Reading runtime.MemStats.NumGC is common enough in dependency code that its
absence is a compile error for programs that never look at the value. Rather
than add the field as a constant zero, track it:
- gc_blocks: count completed cycles in runGC, so collections triggered by an
allocation are counted as well as explicit runtime.GC() calls. The counter is
read and written under gcLock, like the other counters beside it.
- gc_boehm: report bdwgc's own gc_no from the prof_stats struct.
- gc_leaking: always 0, since that collector never completes a cycle.
Match the Go runtime by terminating for deadlocks, stack overflows,
runtime and GC invariants, invalid lock operations, and platform
initialization failures instead of routing them through panic/recover.
Keep language-level runtime errors and unsupported user operations
recoverable. Add crash coverage that verifies fatal errors bypass deferred
recover calls.
Match the Go runtime by terminating instead of unwinding when an
allocator exhausts the heap. Recovering an OOM can leave allocator locks
held and cannot safely continue when the panic path itself needs memory.
Instead of referring to an unused global, use a constant value. This is
safe even when using `-gc=none` (since no actual memory gets allocated)
which wasn't the case before. It should also reduce binary size by a few
bytes for most programs.
In order to scan stacks, the GC preempts all other threads and has them scan their own stack.
This is somewhat expensive since all of these threads have to fight over a single lock.
Instead, save the stack bounds and let the GC thread perform the scan.
This also fixes a few other bugs I ran into:
1. The GC starts scanning before the world stops. This can cause it to miss some objects (and mistakenly free them) if memory is modified while stopping.
2. The GC does not wait for threads to resume. This can cause notifications to be misinterpreted due to signal nesting if the GC is re-run before all threads wake.
This fixes the "gc: world already stopped" check by moving it before gcMarkReachable.
Previously the check did not work because gcMarkReachable would hang while waiting for activeTaskLock.
The previous versions calculated at init() prevented `interp` from running
in many cases, increasing compile times due to the increased need to revert
the partially interpreted results and also increasing binary runtime because
fewer optimizations had happened during interp.
This adds support for `-gc=boehm` on `-target=wasip1` and `-target=wasm`
(in a browser or NodeJS). Notably it does *not* add Boehm GC support for
`-target=wasip2`, since that target doesn't have a real libc.
This is not a scheduler in the runtime, instead every goroutine is
mapped to a single OS thread - meaning 1:1 scheduling.
While this may not perform well (or at all) for large numbers of
threads, it greatly simplifies many things in the runtime. For example,
blocking syscalls can be called directly instead of having to use epoll
or similar. Also, we don't need to do anything special to call C code -
the default stack is all we need.
This adds support for the well-known Boehm GC. It's significantly faster
than our own naive GC and could be used as an alternative on bigger
systems.
In the future, this GC might also be supported on WebAssembly with some
extra work. Right now it's Linux only (though Windows/MacOS shouldn't be
too difficult to add).