAction;
|
|
|
|
// this might not be ideal
|
|
this.timer.finishedAt = null;
|
|
this.timer.expectedFinish = getExpectedFinish(
|
|
this.timer.startedAt,
|
|
this.timer.finishedAt,
|
|
this.timer.duration,
|
|
this.pausedTime,
|
|
this.timer.addedTime,
|
|
);
|
|
if (this.timer.startedAt === null) {
|
|
this.timer.current = timer.duration;
|
|
}
|
|
this.update();
|
|
}
|
|
|
|
/**
|
|
* Loads given timer to object
|
|
* @param {object} timer
|
|
* @param {number} timer.id
|
|
* @param {number} timer.timeStart
|
|
* @param {number} timer.timeEnd
|
|
* @param {number} timer.duration
|
|
* @param {string} timer.timerBehaviour
|
|
* @param {string} timer.timerType
|
|
* @param {boolean} timer.skip
|
|
*/
|
|
load(timer) {
|
|
if (timer.skip) {
|
|
throw new Error('Refuse load of skipped event');
|
|
}
|
|
|
|
this._clear();
|
|
|
|
this.loadedTimerId = timer.id;
|
|
this.timer.duration = timer.duration;
|
|
this.timer.current = timer.duration;
|
|
this.playback = Playback.Armed;
|
|
this.timer.timerType = timer.timerType;
|
|
this.timer.endAction = timer.endAction;
|
|
this.pausedTime = 0;
|
|
this.pausedAt = 0;
|
|
|
|
this._onLoad();
|
|
}
|
|
|
|
/**
|
|
* Handles side effects related to onLoad event
|
|
* @private
|
|
*/
|
|
_onLoad() {
|
|
eventStore.set('playback', this.playback);
|
|
eventStore.set('timer', this.timer);
|
|
integrationService.dispatch(TimerLifeCycle.onLoad);
|
|
}
|
|
|
|
start() {
|
|
if (!this.loadedTimerId) {
|
|
return;
|
|
}
|
|
|
|
if (this.playback === Playback.Play) {
|
|
return;
|
|
}
|
|
|
|
this.timer.clock = clock.timeNow();
|
|
|
|
// add paused time
|
|
if (this.pausedTime) {
|
|
this.timer.addedTime += this.pausedTime;
|
|
this.pausedAt = null;
|
|
this.pausedTime = 0;
|
|
} else {
|
|
this.timer.startedAt = this.timer.clock;
|
|
}
|
|
|
|
this.playback = Playback.Play;
|
|
this.timer.expectedFinish = getExpectedFinish(
|
|
this.timer.startedAt,
|
|
this.timer.finishedAt,
|
|
this.timer.duration,
|
|
this.pausedTime,
|
|
this.timer.addedTime,
|
|
);
|
|
this._onStart();
|
|
}
|
|
|
|
/**
|
|
* Handles side effects related to onStart event
|
|
* @private
|
|
*/
|
|
_onStart() {
|
|
eventStore.set('playback', this.playback);
|
|
eventStore.set('timer', this.timer);
|
|
integrationService.dispatch(TimerLifeCycle.onStart);
|
|
}
|
|
|
|
pause() {
|
|
if (this.playback !== Playback.Play) {
|
|
return;
|
|
}
|
|
|
|
this.playback = Playback.Pause;
|
|
this.timer.clock = clock.timeNow();
|
|
this.pausedAt = this.timer.clock;
|
|
this._onPause();
|
|
}
|
|
|
|
_onPause() {
|
|
eventStore.set('playback', this.playback);
|
|
eventStore.set('timer', this.timer);
|
|
integrationService.dispatch(TimerLifeCycle.onPause);
|
|
}
|
|
|
|
stop() {
|
|
if (this.playback === Playback.Stop) {
|
|
return;
|
|
}
|
|
|
|
this._clear();
|
|
this._onStop();
|
|
}
|
|
|
|
_onStop() {
|
|
eventStore.set('playback', this.playback);
|
|
eventStore.set('timer', this.timer);
|
|
integrationService.dispatch(TimerLifeCycle.onStop);
|
|
}
|
|
|
|
/**
|
|
* Delays running timer by given amount
|
|
* @param {number} amount
|
|
*/
|
|
delay(amount: number) {
|
|
if (!this.loadedTimerId) {
|
|
return;
|
|
}
|
|
|
|
this.timer.addedTime += amount;
|
|
|
|
// handle edge cases
|
|
if (amount < 0 && Math.abs(amount) > this.timer.current) {
|
|
if (this.timer.finishedAt === null) {
|
|
// if we will make the clock negative
|
|
this.timer.finishedAt = clock.timeNow();
|
|
}
|
|
} else if (this.timer.current < 0 && this.timer.current + amount > 0) {
|
|
// clock will go from negative to positive
