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refactor(timer): elapsed is active time from start
This commit is contained in:
committed by
Carlos Valente
parent
4f4626a163
commit
161ab3fe13
@@ -5,6 +5,7 @@ import type { RuntimeState } from '../../stores/runtimeState.js';
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import {
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findDayOffset,
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getCurrent,
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getElapsed,
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getExpectedFinish,
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getRuntimeOffset,
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getTimerPhase,
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@@ -15,6 +16,56 @@ import {
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const asTimeOfDay = (value: number): RuntimeState['clock'] => value as RuntimeState['clock'];
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describe('getElapsed()', () => {
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it('returns active elapsed time from startedAt without add-time adjustments', () => {
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const state = {
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clock: 5 * MILLIS_PER_MINUTE,
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timer: {
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addedTime: -10 * MILLIS_PER_MINUTE,
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current: 15 * MILLIS_PER_MINUTE,
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duration: 20 * MILLIS_PER_MINUTE,
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startedAt: 2 * MILLIS_PER_MINUTE,
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},
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_timer: {
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pausedAt: null,
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pausedDuration: 0,
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},
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} as RuntimeState;
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expect(getElapsed(state)).toBe(3 * MILLIS_PER_MINUTE);
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});
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it('subtracts accumulated pause time', () => {
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const state = {
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clock: 10 * MILLIS_PER_MINUTE,
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timer: {
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startedAt: 2 * MILLIS_PER_MINUTE,
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},
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_timer: {
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pausedAt: null,
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pausedDuration: 5 * MILLIS_PER_MINUTE,
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},
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} as RuntimeState;
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expect(getElapsed(state)).toBe(3 * MILLIS_PER_MINUTE);
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});
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it('uses the current pause start while paused', () => {
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const state = {
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clock: 10 * MILLIS_PER_MINUTE,
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timer: {
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startedAt: 2 * MILLIS_PER_MINUTE,
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},
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_timer: {
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pausedAt: 7 * MILLIS_PER_MINUTE,
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pausedDuration: 1 * MILLIS_PER_MINUTE,
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},
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} as RuntimeState;
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expect(getElapsed(state)).toBe(4 * MILLIS_PER_MINUTE);
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});
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});
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describe('getExpectedFinish()', () => {
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it('is null if we havent started', () => {
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const state = {
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@@ -47,6 +47,23 @@ describe('isRestorePoint()', () => {
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expect(isRestorePoint(restorePoint)).toBe(true);
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});
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it('accepts optional paused duration', () => {
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const restorePoint: RestorePoint = {
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playback: Playback.Roll,
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selectedEventId: '123',
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startedAt: 1,
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addedTime: 2,
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pausedAt: null,
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pausedDuration: 3000,
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firstStart: 1,
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startEpoch: asInstant(1),
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currentDay: 0,
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};
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expect(isRestorePoint(restorePoint)).toBe(true);
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expect(isRestorePoint({ ...restorePoint, pausedDuration: '3000' })).toBe(false);
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});
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describe('rejects a badly formatted file', () => {
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it('with invalid playback value', () => {
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const restorePoint = {
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@@ -46,6 +46,10 @@ export function isRestorePoint(restorePoint: unknown): restorePoint is RestorePo
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return false;
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}
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if ('pausedDuration' in restorePoint && !is.number(restorePoint.pausedDuration)) {
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return false;
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}
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if (!is.number(restorePoint.firstStart) && restorePoint.firstStart !== null) {
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return false;
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}
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@@ -6,6 +6,7 @@ export type RestorePoint = {
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startedAt: MaybeNumber;
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addedTime: number;
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pausedAt: MaybeNumber;
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pausedDuration?: number;
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firstStart: MaybeNumber;
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startEpoch: Maybe<Instant>;
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currentDay: MaybeNumber;
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@@ -760,6 +760,7 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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startedAt: state.timer.startedAt,
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addedTime: state.timer.addedTime,
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pausedAt: state._timer.pausedAt,
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pausedDuration: state._timer.pausedDuration,
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firstStart: state.rundown.actualStart,
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startEpoch: state._startEpoch,
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currentDay: state.rundown.currentDay,
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@@ -33,7 +33,8 @@ export function getShouldClockUpdate(previousUpdate: number, now: number): boole
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* Checks whether we should update the timer values
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* - `current` and `secondaryTimer` trigger on seconds roll over
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* - the rest trigger on any change
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* - `elapsed` and `expectedFinish` is not checked
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* - `elapsed` changes alongside `current`
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* - `expectedFinish` is not checked
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*/
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export function getShouldTimerUpdate(previousValue: TimerState | undefined, currentValue: TimerState): boolean {
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if (previousValue === undefined) return true;
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@@ -48,7 +49,7 @@ export function getShouldTimerUpdate(previousValue: TimerState | undefined, curr
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previousValue.phase !== currentValue.phase ||
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previousValue.playback !== currentValue.playback ||
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previousValue.startedAt !== currentValue.startedAt
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// elapsed - this would be the direct invert of current value so no need to check
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// elapsed - this is derived from current / duration / addedTime, so the fields above cover it
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// expectedFinish - this will be moved out by the current value going into over time, no need to check
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);
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}
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@@ -92,6 +92,33 @@ export function getCurrent(state: RuntimeState): number {
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return startedAt + duration + addedTime - clock - correctDay;
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}
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/**
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* Calculates active time elapsed since the timer started.
