34 Commits

Author SHA1 Message Date
Jaden Weiss abca3132a9 fix bugs found by LLVM assertions 2019-09-16 18:31:33 +02:00
Ayke van Laethem 10ed3decb0 compiler: rename getZeroValue to llvm.ConstNull
It does the same thing but should be more complete, and it probably is
faster as well (just one CGo call instead of several).
2019-09-15 19:09:10 +02:00
Ayke van Laethem c19c738f52 reflect: implement support for array types 2019-08-19 11:08:26 +02:00
Ayke van Laethem ea8e4079bc reflect: add support for linked lists
Linked lists are usually implemented as follows:

    type linkedList struct {
        next *linkedList
        data int // whatever
    }

This caused a stack overflow while writing out the reflect run-time type
information. This has now been fixed by splitting the allocation of a
named type number from setting the underlying type in the sidetable.
2019-08-11 15:00:43 +02:00
Ayke van Laethem b7cb10519c compiler: fix some invalid IR
Compiling LLVM with assertions enabled revealed some bugs in TinyGo that
weren't caught by normal verifying of the LLVM module.
2019-08-09 21:27:23 +02:00
Ayke van Laethem e2c8654237 reflect: add support for struct types 2019-08-08 15:23:47 +02:00
Ayke van Laethem f43d01bdc7 compiler: make struct types more unique
There are a lot more fields that are important when comparing structs
with each other. Take them into account when building the unique ID per
struct type.

Example code that differs between the compilers:
https://play.golang.org/p/nDX4tSHOf_T
2019-08-08 15:23:47 +02:00
Ayke van Laethem 33dc4b5121 compiler: fix crash with linked lists in interfaces
This commit fixes the following issue:
https://github.com/tinygo-org/tinygo/issues/309
Also, it prepares for some other reflect-related changes that should
make it easier to add support for named types (etc.) in the future.
2019-08-05 14:44:30 +02:00
Ayke van Laethem 6b5b4a681d compiler: refactor named types to create them lazily
This commit refactors named types to be created lazily. Instead of
defining all types in advance, do it only when necessary.
2019-06-08 22:17:09 +02:00
Ayke van Laethem c981f14e61 compiler: simplify some interface code
No error is produced, so no error needs to be returned. It was missed in
https://github.com/tinygo-org/tinygo/pull/294.

Also, it fixes this smelly code:

    if err != nil {
        return <something>, nil
    }

There could never be an error, so the code was already dead.
2019-05-14 09:59:00 +02:00
Ayke van Laethem 387e1340bf compiler: refactor packing of word-sized values in integers
There are two places that try to store values directly in pointers, if
possible: closures and interfaces. Use the same functions for both.
2019-05-01 12:12:30 +02:00
Ayke van Laethem 45cacda7b3 compiler: refactor parseExpr
This commit adds getValue which gets a const, global, or result of a
local SSA expression and replaces (almost) all uses of parseExpr with
getValue. The only remaining use is in parseInstr, which makes sure an
instruction is only evaluated once.
2019-04-26 08:52:10 +02:00
Ayke van Laethem c25fe609a9 compiler: do not return an error from getLLVMType
This commit replaces "unknown type" errors in getLLVMType with panics.

The main reason this is done is that it simplifies the code *a lot*.
Many `if err != nil` lines were there just because of type information.
Additionally, simply panicking is probably a better approach as the only
way this error can be produced is either with big new language features
or a serious compiler bug. Panicking is probably a better way to handle
this error anyway.
2019-04-26 08:52:10 +02:00
Ayke van Laethem 6d23809218 compiler: simplify code around getZeroValue
The LLVM library we use does not (yet) provide a llvm.Zero (like it
provides a llvm.Undef) so we have implemented our own. However, in
theory it might return an error in some cases.

No real-world errors have been seen in a while and errors would likely
indicate a serious compiler bug anyway (not an external error), so make
it panic instead of returning an error.
2019-04-26 08:52:10 +02:00
Ayke van Laethem 2a0a7722f9 compiler: lower func values to switch + direct call
This has several advantages, among them:
  - Many passes (heap-to-stack, dead arg elimination, inlining) do not
    work with function pointer calls. Making them normal function calls
    improves their effectiveness.
  - Goroutine lowering to LLVM coroutines does not currently support
    function pointers. By eliminating function pointers, coroutine
    lowering gets support for them for free.
    This is especially useful for WebAssembly.
Because of the second point, this work is currently only enabled for the
WebAssembly target.
2019-04-17 23:12:59 +02:00
Ayke van Laethem d2b3a5486c cgo: implement C unions
Unions are somewhat hard to implement in Go because they are not a
native type. But it is actually possible with some compiler magic.

This commit inserts a special "C union" field at the start of a struct
to indicate that it is a union. As such a field cannot be written
directly in Go, this is a useful to distinguish structs and unions.
2019-04-17 11:56:40 +02:00
Ayke van Laethem 7de3d4be2b all: support interface asserts in interp
This adds support for the math/rand package.
2019-04-13 20:55:56 +02:00
Ayke van Laethem c7b91da8c4 compiler: support function pointers outside of addrspace 0
In LLVM 8, the AVR backend has moved all function pointers to address
space 1 by default. Much of the code still assumes function pointers
live in address space 0, leading to assertion failures.

