Files
tinygo/src/runtime/scheduler_cooperative.go
T
Matthew Hiles f6e502e121 UEFI: add support for tasks scheduler and make it default (#5553)
* add support for UEFI time and UEFI events; fix STOP \n -> \r\n conversion

* make it so both scheduler=none and scheduler=tasks works

* address pr comments
  - Renamed/shared the amd64 Win64 ABI task stack Go file for both Windows and UEFI.
  - Deleted the duplicate UEFI task stack Go file and old Windows-suffixed Go file.
  - Added task_stack_amd64_windows.S unconditionally to targets/uefi-amd64.json.
  - Removed the UEFI ExtraFiles() special case from compileopts/config.go.
  - Added a scheduler.none tinygo_task_exit stub.
  - Removed the custom UEFI sleep override so normal scheduler sleep queue is used.

* revert back to simpler return value for ExtraFiles()

* create uefi specific tasks_none file

* remove unused sleepSchedulerCustom stuff

* add back the uefi tag

* lib: restore macos-minimal-sdk pointer
2026-08-28 19:48:48 +02:00

332 lines
8.9 KiB
Go

//go:build scheduler.tasks || scheduler.asyncify
package runtime
// This file implements the TinyGo scheduler. This scheduler is a very simple
// cooperative round robin scheduler, with a runqueue that contains a linked
// list of goroutines (tasks) that should be run next, in order of when they
// were added to the queue (first-in, first-out). It also contains a sleep queue
// with sleeping goroutines in order of when they should be re-activated.
//
// The scheduler is used both for the asyncify based scheduler and for the task
// based scheduler. In both cases, the 'internal/task.Task' type is used to represent one
// goroutine.
import (
"internal/task"
"runtime/interrupt"
)
// On JavaScript, we can't do a blocking sleep. Instead we have to return and
// queue a new scheduler invocation using setTimeout.
const asyncScheduler = GOOS == "js"
const hasScheduler = true
// Concurrency is not parallelism. While the cooperative scheduler has
// concurrency, it does not have parallelism.
const hasParallelism = false
// Set to true after main.main returns.
var mainExited bool
// Set to true when the scheduler should exit after the next switch to the
// scheduler. This is a special case for //go:wasmexport.
var schedulerExit bool
// Queues used by the scheduler.
var (
runqueue task.Queue
sleepQueue *task.Task
sleepQueueBaseTime timeUnit
deadlockedTasks task.Queue
)
// finalizerIdleGC runs pressure GC at safe points and enables asyncify stack cleanup.
// The first finalizer installs it so unused code can be removed.
var finalizerIdleGC func() bool
// deadlock is called when a goroutine cannot proceed any more, but is in theory
// not exited (so deferred calls won't run). This can happen for example in code
// like this, that blocks forever:
//
// select{}
//
//go:noinline
func deadlock() {
// Keep permanently blocked tasks reachable so their suspended stacks remain
// GC roots, but never put them back on the runnable queue.
deadlockedTasks.Push(task.Current())
task.Pause()
runtimeFatal("unreachable")
}
// exitGoroutine ends an asyncify task that returned from its function.
// Unlike deadlock, this task will not resume.
func exitGoroutine() {
if finalizerIdleGC != nil {
task.MarkFinishing()
}
task.Pause()
runtimeFatal("unreachable")
}
// wasmExportExit stops the scheduler after a //go:wasmexport function returns.
// It is not used when the scheduler is disabled.
func wasmExportExit() {
schedulerExit = true
if finalizerIdleGC != nil {
task.MarkFinishing()
}
task.Pause()
// TODO: we could cache the allocated stack so we don't have to keep
// allocating a new stack on every //go:wasmexport call.
}
func goexit() {
if finalizerIdleGC != nil {
task.MarkFinishing()
}
task.Exit()
}
// Add this task to the end of the run queue.
func scheduleTask(t *task.Task) {
runqueue.Push(t)
}
func Gosched() {
runqueue.Push(task.Current())
task.Pause()
}
// NumCPU returns the number of logical CPUs usable by the current process.
func NumCPU() int {
return 1
}
// Add this task to the sleep queue, assuming its state is set to sleeping.
func addSleepTask(t *task.Task, duration timeUnit) {
if schedulerDebug {
println(" set sleep:", t, duration)
if t.Next != nil {
runtimeFatal("runtime: addSleepTask: expected next task to be nil")
}
}
now := ticks()
if sleepQueue == nil {
scheduleLog(" -> sleep new queue")
// set new base time
sleepQueueBaseTime = now
}
t.Data = uint64(duration + (now - sleepQueueBaseTime))
// Add to sleep queue.
q := &sleepQueue
for ; *q != nil; q = &(*q).Next {
if t.Data < (*q).Data {
// this will finish earlier than the next - insert here
break
} else {
// this will finish later - adjust delay
t.Data -= (*q).Data
}
}
if *q != nil {
// cut delay time between this sleep task and the next
(*q).Data -= t.Data
