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9846c062b3
Only tested in an emulator (mGBA). Almost nothing is supported, but drawing to the screen works.
45 lines
1.0 KiB
Go
45 lines
1.0 KiB
Go
// +build gameboyadvance
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package machine
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import (
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"image/color"
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"runtime/volatile"
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"unsafe"
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)
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// Make it easier to directly write to I/O RAM.
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var ioram = (*[0x400]volatile.Register8)(unsafe.Pointer(uintptr(0x04000000)))
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type PinMode uint8
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// Set has not been implemented.
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func (p Pin) Set(value bool) {
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// do nothing
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}
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var Display = FramebufDisplay{(*[160][240]volatile.Register16)(unsafe.Pointer(uintptr(0x06000000)))}
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type FramebufDisplay struct {
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port *[160][240]volatile.Register16
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}
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func (d FramebufDisplay) Configure() {
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// Write into the I/O registers, setting video display parameters.
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ioram[0].Set(0x03) // Use video mode 3 (in BG2, a 16bpp bitmap in VRAM)
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ioram[1].Set(0x04) // Enable BG2 (BG0 = 1, BG1 = 2, BG2 = 4, ...)
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}
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func (d FramebufDisplay) Size() (x, y int16) {
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return 240, 160
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}
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func (d FramebufDisplay) SetPixel(x, y int16, c color.RGBA) {
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d.port[y][x].Set(uint16(c.R)&0x1f | uint16(c.G)&0x1f<<5 | uint16(c.B)&0x1f<<10)
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}
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func (d FramebufDisplay) Display() error {
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// Nothing to do here.
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return nil
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}
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