This commit fixes this problem by autodetecting function pointers and
avoiding them in interface pseudo-calls.
2019-03-05 19:54:55 +01:00
Ayke van Laethem 92d9b780b5 all: remove init interpretation during IR construction
The interp package does a much better job at interpretation, and is
implemented as a pass on the IR which makes it much easier to compose.
Also, the implementation works much better as it is based on LLVM IR
instead of Go SSA.
2019-02-19 09:08:13 +01:00
Ayke van Laethem fab38a0749 compiler: use Clang data layout for complex numbers
Match data layout of complex numbers to that of Clang, for better
interoperability. This makes alignment of complex numbes the same as the
individual elements (real and imaginary), as is required by the C spec
and implemented in Clang, but unlike the gc compler. The Go language
specification is silent on this matter.

> Each complex type has the same object representation and alignment
> requirements as an array of two elements of the corresponding real
> type (float for float complex, double for double complex, long double
> for long double complex). The first element of the array holds the
> real part, and the second element of the array holds the imaginary
> component.

Source: https://en.cppreference.com/w/c/language/arithmetic_types
2019-02-18 17:17:56 +01:00
Ayke van Laethem dfef168139 reflect: add limited support for all type kinds
This commit makes sure all Go types can be encoded in the interface type
code, so that Type.Kind() always returns a proper type kind for any
non-nil interface.
2019-02-05 17:11:09 +01:00
Ayke van Laethem 63f2a3dfe9 reflect: support slices and indexing of strings and slices 2019-02-05 17:11:09 +01:00
Ayke van Laethem fb23e9c212 reflect: add support for non-named basic types 2019-02-05 17:11:09 +01:00
Ayke van Laethem 5a509f5bfe compiler: support some more types in interfaces 2019-02-05 17:11:08 +01:00
Ayke van Laethem 914d383a96 all: update import paths to github.com/tinygo-org/tinygo 2019-01-31 17:43:19 +01:00
Ayke van Laethem 1db9a162da all: go fmt
The import path changes changed the order of imports, but no `go fmt`
was run before the commit. Oops...
2019-01-31 16:22:05 +01:00
Ayke van Laethem 9092dbcc53 all: rename go-llvm to new import path
the new import path is:

    tinygo.org/x/go-llvm
2019-01-27 19:26:16 +01:00
Ayke van Laethem 602c264749 all: rewrite goroutine lowering
Before this commit, goroutine support was spread through the compiler.
This commit changes this support, so that the compiler itself only
generates simple intrinsics and leaves the real support to a compiler
pass that runs as one of the TinyGo-specific optimization passes.

The biggest change, that was done together with the rewrite, was support
for goroutines in WebAssembly for JavaScript. The challenge in
JavaScript is that in general no blocking operations are allowed, which
means that programs that call time.Sleep() but do not start goroutines
also have to be scheduled by the scheduler.
2019-01-21 22:09:33 +01:00
Ayke van Laethem c840757352 compiler/interface: fix comparison with error value 2019-01-14 20:56:05 +01:00
Ayke van Laethem 564b1b3312 compiler: always use fat function pointers with context
This reduces complexity in the compiler without affecting binary sizes
too much.

Cortex-M0:   no changes
Linux x64:   no changes
WebAssembly: some testcases (calls, coroutines, map) are slightly bigger
2018-12-09 18:47:39 +01:00
Ayke van Laethem da0a02d128 compiler: return error messages with source location
Replace most errors returned by the compiler (using errors.New) with an
error type that includes the source location.
2018-12-01 17:41:15 +01:00
Ayke van Laethem b4c90f3677 compiler: lower interfaces in a separate pass
This commit changes many things:

  * Most interface-related operations are moved into an optimization
    pass for more modularity. IR construction creates pseudo-calls which
    are lowered in this pass.
  * Type codes are assigned in this interface lowering pass, after DCE.
  * Type codes are sorted by usage: types more often used in type
    asserts are assigned lower numbers to ease jump table construction
    during machine code generation.
  * Interface assertions are optimized: they are replaced by constant
    false, comparison against a constant, or a typeswitch with only
    concrete types in the general case.
  * Interface calls are replaced with unreachable, direct calls, or a
    concrete type switch with direct calls depending on the number of
    implementing types. This hopefully makes some interface patterns
    zero-cost.

These changes lead to a ~0.5K reduction in code size on Cortex-M for
testdata/interface.go. It appears that a major cause for this is the
replacement of function pointers with direct calls, which are far more
susceptible to optimization. Also, not having a fixed global array of
function pointers greatly helps dead code elimination.

This change also makes future optimizations easier, like optimizations
on interface value comparisons.
2018-12-01 13:26:06 +01:00
Ayke van Laethem 26acc89f9c compiler: avoid load/store on zero-length data
These loads/stores probably would get optimized away anyway, but not
emitting them helps the init interpreter.
2018-11-09 15:48:47 +01:00
Ayke van Laethem 2ddb6f788a compiler: move interface-related stuff to a separate file
This makes it easier to get an overview of everything interface related,
because interfaces are quite complicated and were scattered through the
(huge!) compiler.go file.
2018-11-09 15:20:38 +01:00