refactor(timer): elapsed is active time from start

This commit is contained in:
Carlos Valente
2026-06-28 19:12:22 +02:00
committed by Carlos Valente
parent 4f4626a163
commit 161ab3fe13
12 changed files with 196 additions and 6 deletions
@@ -40,6 +40,7 @@ const baseState: RuntimeState = {
_timer: {
forceFinish: null,
pausedAt: null,
pausedDuration: 0,
secondaryTarget: null,
hasFinished: false,
},
@@ -61,6 +61,13 @@ vi.mock('../../classes/data-provider/DataProvider.js', () => {
return {
setCustomFields: vi.fn().mockImplementation((newData) => newData),
setRundown: vi.fn().mockImplementation((newData) => newData),
getAutomation: vi.fn().mockReturnValue({
enabledAutomations: false,
enabledOscIn: false,
oscPortIn: 0,
triggers: [],
automations: {},
}),
};
}),
};
@@ -168,6 +175,79 @@ describe('mutation on runtimeState', () => {
});
expect(newState.rundown.actualStart).toBeNull();
});
test('elapsed remains active time when adding and removing time', async () => {
clearState();
const event = {
...mockEvent,
id: 'elapsed-add-time',
timeStart: 0,
timeEnd: 10 * MILLIS_PER_MINUTE,
duration: 10 * MILLIS_PER_MINUTE,
};
const mockRundown = makeRundown({
entries: { [event.id]: event },
order: [event.id],
});
await initRundown(mockRundown, {});
vi.runAllTimers();
const { metadata, rundown } = rundownCache.get();
vi.setSystemTime('jan 1 00:00');
load(event, rundown, metadata);
start();
vi.setSystemTime('jan 1 00:02');
update();
addTime(5 * MILLIS_PER_MINUTE);
let state = getState();
expect(state.timer.elapsed).toBe(2 * MILLIS_PER_MINUTE);
expect(state.timer.duration! - state.timer.current!).toBe(-3 * MILLIS_PER_MINUTE);
addTime(-8 * MILLIS_PER_MINUTE);
state = getState();
expect(state.timer.elapsed).toBe(2 * MILLIS_PER_MINUTE);
expect(state.timer.duration! - state.timer.current!).toBe(5 * MILLIS_PER_MINUTE);
});
test('elapsed excludes time spent paused after resume', async () => {
clearState();
const event = {
...mockEvent,
id: 'elapsed-pause',
timeStart: 0,
timeEnd: 10 * MILLIS_PER_MINUTE,
duration: 10 * MILLIS_PER_MINUTE,
};
const mockRundown = makeRundown({
entries: { [event.id]: event },
order: [event.id],
});
await initRundown(mockRundown, {});
vi.runAllTimers();
const { metadata, rundown } = rundownCache.get();
vi.setSystemTime('jan 1 00:00');
load(event, rundown, metadata);
start();
vi.setSystemTime('jan 1 00:02');
update();
pause();
vi.setSystemTime('jan 1 00:07');
start();
let state = getState();
expect(state.timer.elapsed).toBe(2 * MILLIS_PER_MINUTE);
vi.setSystemTime('jan 1 00:08');
update();
state = getState();
expect(state.timer.elapsed).toBe(3 * MILLIS_PER_MINUTE);
});
});
test('runtime offset', async () => {
+9 -2
View File
@@ -36,6 +36,7 @@ import { loadRoll, normaliseRollStart } from '../services/rollUtils.js';
import {
findDayOffset,
getCurrent,
getElapsed,
getExpectedFinish,
getRuntimeOffset,
getTimerPhase,
@@ -62,6 +63,7 @@ export type RuntimeState = {
_timer: {
forceFinish: Maybe<TimeOfDay>; // whether we should declare an event as finished, will contain the finish time
pausedAt: Maybe<TimeOfDay>;
pausedDuration: number;
secondaryTarget: Maybe<TimeOfDay>;
hasFinished: boolean;
};
@@ -87,6 +89,7 @@ const runtimeState: RuntimeState = {
_timer: {
forceFinish: null,
pausedAt: null,
pausedDuration: 0,
secondaryTarget: null,
hasFinished: false,
},
@@ -138,6 +141,7 @@ export function clearEventData() {
// when clearing, we maintain the total delay from the rundown
runtimeState._timer.forceFinish = null;
runtimeState._timer.pausedAt = null;
runtimeState._timer.pausedDuration = 0;
runtimeState._timer.secondaryTarget = null;
runtimeState._timer.hasFinished = false;
}
@@ -170,6 +174,7 @@ export function clearState() {
// when clearing, we maintain the total delay from the rundown
runtimeState._timer.forceFinish = null;
runtimeState._timer.pausedAt = null;
runtimeState._timer.pausedDuration = 0;
runtimeState._timer.secondaryTarget = null;
runtimeState._timer.hasFinished = false;
@@ -426,6 +431,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
if (state._timer.pausedAt) {
const timeToAdd = state.clock - state._timer.pausedAt;
state.timer.addedTime += timeToAdd;
state._timer.pausedDuration += timeToAdd;
state._timer.pausedAt = null;
}
@@ -435,7 +441,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
state.timer.playback = Playback.Play;
state.timer.expectedFinish = getExpectedFinish(state);
state.timer.elapsed = 0;
state.timer.elapsed = getElapsed(state);
if (state.rundown.actualStart === null) {
state._startDayOffset = (findDayOffset(state.eventNow.timeStart, state.clock) + state.eventNow.dayOffset) as Day;
@@ -520,6 +526,7 @@ export function addTime(amount: number) {
// we can update the state after handling the side effects
runtimeState.timer.addedTime += amount;
runtimeState.timer.current += amount;
runtimeState.timer.elapsed = getElapsed(runtimeState);
// update runtime delays: over - under
const { absolute, relative } = getRuntimeOffset(runtimeState);
@@ -575,7 +582,7 @@ export function update(): UpdateResult {
runtimeState.timer.current = getCurrent(runtimeState);
runtimeState.timer.expectedFinish = getExpectedFinish(runtimeState);
runtimeState.timer.phase = getTimerPhase(runtimeState);
runtimeState.timer.elapsed = runtimeState.timer.duration - runtimeState.timer.current;
runtimeState.timer.elapsed = getElapsed(runtimeState);
// update runtime, needs up-to-date timer state
const { absolute, relative } = getRuntimeOffset(runtimeState);