}
t.Next = *q
*q = t
}
// addTimer adds the given timer node to the timer queue. It must not be in the
// queue already.
// This function is very similar to addSleepTask but for timerQueue instead of
// sleepQueue.
func addTimer(tim *timerNode) {
mask := interrupt.Disable()
timerQueueAdd(tim)
interrupt.Restore(mask)
}
// reAddTimer advances and re-adds a periodic timer (a ticker) after its
// callback has run. The cooperative scheduler runs timer callbacks to
// completion inside the scheduler loop, so a timer can't be stopped or reset
// while its callback is running and the timer can always be re-added directly.
func reAddTimer(tn *timerNode) {
tn.timer.when += tn.timer.period
addTimer(tn)
}
// removeTimer is the implementation of time.stopTimer. It removes a timer from
// the timer queue, returning it if the timer is present in the timer queue.
func removeTimer(tim *timer) *timerNode {
mask := interrupt.Disable()
n := timerQueueRemove(tim)
interrupt.Restore(mask)
return n
}
func schedulerRunQueue() *task.Queue {
return &runqueue
}
// Run the scheduler until all tasks have finished.
// There are a few special cases:
// - When returnAtDeadlock is true, it also returns when there are no more
// runnable goroutines.
// - When using the asyncify scheduler, it returns when it has to wait
// (JavaScript uses setTimeout so the scheduler must return to the JS
// environment).
func scheduler(returnAtDeadlock bool) {
// Main scheduler loop.
var now timeUnit
for !mainExited {
scheduleLog("")
scheduleLog(" schedule")
if sleepQueue != nil || timerQueue != nil {
now = ticks()
}
// Add tasks that are done sleeping to the end of the runqueue so they
// will be executed soon.
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
t := sleepQueue
scheduleLogTask(" awake:", t)
sleepQueueBaseTime += timeUnit(t.Data)
sleepQueue = t.Next
t.Next = nil
runqueue.Push(t)
}
// Check for expired timers to trigger.
if timerQueue != nil && now >= timerQueue.whenTicks() {
scheduleLog("--- timer awoke")
delay := ticksToNanoseconds(now - timerQueue.whenTicks())
// Pop timer from queue.
tn := timerQueue
timerQueue = tn.next
tn.next = nil
// Run the callback stored in this timer node.
tn.callback(tn, delay)
}
t := runqueue.Pop()
if t == nil {
// Run the pressure GC only when the scheduler is idle at the top level.
// This batches completed work and avoids collections during allocation.
if task.Current() == nil && finalizerIdleGC != nil && finalizerIdleGC() {
continue
}
if sleepQueue == nil && timerQueue == nil {
if returnAtDeadlock {
return
}
if asyncScheduler {
// JavaScript is treated specially, see below.
return
}
waitForEvents()
continue
}
var timeLeft timeUnit
if sleepQueue != nil {
timeLeft = timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
}
if timerQueue != nil {
timeLeftForTimer := timerQueue.whenTicks() - now
if sleepQueue == nil || timeLeftForTimer < timeLeft {
timeLeft = timeLeftForTimer
}
}
if schedulerDebug {
println(" sleeping...", sleepQueue, uint(timeLeft))
for t := sleepQueue; t != nil; t = t.Next {
println(" task sleeping:", t, timeUnit(t.Data))
}
for tim := timerQueue; tim != nil; tim = tim.next {
println("--- timer waiting:", tim, tim.whenTicks())
}
}
if timeLeft > 0 {
sleepTicks(timeLeft)
if asyncScheduler {
// The sleepTicks function above only sets a timeout at
// which point the scheduler will be called again. It does
// not really sleep. So instead of sleeping, we return and
// expect to be called again.
break
}
}
continue
}
// Run the given task.
scheduleLogTask(" run:", t)
t.Resume()
// The last call to Resume() was a signal to stop the scheduler since a
// //go:wasmexport function returned.
if GOARCH == "wasm" && schedulerExit {
schedulerExit = false // reset the signal
if task.Current() == nil {
if finalizerIdleGC != nil {
finalizerIdleGC()
}
// Return from an export at the top level before unrelated goroutines run.
// A nested export returns to its active outer scheduler.
if asyncScheduler && (!runqueue.Empty() || sleepQueue != nil || timerQueue != nil) {
sleepTicks(0)
}
}
return
}
}
}
// Pause the current task for a given time.
//
//go:linkname sleep time.Sleep
func sleep(duration int64) {
if duration <= 0 {
return
}
addSleepTask(task.Current(), nanosecondsToTicks(duration))
task.Pause()
}
// run is called by the program entry point to execute the go program.
// With a scheduler, init and the main function are invoked in a goroutine before starting the scheduler.
func run() {
initRand()
initHeap()
go func() {
initAll()
callMain()
mainExited = true
}()
scheduler(false)
}
func lockAtomics() interrupt.State {
return interrupt.Disable()
}
func unlockAtomics(mask interrupt.State) {
interrupt.Restore(mask)
}
func printlock() {
// nothing to do
}
func printunlock() {
// nothing to do
}