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3650c2c739
Bare minimal nintendo switch support using LLD
66 lines
1.2 KiB
Go
66 lines
1.2 KiB
Go
// +build darwin nintendoswitch
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package syscall
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import (
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"unsafe"
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)
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func Close(fd int) (err error) {
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return ENOSYS // TODO
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}
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func Write(fd int, p []byte) (n int, err error) {
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buf, count := splitSlice(p)
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n = libc_write(int32(fd), buf, uint(count))
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if n < 0 {
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err = getErrno()
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}
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return
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}
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func Read(fd int, p []byte) (n int, err error) {
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return 0, ENOSYS // TODO
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}
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func Seek(fd int, offset int64, whence int) (off int64, err error) {
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return 0, ENOSYS // TODO
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}
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func Open(path string, mode int, perm uint32) (fd int, err error) {
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return 0, ENOSYS // TODO
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}
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func Mkdir(path string, mode uint32) (err error) {
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return ENOSYS // TODO
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}
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func Unlink(path string) (err error) {
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return ENOSYS // TODO
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}
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func Kill(pid int, sig Signal) (err error) {
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return ENOSYS // TODO
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}
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func Getpid() (pid int) {
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panic("unimplemented: getpid") // TODO
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}
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func Getenv(key string) (value string, found bool) {
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return "", false // TODO
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}
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func splitSlice(p []byte) (buf *byte, len uintptr) {
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slice := (*struct {
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buf *byte
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len uintptr
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cap uintptr
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})(unsafe.Pointer(&p))
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return slice.buf, slice.len
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}
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// ssize_t write(int fd, const void *buf, size_t count)
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//export write
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func libc_write(fd int32, buf *byte, count uint) int
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