Files
tinygo/src/internal/task/task_coroutine.go
T

104 lines
2.8 KiB
Go

// +build scheduler.coroutines
package task
import (
"unsafe"
)
// rawState is an underlying coroutine state exposed by llvm.coro.
// This matches *i8 in LLVM.
type rawState uint8
//export llvm.coro.resume
func (s *rawState) resume()
type state struct{ *rawState }
//export llvm.coro.noop
func noopState() *rawState
// Resume the task until it pauses or completes.
func (t *Task) Resume() {
t.state.resume()
}
// setState is used by the compiler to set the state of the function at the beginning of a function call.
// Returns the state of the caller.
func (t *Task) setState(s *rawState) *rawState {
caller := t.state
t.state = state{s}
return caller.rawState
}
// returnTo is used by the compiler to return to the state of the caller.
func (t *Task) returnTo(parent *rawState) {
t.state = state{parent}
t.returnCurrent()
}
// returnCurrent is used by the compiler to return to the state of the caller in a case where the state is not replaced.
func (t *Task) returnCurrent() {
scheduleTask(t)
}
//go:linkname scheduleTask runtime.runqueuePushBack
func scheduleTask(*Task)
// setReturnPtr is used by the compiler to store the return buffer into the task.
// This buffer is where the return value of a function that is about to be called will be stored.
func (t *Task) setReturnPtr(buf unsafe.Pointer) {
t.Ptr = buf
}
// getReturnPtr is used by the compiler to get the return buffer stored into the task.
// This is called at the beginning of an async function, and the return is stored into this buffer immediately before resuming the caller.
func (t *Task) getReturnPtr() unsafe.Pointer {
return t.Ptr
}
// createTask returns a new task struct initialized with a no-op state.
func createTask() *Task {
return &Task{
state: state{noopState()},
}
}
// start invokes a function in a new goroutine. Calls to this are inserted by the compiler.
// The created goroutine starts running immediately.
// This is implemented inside the compiler.
func start(fn uintptr, args unsafe.Pointer)
// Current returns the current active task.
// This is implemented inside the compiler.
func Current() *Task
// Pause suspends the current running task.
// This is implemented inside the compiler.
func Pause()
type taskHolder interface {
setState(*rawState) *rawState
returnTo(*rawState)
returnCurrent()
setReturnPtr(unsafe.Pointer)
getReturnPtr() unsafe.Pointer
}
// If there are no direct references to the task methods, they will not be discovered by the compiler, and this will trigger a compiler error.
// Instantiating this interface forces discovery of these methods.
var _ = taskHolder((*Task)(nil))
func fake() {
// Hack to ensure intrinsics are discovered.
Current()
go func() {}()
Pause()
}
// OnSystemStack returns whether the caller is running on the system stack.
func OnSystemStack() bool {
// This scheduler does not do any stack switching.
return true
}