mirror of
https://github.com/tinygo-org/tinygo.git
synced 2026-08-05 19:43:44 +00:00
60f8a62978
This commit adds support for a scheduler that runs a scheduler on all available cores. It is meant to be used on baremetal systems with a fixed number of cores, such as the RP2040. The initial implementation adds support for multicore scheduling to the riscv-qemu target as a convenient testing target. This means that this new multicore scheduler is tested in CI, including a bunch of standard library tests (`make tinygo-test-baremetal`). This should ensure the new scheduler is reasonably well tested before trying to use it on harder-to-debug targets like the RP2040.
271 lines
6.8 KiB
Go
271 lines
6.8 KiB
Go
//go:build scheduler.tasks || scheduler.asyncify
|
|
|
|
package runtime
|
|
|
|
// This file implements the TinyGo scheduler. This scheduler is a very simple
|
|
// cooperative round robin scheduler, with a runqueue that contains a linked
|
|
// list of goroutines (tasks) that should be run next, in order of when they
|
|
// were added to the queue (first-in, first-out). It also contains a sleep queue
|
|
// with sleeping goroutines in order of when they should be re-activated.
|
|
//
|
|
// The scheduler is used both for the asyncify based scheduler and for the task
|
|
// based scheduler. In both cases, the 'internal/task.Task' type is used to represent one
|
|
// goroutine.
|
|
|
|
import (
|
|
"internal/task"
|
|
"runtime/interrupt"
|
|
)
|
|
|
|
// On JavaScript, we can't do a blocking sleep. Instead we have to return and
|
|
// queue a new scheduler invocation using setTimeout.
|
|
const asyncScheduler = GOOS == "js"
|
|
|
|
const hasScheduler = true
|
|
|
|
// Concurrency is not parallelism. While the cooperative scheduler has
|
|
// concurrency, it does not have parallelism.
|
|
const hasParallelism = false
|
|
|
|
// Set to true after main.main returns.
|
|
var mainExited bool
|
|
|
|
// Set to true when the scheduler should exit after the next switch to the
|
|
// scheduler. This is a special case for //go:wasmexport.
|
|
var schedulerExit bool
|
|
|
|
// Queues used by the scheduler.
|
|
var (
|
|
runqueue task.Queue
|
|
sleepQueue *task.Task
|
|
sleepQueueBaseTime timeUnit
|
|
)
|
|
|
|
// deadlock is called when a goroutine cannot proceed any more, but is in theory
|
|
// not exited (so deferred calls won't run). This can happen for example in code
|
|
// like this, that blocks forever:
|
|
//
|
|
// select{}
|
|
//
|
|
//go:noinline
|
|
func deadlock() {
|
|
// call yield without requesting a wakeup
|
|
task.Pause()
|
|
panic("unreachable")
|
|
}
|
|
|
|
// Add this task to the end of the run queue.
|
|
func scheduleTask(t *task.Task) {
|
|
runqueue.Push(t)
|
|
}
|
|
|
|
func Gosched() {
|
|
runqueue.Push(task.Current())
|
|
task.Pause()
|
|
}
|
|
|
|
// NumCPU returns the number of logical CPUs usable by the current process.
|
|
func NumCPU() int {
|
|
return 1
|
|
}
|
|
|
|
// Add this task to the sleep queue, assuming its state is set to sleeping.
|
|
func addSleepTask(t *task.Task, duration timeUnit) {
|
|
if schedulerDebug {
|
|
println(" set sleep:", t, duration)
|
|
if t.Next != nil {
|
|
panic("runtime: addSleepTask: expected next task to be nil")
|
|
}
|
|
}
|
|
t.Data = uint64(duration)
|
|
now := ticks()
|
|
if sleepQueue == nil {
|
|
scheduleLog(" -> sleep new queue")
|
|
|
|
// set new base time
|
|
sleepQueueBaseTime = now
|
|
}
|
|
|
|
// Add to sleep queue.
|
|
q := &sleepQueue
|
|
for ; *q != nil; q = &(*q).Next {
|
|
if t.Data < (*q).Data {
|
|
// this will finish earlier than the next - insert here
|
|
break
|
|
} else {
|
|
// this will finish later - adjust delay
|
|
t.Data -= (*q).Data
|
|
}
|
|
}
|
|
if *q != nil {
|
|
// cut delay time between this sleep task and the next
|
|
(*q).Data -= t.Data
|
|
}
|
|
t.Next = *q
|
|
*q = t
|
|
}
|
|
|
|
// addTimer adds the given timer node to the timer queue. It must not be in the
|
|
// queue already.
|
|
// This function is very similar to addSleepTask but for timerQueue instead of
|
|
// sleepQueue.
|
|
func addTimer(tim *timerNode) {
|
|
mask := interrupt.Disable()
|
|
timerQueueAdd(tim)
|
|
interrupt.Restore(mask)
|
|
}
|
|
|
|
// removeTimer is the implementation of time.stopTimer. It removes a timer from
|
|
// the timer queue, returning it if the timer is present in the timer queue.
