Files
tinygo/src/machine/uart.go
T
Ayke van Laethem b8f5627c9f machine: move errors.New calls to globals
Calling errors.New in an error path causes a heap allocation at an
already unfortunate moment. It is more efficient to create these error
values in globals and return these constant globals. If these errors are
not used (because the related code was optimized out), the globals will
also be optimized out.
2020-04-07 13:24:26 +02:00

80 lines
1.8 KiB
Go

// +build avr nrf sam sifive stm32
package machine
import "errors"
var errUARTBufferEmpty = errors.New("UART buffer empty")
type UARTConfig struct {
BaudRate uint32
TX Pin
RX Pin
}
// To implement the UART interface for a board, you must declare a concrete type as follows:
//
// type UART struct {
// Buffer *RingBuffer
// }
//
// You can also add additional members to this struct depending on your implementation,
// but the *RingBuffer is required.
// When you are declaring your UARTs for your board, make sure that you also declare the
// RingBuffer using the NewRingBuffer() function when you declare your UART:
//
// UART{Buffer: NewRingBuffer()}
//
// Read from the RX buffer.
func (uart UART) Read(data []byte) (n int, err error) {
// check if RX buffer is empty
size := uart.Buffered()
if size == 0 {
return 0, nil
}
// Make sure we do not read more from buffer than the data slice can hold.
if len(data) < size {
size = len(data)
}
// only read number of bytes used from buffer
for i := 0; i < size; i++ {
v, _ := uart.ReadByte()
data[i] = v
}
return size, nil
}
// Write data to the UART.
func (uart UART) Write(data []byte) (n int, err error) {
for _, v := range data {
uart.WriteByte(v)
}
return len(data), nil
}
// ReadByte reads a single byte from the RX buffer.
// If there is no data in the buffer, returns an error.
func (uart UART) ReadByte() (byte, error) {
// check if RX buffer is empty
buf, ok := uart.Buffer.Get()
if !ok {
return 0, errUARTBufferEmpty
}
return buf, nil
}
// Buffered returns the number of bytes currently stored in the RX buffer.
func (uart UART) Buffered() int {
return int(uart.Buffer.Used())
}
// Receive handles adding data to the UART's data buffer.
// Usually called by the IRQ handler for a machine.
func (uart UART) Receive(data byte) {
uart.Buffer.Put(data)
}