refactor: allow reset selection by refreshing

This commit is contained in:
Carlos Valente
2024-07-07 21:21:31 +02:00
committed by Carlos Valente
parent 73e23ee323
commit 2877475a35
2 changed files with 16 additions and 15 deletions
@@ -7,6 +7,7 @@ import {
Runtime,
Settings,
SupportedEvent,
TimerPhase,
ViewSettings,
} from 'ontime-types';
@@ -43,14 +44,12 @@ export default function Countdown(props: CountdownProps) {
const { getLocalizedString } = useTranslation();
const [follow, setFollow] = useState<OntimeEvent | null>(null);
const [runningTimer, setRunningTimer] = useState(0);
const [runningMessage, setRunningMessage] = useState<TimerMessage>(TimerMessage.unhandled);
const [delay, setDelay] = useState(0);
useWindowTitle('Countdown');
// eg. http://localhost:4001/countdown?eventId=ei0us
// Check for user options
// update data to the event we are following
useEffect(() => {
if (!backstageEvents) {
return;
@@ -59,6 +58,12 @@ export default function Countdown(props: CountdownProps) {
const eventId = searchParams.get('eventid');
const eventIndex = searchParams.get('event');
// if there is no event selected, we reset the data
if (!eventId && !eventIndex) {
setFollow(null);
return;
}
let followThis: OntimeEvent | null = null;
const events: OntimeEvent[] = [...backstageEvents].filter((event) => event.type === SupportedEvent.Event);
@@ -75,23 +80,15 @@ export default function Countdown(props: CountdownProps) {
}
}, [backstageEvents, searchParams]);
useEffect(() => {
if (!follow) {
return;
}
const { message, timer } = fetchTimerData(time, follow, selectedId, runtime.offset);
setRunningMessage(message);
setRunningTimer(timer);
}, [follow, selectedId, time, runtime.offset]);
// defer rendering until we load stylesheets
if (!shouldRender) {
return null;
}
const { message: runningMessage, timer: runningTimer } = fetchTimerData(time, follow, selectedId, runtime.offset);
const standby = time.playback !== Playback.Play && time.playback !== Playback.Roll && selectedId === follow?.id;
const finished = time.playback === Playback.Play && (time.current ?? 0) < 0 && time.startedAt;
const finished = time.phase === TimerPhase.Overtime;
const isRunningFinished = finished && runningMessage === TimerMessage.running;
const delayedTimerStyles = delay > 0 ? 'aux-timers__value--delayed' : '';
@@ -22,10 +22,14 @@ export const sanitiseTitle = (title: string | null) => (title ? title : '{no tit
*/
export const fetchTimerData = (
time: ViewExtendedTimer,
follow: OntimeEvent,
follow: OntimeEvent | null,
selectedId: string | null,
offset: number,
): { message: TimerMessage; timer: number } => {
if (follow === null) {
return { message: TimerMessage.unhandled, timer: 0 };
}
if (selectedId === follow.id) {
// if it is selected, it may not be running
return {