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*/
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export function getElapsed(state: RuntimeState): MaybeNumber {
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const { clock } = state;
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const { startedAt } = state.timer;
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const { pausedAt, pausedDuration } = state._timer;
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if (startedAt === null) {
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return null;
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}
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const referenceClock = pausedAt ?? clock;
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const elapsedSinceStart = getTimeSinceStart(referenceClock, startedAt);
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const activeElapsed = elapsedSinceStart - pausedDuration;
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return Math.max(0, activeElapsed);
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}
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function getTimeSinceStart(clock: TimeOfDay, startedAt: number): number {
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if (clock < startedAt) {
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return clock + dayInMs - startedAt;
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}
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return clock - startedAt;
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}
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/**
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* Checks whether we have skipped out of the event
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* @param {RuntimeState} state runtime state
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@@ -40,6 +40,7 @@ const baseState: RuntimeState = {
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_timer: {
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forceFinish: null,
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pausedAt: null,
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pausedDuration: 0,
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secondaryTarget: null,
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hasFinished: false,
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},
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@@ -61,6 +61,13 @@ vi.mock('../../classes/data-provider/DataProvider.js', () => {
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return {
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setCustomFields: vi.fn().mockImplementation((newData) => newData),
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setRundown: vi.fn().mockImplementation((newData) => newData),
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getAutomation: vi.fn().mockReturnValue({
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enabledAutomations: false,
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enabledOscIn: false,
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oscPortIn: 0,
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triggers: [],
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automations: {},
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}),
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};
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}),
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};
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@@ -168,6 +175,79 @@ describe('mutation on runtimeState', () => {
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});
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expect(newState.rundown.actualStart).toBeNull();
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});
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test('elapsed remains active time when adding and removing time', async () => {
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clearState();
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const event = {
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...mockEvent,
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id: 'elapsed-add-time',
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timeStart: 0,
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timeEnd: 10 * MILLIS_PER_MINUTE,
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duration: 10 * MILLIS_PER_MINUTE,
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};
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const mockRundown = makeRundown({
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entries: { [event.id]: event },
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order: [event.id],
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});
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await initRundown(mockRundown, {});
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vi.runAllTimers();
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const { metadata, rundown } = rundownCache.get();
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vi.setSystemTime('jan 1 00:00');
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load(event, rundown, metadata);
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start();
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vi.setSystemTime('jan 1 00:02');
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update();
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addTime(5 * MILLIS_PER_MINUTE);
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let state = getState();
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expect(state.timer.elapsed).toBe(2 * MILLIS_PER_MINUTE);
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expect(state.timer.duration! - state.timer.current!).toBe(-3 * MILLIS_PER_MINUTE);
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addTime(-8 * MILLIS_PER_MINUTE);
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state = getState();
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expect(state.timer.elapsed).toBe(2 * MILLIS_PER_MINUTE);
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expect(state.timer.duration! - state.timer.current!).toBe(5 * MILLIS_PER_MINUTE);
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});
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test('elapsed excludes time spent paused after resume', async () => {
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clearState();
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const event = {
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...mockEvent,
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id: 'elapsed-pause',
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timeStart: 0,
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timeEnd: 10 * MILLIS_PER_MINUTE,
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duration: 10 * MILLIS_PER_MINUTE,
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};
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const mockRundown = makeRundown({
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entries: { [event.id]: event },
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order: [event.id],
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});
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await initRundown(mockRundown, {});
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vi.runAllTimers();
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const { metadata, rundown } = rundownCache.get();
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vi.setSystemTime('jan 1 00:00');
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load(event, rundown, metadata);
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start();
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vi.setSystemTime('jan 1 00:02');
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update();
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pause();
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vi.setSystemTime('jan 1 00:07');
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start();
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let state = getState();
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expect(state.timer.elapsed).toBe(2 * MILLIS_PER_MINUTE);
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vi.setSystemTime('jan 1 00:08');
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update();