|
|
this.timer.finishedAt = null;
|
|
}
|
|
|
|
// force an update
|
|
this.update();
|
|
}
|
|
|
|
update() {
|
|
this.timer.clock = clock.timeNow();
|
|
|
|
if (this.playback === Playback.Roll) {
|
|
const tempCurrentTimer = {
|
|
selectedEventId: this.loadedTimerId,
|
|
current: this.timer.current,
|
|
// safeguard on midnight rollover
|
|
_finishAt:
|
|
this.timer.expectedFinish >= this.timer.startedAt
|
|
? this.timer.expectedFinish
|
|
: this.timer.expectedFinish + DAY_TO_MS,
|
|
|
|
clock: this.timer.clock,
|
|
secondaryTimer: this.timer.secondaryTimer,
|
|
_secondaryTarget: this.secondaryTarget,
|
|
};
|
|
const { updatedTimer, updatedSecondaryTimer, doRollLoad, isFinished } = updateRoll(tempCurrentTimer);
|
|
|
|
this.timer.current = updatedTimer;
|
|
this.timer.secondaryTimer = updatedSecondaryTimer;
|
|
|
|
if (isFinished) {
|
|
this.timer.selectedEventId = null;
|
|
this.loadedTimerId = null;
|
|
this._onFinish();
|
|
}
|
|
|
|
if (doRollLoad) {
|
|
PlaybackService.roll();
|
|
}
|
|
} else {
|
|
// we only update timer if a timer has been started
|
|
if (this.timer.startedAt !== null) {
|
|
if (this.playback === Playback.Pause) {
|
|
this.pausedTime = this.timer.clock - this.pausedAt;
|
|
}
|
|
|
|
if (this.playback === Playback.Play && this.timer.current <= 0 && this.timer.finishedAt === null) {
|
|
this.timer.finishedAt = this.timer.clock;
|
|
this._onFinish();
|
|
} else {
|
|
this.timer.expectedFinish = getExpectedFinish(
|
|
this.timer.startedAt,
|
|
this.timer.finishedAt,
|
|
this.timer.duration,
|
|
this.pausedTime,
|
|
this.timer.addedTime,
|
|
);
|
|
}
|
|
this.timer.current = getCurrent(
|
|
this.timer.startedAt,
|
|
this.timer.duration,
|
|
this.timer.addedTime,
|
|
this.pausedTime,
|
|
this.timer.clock,
|
|
);
|
|
|
|
this.timer.elapsed = getElapsed(this.timer.startedAt, this.timer.clock);
|
|
}
|
|
}
|
|
this._onUpdate();
|
|
}
|
|
|
|
_onUpdate() {
|
|
eventStore.set('timer', this.timer);
|
|
integrationService.dispatch(TimerLifeCycle.onUpdate);
|
|
}
|
|
|
|
_onFinish() {
|
|
eventStore.set('timer', this.timer);
|
|
integrationService.dispatch(TimerLifeCycle.onFinish);
|
|
if (this.playback === Playback.Play) {
|
|
if (this.timer.endAction === EndAction.Stop) {
|
|
PlaybackService.stop();
|
|
} else if (this.timer.endAction === EndAction.LoadNext) {
|
|
// we need to delay here to put this action in the queue stack. otherwise it won't be executed properly
|
|
setTimeout(() => {
|
|
PlaybackService.loadNext();
|
|
}, 0);
|
|
} else if (this.timer.endAction === EndAction.PlayNext) {
|
|
PlaybackService.startNext();
|
|
}
|
|
}
|
|
}
|
|
|
|
roll(currentEvent, nextEvent, timers) {
|
|
this._clear();
|
|
this.timer.clock = clock.timeNow();
|
|
|
|
if (currentEvent) {
|
|
// there is something running, load
|
|
this.timer.secondaryTimer = null;
|
|
this.secondaryTarget = null;
|
|
|
|
this.loadedTimerId = currentEvent.id;
|
|
this.timer.startedAt = currentEvent.timeStart;
|
|
this.timer.expectedFinish = currentEvent.timeEnd;
|
|
this.timer.duration = timers.duration;
|
|
this.timer.current = timers.current;
|
|
} else if (nextEvent) {
|
|
// nothing now, but something coming up
|
|
this.timer.secondaryTimer = nextEvent.timeStart - this.timer.clock;
|
|
this.secondaryTarget = nextEvent.timeStart;
|
|
}
|
|
|
|
this.playback = Playback.Roll;
|
|
this._onRoll();
|
|
this.update();
|
|
}
|
|
|
|
_onRoll() {
|
|
this._onLoad();
|
|
}
|
|
|
|
shutdown() {
|
|
clearInterval(this._interval);
|
|
}
|
|
}
|
|
|
|
export const eventTimer = new TimerService();
|