Files
tinygo/src/runtime/gc_boehm.go
T
Damian Gryski 8c5886060f internal/gclayout: make gclayout values constants
The previous versions calculated at init() prevented `interp` from running
in many cases, increasing compile times due to the increased need to revert
the partially interpreted results and also increasing binary runtime because
fewer optimizations had happened during interp.
2025-07-22 18:57:55 +02:00

213 lines
5.8 KiB
Go

//go:build gc.boehm
// This is the Boehm-Demers-Weiser conservative garbage collector, integrated
// into TinyGo.
//
// Note that we use a special way of dealing with threads:
// * All calls to the bdwgc library are serialized using locks.
// * When the bdwgc library wants to push GC roots, all other threads that are
// running are stopped.
// * After returning from a bdwgc library call, the caller checks whether
// other threads were stopped (meaning a GC cycle happened) and resumes the
// world.
// This is not exactly the most efficient way to do this. We can likely speed
// things up by using bdwgc-native wrappers for starting/stopping threads (and
// also to resume the world while sweeping). Also, thread local allocation might
// help. But we don't do any of these right now, it is left as a possible future
// improvement.
package runtime
import (
"internal/gclayout"
"internal/task"
"unsafe"
)
const needsStaticHeap = false
// zeroSizedAlloc is just a sentinel that gets returned when allocating 0 bytes.
var zeroSizedAlloc uint8
var gcLock task.PMutex
// Normally false, set to true during a GC scan when all other threads get
// paused.
var needsResumeWorld bool
func initHeap() {
libgc_init()
// Call GC_set_push_other_roots(gcCallback) in C because of function
// signature differences that do matter in WebAssembly.
gcInit()
}
//export tinygo_runtime_bdwgc_init
func gcInit()
//export tinygo_runtime_bdwgc_callback
func gcCallback() {
// Mark globals and all stacks, and stop the world if we're using threading.
gcMarkReachable()
// If we use a scheduler with parallelism (the threads scheduler for
// example), we need to call gcResumeWorld() after scanning has finished.
if hasParallelism {
if needsResumeWorld {
// Should never happen, check for it anyway.
runtimePanic("gc: world already stopped")
}
// Note that we need to resume the world after finishing the GC call.
needsResumeWorld = true
}
}
func markRoots(start, end uintptr) {
libgc_push_all(start, end)
}
func markCurrentGoroutineStack(sp uintptr) {
// Only mark the area of the stack that is currently in use.
// (This doesn't work for other goroutines, but at least it doesn't keep
// more pointers alive than needed on the current stack).
base := libgc_base(sp)
if base == 0 { // && asserts
runtimePanic("goroutine stack not in a heap allocation?")
}
stackBottom := base + libgc_size(base)
libgc_push_all_stack(sp, stackBottom)
}
//go:noinline
func alloc(size uintptr, layout unsafe.Pointer) unsafe.Pointer {
if size == 0 {
return unsafe.Pointer(&zeroSizedAlloc)
}
gcLock.Lock()
needsResumeWorld = false
var ptr unsafe.Pointer
if layout == gclayout.NoPtrs.AsPtr() {
// This object is entirely pointer free, for example make([]int, ...).
// Make sure the GC knows this so it doesn't scan the object
// unnecessarily to improve performance.
ptr = libgc_malloc_atomic(size)
// Memory returned from libgc_malloc_atomic has not been zeroed so we
// have to do that manually.
memzero(ptr, size)
} else {
// TODO: bdwgc supports typed allocations, which could be useful to
// implement a mostly-precise GC.
ptr = libgc_malloc(size)
// Memory returned from libgc_malloc has already been zeroed, so nothing
// to do here.
}
if needsResumeWorld {
gcResumeWorld()
}
gcLock.Unlock()
if ptr == nil {
runtimePanic("gc: out of memory")
}
return ptr
}
func free(ptr unsafe.Pointer) {
libgc_free(ptr)
}
func GC() {
gcLock.Lock()
needsResumeWorld = false
libgc_gcollect()
if needsResumeWorld {
gcResumeWorld()
}
gcLock.Unlock()
}
// This should be stack-allocated, but we don't currently have a good way of
// ensuring that happens.
var gcMemStats libgc_prof_stats
func ReadMemStats(m *MemStats) {
gcLock.Lock()
libgc_get_prof_stats(&gcMemStats, unsafe.Sizeof(gcMemStats))
// Fill in MemStats as well as we can, given the information that bdwgc
// provides to us.
m.HeapIdle = uint64(gcMemStats.free_bytes_full - gcMemStats.unmapped_bytes)
m.HeapInuse = uint64(gcMemStats.heapsize_full - gcMemStats.unmapped_bytes)
m.HeapReleased = uint64(gcMemStats.unmapped_bytes)
m.HeapSys = uint64(m.HeapInuse + m.HeapIdle)
m.GCSys = 0 // not provided by bdwgc
m.TotalAlloc = uint64(gcMemStats.allocd_bytes_before_gc + gcMemStats.bytes_allocd_since_gc)
m.Mallocs = 0 // not provided by bdwgc
m.Frees = 0 // not provided by bdwgc
m.Sys = uint64(gcMemStats.obtained_from_os_bytes)
gcLock.Unlock()
}
func setHeapEnd(newHeapEnd uintptr) {
runtimePanic("gc: did not expect setHeapEnd call")
}
func SetFinalizer(obj interface{}, finalizer interface{}) {
// Unimplemented.
// The GC *does* support finalization, so this could be added relatively
// easily I think.
}
//export GC_init
func libgc_init()
//export GC_malloc
func libgc_malloc(uintptr) unsafe.Pointer
//export GC_malloc_atomic
func libgc_malloc_atomic(uintptr) unsafe.Pointer
//export GC_free
func libgc_free(unsafe.Pointer)
//export GC_base
func libgc_base(ptr uintptr) uintptr
//export GC_size
func libgc_size(ptr uintptr) uintptr
//export GC_push_all
func libgc_push_all(bottom, top uintptr)
//export GC_push_all_stack
func libgc_push_all_stack(bottom, top uintptr)
//export GC_gcollect
func libgc_gcollect()
//export GC_get_prof_stats
func libgc_get_prof_stats(*libgc_prof_stats, uintptr) uintptr
//export GC_set_push_other_roots
func libgc_set_push_other_roots(unsafe.Pointer)
type libgc_prof_stats struct {
heapsize_full uintptr
free_bytes_full uintptr
unmapped_bytes uintptr
bytes_allocd_since_gc uintptr
allocd_bytes_before_gc uintptr
non_gc_bytes uintptr
gc_no uintptr
markers_m1 uintptr
bytes_reclaimed_since_gc uintptr
reclaimed_bytes_before_gc uintptr
expl_freed_bytes_since_gc uintptr
obtained_from_os_bytes uintptr
}