Files
tinygo/builder/builtins.go
T
Ayke van Laethem 2d6d9eb76d ci: don't include prebuilt libraries in the release
These libraries will be automatically built when needed and cached.

The main reason these were needed is for play.tinygo.org, but I've now
prebuilt them there directly (so they don't need to be built for every
tarball).
2024-08-06 13:27:23 +02:00

202 lines
4.0 KiB
Go

package builder
import (
"os"
"path/filepath"
"strings"
"github.com/tinygo-org/tinygo/goenv"
)
// These are the GENERIC_SOURCES according to CMakeList.txt except for
// divmodsi4.c and udivmodsi4.c.
var genericBuiltins = []string{
"absvdi2.c",
"absvsi2.c",
"absvti2.c",
"adddf3.c",
"addsf3.c",
"addvdi3.c",
"addvsi3.c",
"addvti3.c",
"apple_versioning.c",
"ashldi3.c",
"ashlti3.c",
"ashrdi3.c",
"ashrti3.c",
"bswapdi2.c",
"bswapsi2.c",
"clzdi2.c",
"clzsi2.c",
"clzti2.c",
"cmpdi2.c",
"cmpti2.c",
"comparedf2.c",
"comparesf2.c",
"ctzdi2.c",
"ctzsi2.c",
"ctzti2.c",
"divdc3.c",
"divdf3.c",
"divdi3.c",
"divmoddi4.c",
//"divmodsi4.c",
"divmodti4.c",
"divsc3.c",
"divsf3.c",
"divsi3.c",
"divti3.c",
"extendsfdf2.c",
"extendhfsf2.c",
"ffsdi2.c",
"ffssi2.c",
"ffsti2.c",
"fixdfdi.c",
"fixdfsi.c",
"fixdfti.c",
"fixsfdi.c",
"fixsfsi.c",
"fixsfti.c",
"fixunsdfdi.c",
"fixunsdfsi.c",
"fixunsdfti.c",
"fixunssfdi.c",
"fixunssfsi.c",
"fixunssfti.c",
"floatdidf.c",
"floatdisf.c",
"floatsidf.c",
"floatsisf.c",
"floattidf.c",
"floattisf.c",
"floatundidf.c",
"floatundisf.c",
"floatunsidf.c",
"floatunsisf.c",
"floatuntidf.c",
"floatuntisf.c",
"fp_mode.c",
//"int_util.c",
"lshrdi3.c",
"lshrti3.c",
"moddi3.c",
"modsi3.c",
"modti3.c",
"muldc3.c",
"muldf3.c",
"muldi3.c",
"mulodi4.c",
"mulosi4.c",
"muloti4.c",
"mulsc3.c",
"mulsf3.c",
"multi3.c",
"mulvdi3.c",
"mulvsi3.c",
"mulvti3.c",
"negdf2.c",
"negdi2.c",
"negsf2.c",
"negti2.c",
"negvdi2.c",
"negvsi2.c",
"negvti2.c",
"os_version_check.c",
"paritydi2.c",
"paritysi2.c",
"parityti2.c",
"popcountdi2.c",
"popcountsi2.c",
"popcountti2.c",
"powidf2.c",
"powisf2.c",
"subdf3.c",
"subsf3.c",
"subvdi3.c",
"subvsi3.c",
"subvti3.c",
"trampoline_setup.c",
"truncdfhf2.c",
"truncdfsf2.c",
"truncsfhf2.c",
"ucmpdi2.c",
"ucmpti2.c",
"udivdi3.c",
"udivmoddi4.c",
//"udivmodsi4.c",
"udivmodti4.c",
"udivsi3.c",
"udivti3.c",
"umoddi3.c",
"umodsi3.c",
"umodti3.c",
}
var aeabiBuiltins = []string{
"arm/aeabi_cdcmp.S",
"arm/aeabi_cdcmpeq_check_nan.c",
"arm/aeabi_cfcmp.S",
"arm/aeabi_cfcmpeq_check_nan.c",
"arm/aeabi_dcmp.S",
"arm/aeabi_div0.c",
"arm/aeabi_drsub.c",
"arm/aeabi_fcmp.S",
"arm/aeabi_frsub.c",
"arm/aeabi_idivmod.S",
"arm/aeabi_ldivmod.S",
"arm/aeabi_memcmp.S",
"arm/aeabi_memcpy.S",
"arm/aeabi_memmove.S",
"arm/aeabi_memset.S",
"arm/aeabi_uidivmod.S",
"arm/aeabi_uldivmod.S",
// These two are not technically EABI builtins but are used by them and only
// seem to be used on ARM. LLVM seems to use __divsi3 and __modsi3 on most
// other architectures.
// Most importantly, they have a different calling convention on AVR so
// should not be used on AVR.
"divmodsi4.c",
"udivmodsi4.c",
}
var avrBuiltins = []string{
"avr/divmodhi4.S",
"avr/divmodqi4.S",
"avr/mulhi3.S",
"avr/mulqi3.S",
"avr/udivmodhi4.S",
"avr/udivmodqi4.S",
}
// libCompilerRT is a library with symbols required by programs compiled with
// LLVM. These symbols are for operations that cannot be emitted with a single
// instruction or a short sequence of instructions for that target.
//
// For more information, see: https://compiler-rt.llvm.org/
var libCompilerRT = Library{
name: "compiler-rt",
cflags: func(target, headerPath string) []string {
return []string{"-Werror", "-Wall", "-std=c11", "-nostdlibinc"}
},
sourceDir: func() string {
llvmDir := filepath.Join(goenv.Get("TINYGOROOT"), "llvm-project/compiler-rt/lib/builtins")
if _, err := os.Stat(llvmDir); err == nil {
// Release build.
return llvmDir
}
// Development build.
return filepath.Join(goenv.Get("TINYGOROOT"), "lib/compiler-rt-builtins")
},
librarySources: func(target string) ([]string, error) {
builtins := append([]string{}, genericBuiltins...) // copy genericBuiltins
if strings.HasPrefix(target, "arm") || strings.HasPrefix(target, "thumb") {
builtins = append(builtins, aeabiBuiltins...)
}
if strings.HasPrefix(target, "avr") {
builtins = append(builtins, avrBuiltins...)
}
return builtins, nil
},
}