|
|
func removeTimer(tim *timer) *timerNode {
|
|
mask := interrupt.Disable()
|
|
n := timerQueueRemove(tim)
|
|
interrupt.Restore(mask)
|
|
return n
|
|
}
|
|
|
|
func schedulerRunQueue() *task.Queue {
|
|
return &runqueue
|
|
}
|
|
|
|
// Run the scheduler until all tasks have finished.
|
|
// There are a few special cases:
|
|
// - When returnAtDeadlock is true, it also returns when there are no more
|
|
// runnable goroutines.
|
|
// - When using the asyncify scheduler, it returns when it has to wait
|
|
// (JavaScript uses setTimeout so the scheduler must return to the JS
|
|
// environment).
|
|
func scheduler(returnAtDeadlock bool) {
|
|
// Main scheduler loop.
|
|
var now timeUnit
|
|
for !mainExited {
|
|
scheduleLog("")
|
|
scheduleLog(" schedule")
|
|
if sleepQueue != nil || timerQueue != nil {
|
|
now = ticks()
|
|
}
|
|
|
|
// Add tasks that are done sleeping to the end of the runqueue so they
|
|
// will be executed soon.
|
|
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
|
|
t := sleepQueue
|
|
scheduleLogTask(" awake:", t)
|
|
sleepQueueBaseTime += timeUnit(t.Data)
|
|
sleepQueue = t.Next
|
|
t.Next = nil
|
|
runqueue.Push(t)
|
|
}
|
|
|
|
// Check for expired timers to trigger.
|
|
if timerQueue != nil && now >= timerQueue.whenTicks() {
|
|
scheduleLog("--- timer awoke")
|
|
delay := ticksToNanoseconds(now - timerQueue.whenTicks())
|
|
// Pop timer from queue.
|
|
tn := timerQueue
|
|
timerQueue = tn.next
|
|
tn.next = nil
|
|
// Run the callback stored in this timer node.
|
|
tn.callback(tn, delay)
|
|
}
|
|
|
|
t := runqueue.Pop()
|
|
if t == nil {
|
|
if sleepQueue == nil && timerQueue == nil {
|
|
if returnAtDeadlock {
|
|
return
|
|
}
|
|
if asyncScheduler {
|
|
// JavaScript is treated specially, see below.
|
|
return
|
|
}
|
|
waitForEvents()
|
|
continue
|
|
}
|
|
|
|
var timeLeft timeUnit
|
|
if sleepQueue != nil {
|
|
timeLeft = timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
|
|
}
|
|
if timerQueue != nil {
|
|
timeLeftForTimer := timerQueue.whenTicks() - now
|
|
if sleepQueue == nil || timeLeftForTimer < timeLeft {
|
|
timeLeft = timeLeftForTimer
|
|
}
|
|
}
|
|
|
|
if schedulerDebug {
|
|
println(" sleeping...", sleepQueue, uint(timeLeft))
|
|
for t := sleepQueue; t != nil; t = t.Next {
|
|
println(" task sleeping:", t, timeUnit(t.Data))
|
|
}
|
|
for tim := timerQueue; tim != nil; tim = tim.next {
|
|
println("--- timer waiting:", tim, tim.whenTicks())
|
|
}
|
|
}
|
|
if timeLeft > 0 {
|
|
sleepTicks(timeLeft)
|
|
if asyncScheduler {
|
|
// The sleepTicks function above only sets a timeout at
|
|
// which point the scheduler will be called again. It does
|
|
// not really sleep. So instead of sleeping, we return and
|
|
// expect to be called again.
|
|
break
|
|
}
|
|
}
|
|
continue
|
|
}
|
|
|
|
// Run the given task.
|
|
scheduleLogTask(" run:", t)
|
|
t.Resume()
|
|
|
|
// The last call to Resume() was a signal to stop the scheduler since a
|
|
// //go:wasmexport function returned.
|
|
if GOARCH == "wasm" && schedulerExit {
|
|
schedulerExit = false // reset the signal
|
|
return
|
|
}
|
|
}
|
|
}
|
|
|
|
// Pause the current task for a given time.
|
|
//
|
|
//go:linkname sleep time.Sleep
|
|
func sleep(duration int64) {
|
|
if duration <= 0 {
|
|
return
|
|
}
|
|
|
|
addSleepTask(task.Current(), nanosecondsToTicks(duration))
|
|
task.Pause()
|
|
}
|
|
|
|
// run is called by the program entry point to execute the go program.
|
|
// With a scheduler, init and the main function are invoked in a goroutine before starting the scheduler.
|
|
func run() {
|
|
initHeap()
|
|
initRand()
|
|
go func() {
|
|
initAll()
|
|
callMain()
|
|
mainExited = true
|
|
}()
|
|
scheduler(false)
|
|
}
|
|
|
|
func lockAtomics() interrupt.State {
|
|
return interrupt.Disable()
|
|
}
|
|
|
|
func unlockAtomics(mask interrupt.State) {
|
|
interrupt.Restore(mask)
|
|
}
|
|
|
|
func printlock() {
|
|
// nothing to do
|
|
}
|
|
|
|
func printunlock() {
|
|
// nothing to do
|
|
}
|