Files
tinygo/src/runtime/algorithm.go
T
2026-07-06 22:35:41 -03:00

82 lines
2.2 KiB
Go

package runtime
// This file implements various core algorithms used in the runtime package and
// standard library.
import (
"unsafe"
)
// This function is used by hash/maphash.
// This function isn't required anymore since Go 1.22, so should be removed once
// that becomes the minimum requirement.
func fastrand() uint32 {
xorshift32State = xorshift32(xorshift32State)
return xorshift32State
}
// fastrandn is the equivalent of fastrand()%n, but faster. Some packages
// (e.g. wireguard-go's device/timers.go) reach it via
// //go:linkname ... runtime.fastrandn, so it must exist in the runtime.
func fastrandn(n uint32) uint32 {
// See https://lemire.me/blog/2016/06/30/fast-random-shuffling/
return uint32(uint64(fastrand()) * uint64(n) >> 32)
}
func initRand() {
r, _ := hardwareRand()
xorshift64State = uint64(r | 1) // protect against 0
xorshift32State = uint32(xorshift64State)
}
var xorshift32State uint32 = 1
func xorshift32(x uint32) uint32 {
// Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs".
// Improved sequence based on
// http://www.iro.umontreal.ca/~lecuyer/myftp/papers/xorshift.pdf
x ^= x << 7
x ^= x >> 1
x ^= x << 9
return x
}
// This function is used by hash/maphash.
// This function isn't required anymore since Go 1.22, so should be removed once
// that becomes the minimum requirement.
func fastrand64() uint64 {
xorshift64State = xorshiftMult64(xorshift64State)
return xorshift64State
}
var xorshift64State uint64 = 1
// 64-bit xorshift multiply rng from http://vigna.di.unimi.it/ftp/papers/xorshift.pdf
func xorshiftMult64(x uint64) uint64 {
x ^= x >> 12 // a
x ^= x << 25 // b
x ^= x >> 27 // c
return x * 2685821657736338717
}
// This function is used by hash/maphash.
func memhash(p unsafe.Pointer, seed, s uintptr) uintptr {
if unsafe.Sizeof(uintptr(0)) > 4 {
return uintptr(hash64(p, s, seed))
}
return uintptr(hash32(p, s, seed))
}
// Function that's called from various packages starting with Go 1.22.
func rand() uint64 {
// Return a random number from hardware, falling back to software if
// unavailable.
n, ok := hardwareRand()
if !ok {
// Fallback to static random number.
// Not great, but we can't do much better than this.
n = fastrand64()
}
return n
}