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This was actually surprising once I got TinyGo to build on Windows 11 ARM64. All the changes are exactly what you'd expect for a new architecture, there was no special weirdness just for arm64. Actually getting TinyGo to build was kind of involved though. The very short summary is: install arm64 versions of some pieces of software (like golang, cmake) instead of installing them though choco. In particular, use the llvm-mingw[1] toolchain instead of using standard mingw. [1]: https://github.com/mstorsjo/llvm-mingw/releases
65 lines
1.8 KiB
Go
65 lines
1.8 KiB
Go
//go:build scheduler.tasks && arm64 && !windows
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package task
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import "unsafe"
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var systemStack uintptr
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// calleeSavedRegs is the list of registers that must be saved and restored when
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// switching between tasks. Also see task_stack_arm64.S that relies on the exact
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// layout of this struct.
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type calleeSavedRegs struct {
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x19 uintptr
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x20 uintptr
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x21 uintptr
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x22 uintptr
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x23 uintptr
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x24 uintptr
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x25 uintptr
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x26 uintptr
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x27 uintptr
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x28 uintptr
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x29 uintptr
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pc uintptr // aka x30 aka LR
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}
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// archInit runs architecture-specific setup for the goroutine startup.
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func (s *state) archInit(r *calleeSavedRegs, fn uintptr, args unsafe.Pointer) {
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// Store the initial sp for the startTask function (implemented in assembly).
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s.sp = uintptr(unsafe.Pointer(r))
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// Initialize the registers.
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// These will be popped off of the stack on the first resume of the goroutine.
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// Start the function at tinygo_startTask (defined in src/internal/task/task_stack_arm64.S).
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// This assembly code calls a function (passed in x19) with a single argument
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// (passed in x20). After the function returns, it calls Pause().
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r.pc = uintptr(unsafe.Pointer(&startTask))
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// Pass the function to call in x19.
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// This function is a compiler-generated wrapper which loads arguments out of a struct pointer.
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// See createGoroutineStartWrapper (defined in compiler/goroutine.go) for more information.
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r.x19 = fn
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// Pass the pointer to the arguments struct in x20.
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r.x20 = uintptr(args)
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}
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func (s *state) resume() {
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swapTask(s.sp, &systemStack)
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}
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func (s *state) pause() {
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newStack := systemStack
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systemStack = 0
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swapTask(newStack, &s.sp)
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}
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// SystemStack returns the system stack pointer when called from a task stack.
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// When called from the system stack, it returns 0.
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func SystemStack() uintptr {
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return systemStack
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}
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