Commit Graph

10 Commits

Author SHA1 Message Date
Ayke van Laethem bfa29f17da runtime: move/refactor some GC-related code
Instead of putting tinygo_scanCurrentStack in scheduler_*.S files, put
them in dedicated files. The function tinygo_scanCurrentStack has
nothing to do with scheduling and so doesn't belong there. Additionally,
while scheduling code is made specific for the Cortex-M, the
tinygo_scanCurrentStack is generic to all ARM targets so this move
removes some duplication there.

Specifically:

  * tinygo_scanCurrentStack is moved out of scheduler_cortexm.S as it
    isn't really part of the scheduler. It is now gc_arm.S.
  * Same for the AVR target.
  * Same for the RISCV target.
  * scheduler_gba.S is removed, using gc_arm.S instead as it only
    contains tinygo_scanCurrentStack.
2020-10-02 08:54:43 +02:00
Ayke van Laethem a21a039ac7 arm: automatically determine stack sizes
This is a big change that will determine the stack size for many
goroutines automatically. Functions that aren't recursive and don't call
function pointers can in many cases have an automatically determined
worst case stack size. This is useful, as the stack size is usually much
lower than the previous hardcoded default of 1024 bytes: somewhere
around 200-500 bytes is common.

A side effect of this change is that the default stack sizes (including
the stack size for other architectures such as AVR) can now be changed
in the config JSON file, making it tunable per application.
2020-08-27 19:23:22 +02:00
Ayke van Laethem 50a677e9b7 arm: use CFI directives for stack usage
Call Frame Information is stored in the .debug_frame section and is used
by debuggers for unwinding. For assembly, this information is not known.
Debuggers will normally use heuristics to figure out the parent function
in the absence of call frame information.

This usually works fine, but is not enough for determining stack sizes.
Instead, I hardcoded the stack size information in
stacksize/stacksize.go, which is somewhat fragile. This change uses CFI
assembly directives to store this information instead of hardcoding it.

This change also fixes the following error message that would appear in
GDB:

    Backtrace stopped: previous frame identical to this frame (corrupt stack?)

More information on CFI:
  * https://sourceware.org/binutils/docs/as/CFI-directives.html
  * https://www.imperialviolet.org/2017/01/18/cfi.html
2020-07-20 17:36:50 +02:00
Ayke van Laethem d606315515 builder: try to determine stack size information at compile time
For now, this is just an extra flag that can be used to print stack
frame information, but this is intended to provide a way to determine
stack sizes for goroutines at compile time in many cases.

Stack sizes are often somewhere around 350 bytes so are in fact not all
that big usually. Once this can be determined at compile time in many
cases, it is possible to use this information when available and as a
result increase the fallback stack size if the size cannot be determined
at compile time. This should reduce stack overflows while at the same
time reducing RAM consumption in many cases.

Interesting output for testdata/channel.go:

    function                                 stack usage (in bytes)
    Reset_Handler                            332
    .Lcommand-line-arguments.fastreceiver    220
    .Lcommand-line-arguments.fastsender      192
    .Lcommand-line-arguments.iterator        192
    .Lcommand-line-arguments.main$1          184
    .Lcommand-line-arguments.main$2          200
    .Lcommand-line-arguments.main$3          200
    .Lcommand-line-arguments.main$4          328
    .Lcommand-line-arguments.receive         176
    .Lcommand-line-arguments.selectDeadlock  72
    .Lcommand-line-arguments.selectNoOp      72
    .Lcommand-line-arguments.send            184
    .Lcommand-line-arguments.sendComplex     192
    .Lcommand-line-arguments.sender          192
    .Lruntime.run$1                          548

This shows that the stack size (if these numbers are correct) can in
fact be determined automatically in many cases, especially for small
goroutines. One of the great things about Go is lightweight goroutines,
and reducing stack sizes is very important to make goroutines
lightweight on microcontrollers.
2020-07-11 14:47:43 +02:00
Ayke van Laethem f00bb63330 runtime: do not put scheduler and GC code in the same section
This allows dead code elimination and avoids linker errors with
-scheduler=leaking.
2020-04-20 21:32:29 +02:00
Jaden Weiss 9f8715c143 runtime (gc): scan callee-saved registers while marking stack 2020-04-07 11:50:50 +02:00
Jaden Weiss 6a50f25a48 refactor coroutine lowering and tasks 2020-03-17 12:16:10 +01:00
Ayke van Laethem 3d3e48179e runtime: use MSP/PSP registers for scheduling on Cortex-M
The Cortex-M architecture contains two stack pointers, designed to be
used by RTOSes: MSP and PSP (where MSP is the default at reset). In
fact, the ARM documentation recommends using the PSP for tasks in a
RTOS.

This commit switches to using the PSP for goroutine stacks. Aside from
being the recommended operation, this has the big advantage that the
NVIC automatically switches to the MSP when handling interrupts. This
avoids having to make every goroutine stack big enough that interrupts
can be handled on it.

Additionally, I've optimized the assembly code to save/restore registers
(made possible by this change). For Cortex-M3 and up, saving all
registers is just a single push instruction and restoring+branching is a
single pop instruction. For Cortex-M0 it's a bit more work because the
push/pop instructions there don't support most high registers.

Sidenote: the fact that you can pop a number of registers and branch at
the same time makes ARM not exactly a true RISC system. However, it's
very useful in this case.
2019-11-23 13:55:19 +01:00
Jaden Weiss d843ebfe40 Improved blocking (#513)
core: major improvements to blocking, including support for buffered channels.
2019-09-22 17:58:00 +02:00
Ayke van Laethem 542135c357 compiler,runtime: implement stack-based scheduler
This scheduler is intended to live along the (stackless) coroutine based
scheduler which is needed for WebAssembly and unsupported platforms. The
stack based scheduler is somewhat simpler in implementation as it does
not require full program transform passes and supports things like
function pointers and interface methods out of the box with no changes.

Code size is reduced in most cases, even in the case where no scheduler
scheduler is used at all. I'm not exactly sure why but these changes
likely allowed some further optimizations somewhere. Even RAM is
slightly reduced, perhaps some global was elminated in the process as
well.
2019-08-15 17:31:54 +02:00