* reflect: rawFieldByNameFunc: copy index slice to avoid later overwrites
* runtime: Simplify slice growing/appending code
Refactor the slice appending function to rely on the slice growing
function, and remove branches/loops to use a branchfree variant.
Signed-off-by: L. Pereira <l.pereira@fastly.com>
* runtime: Remove one branch in sliceAppend()
Both branches were equivalent, so guard the overall logic in
sliceAppend() with the more general condition.
Signed-off-by: L. Pereira <l.pereira@fastly.com>
* runtime: Simplify slice growing calculation
Use `bits.Len()` rather than `32 - bits.LeadingZeros32()`. They're
equivalent, but the Len version is a bit easier to read.
Signed-off-by: L. Pereira <l.pereira@fastly.com>
* reflect: Always call sliceGrow() in extendSlice()
sliceGrow() will return the old slice if its capacity is large enough.
Signed-off-by: L. Pereira <l.pereira@fastly.com>
---------
Signed-off-by: L. Pereira <l.pereira@fastly.com>
Co-authored-by: Damian Gryski <damian@gryski.com>
Previously we only supported recursive types in structs. But there can
be other kinds of recursive types, like slices:
type RecursiveSlice []RecursiveSlice
This doesn't involve structs, so it led to infinite recursion in the
compiler. This fix avoids recursion at the proper level: at the place
where the named type is defined.