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state = getState();
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expect(state.timer.elapsed).toBe(3 * MILLIS_PER_MINUTE);
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});
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});
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test('runtime offset', async () => {
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@@ -36,6 +36,7 @@ import { loadRoll, normaliseRollStart } from '../services/rollUtils.js';
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import {
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findDayOffset,
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getCurrent,
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getElapsed,
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getExpectedFinish,
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getRuntimeOffset,
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getTimerPhase,
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@@ -62,6 +63,7 @@ export type RuntimeState = {
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_timer: {
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forceFinish: Maybe<TimeOfDay>; // whether we should declare an event as finished, will contain the finish time
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pausedAt: Maybe<TimeOfDay>;
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pausedDuration: number;
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secondaryTarget: Maybe<TimeOfDay>;
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hasFinished: boolean;
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};
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@@ -87,6 +89,7 @@ const runtimeState: RuntimeState = {
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_timer: {
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forceFinish: null,
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pausedAt: null,
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pausedDuration: 0,
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secondaryTarget: null,
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hasFinished: false,
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},
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@@ -138,6 +141,7 @@ export function clearEventData() {
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// when clearing, we maintain the total delay from the rundown
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runtimeState._timer.forceFinish = null;
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runtimeState._timer.pausedAt = null;
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runtimeState._timer.pausedDuration = 0;
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runtimeState._timer.secondaryTarget = null;
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runtimeState._timer.hasFinished = false;
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}
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@@ -170,6 +174,7 @@ export function clearState() {
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// when clearing, we maintain the total delay from the rundown
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runtimeState._timer.forceFinish = null;
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runtimeState._timer.pausedAt = null;
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runtimeState._timer.pausedDuration = 0;
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runtimeState._timer.secondaryTarget = null;
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runtimeState._timer.hasFinished = false;
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@@ -426,6 +431,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
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if (state._timer.pausedAt) {
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const timeToAdd = state.clock - state._timer.pausedAt;
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state.timer.addedTime += timeToAdd;
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state._timer.pausedDuration += timeToAdd;
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state._timer.pausedAt = null;
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}
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@@ -435,7 +441,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
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state.timer.playback = Playback.Play;
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state.timer.expectedFinish = getExpectedFinish(state);
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state.timer.elapsed = 0;
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state.timer.elapsed = getElapsed(state);
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if (state.rundown.actualStart === null) {
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state._startDayOffset = (findDayOffset(state.eventNow.timeStart, state.clock) + state.eventNow.dayOffset) as Day;
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@@ -520,6 +526,7 @@ export function addTime(amount: number) {
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// we can update the state after handling the side effects
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runtimeState.timer.addedTime += amount;
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runtimeState.timer.current += amount;
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runtimeState.timer.elapsed = getElapsed(runtimeState);
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// update runtime delays: over - under
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const { absolute, relative } = getRuntimeOffset(runtimeState);
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@@ -575,7 +582,7 @@ export function update(): UpdateResult {
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runtimeState.timer.current = getCurrent(runtimeState);
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runtimeState.timer.expectedFinish = getExpectedFinish(runtimeState);
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runtimeState.timer.phase = getTimerPhase(runtimeState);
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runtimeState.timer.elapsed = runtimeState.timer.duration - runtimeState.timer.current;
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runtimeState.timer.elapsed = getElapsed(runtimeState);
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// update runtime, needs up-to-date timer state
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const { absolute, relative } = getRuntimeOffset(runtimeState);
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@@ -10,7 +10,7 @@ export const runtimeStorePlaceholder: Readonly<RuntimeStore> = {
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addedTime: 0,
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current: null, // changes on every update
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duration: null, // only changes if event changes
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elapsed: null, // changes on every update
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elapsed: null, // active time from start, changes on every update
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expectedFinish: null, // change can only be initiated by user, can roll over midnight
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phase: TimerPhase.None, // can change on update or user action
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playback: Playback.Stop, // change initiated by user
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@@ -21,7 +21,7 @@ export type TimerState = {
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current: MaybeNumber;
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/** Total duration of the running event */
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duration: MaybeNumber;
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/** Time elapsed since the timer started */
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/** Active time elapsed since the timer started */
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elapsed: MaybeNumber;
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/** Timestamp of the expected finish time */
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expectedFinish: MaybeNumber;
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