The interface lowering pass used a separate formatter for method
signatures. Same-named local aliases could therefore make distinct generic
methods compare equal. Reuse getTypeCodeName so interface checks preserve
type identity.
This means runtime.alloc isn't allocated every time but instead only
when it is actually needed. It also just cleans up the compiler code a
little bit, and makes the next commit a bit nicer.
The compiler now implements the copy builtin directly instead of calling sliceCopy.
The length is calculated with the llvm.umax.* intrinsics, and the move is performed by llvm.memmove.*.
Both of these operations are easily understood by LLVM's optimization passes.
The type's alignment is also provided to llvm.memmove.*, which is useful when rewriting the move.
Interp no longer needs to reimplement sliceCopy.
Some edge case handling was implemented by sliceCopy but not llvm.memmove.*/llvm.memcpy.*.
I copied this over, so copies of external slices should work now.
Volatile moves/copies are now run at runtime by interp.
There is a 4-byte size increase due to some confusing length logic in sendUSBPacket.
I will look at sendUSBPacket in a future PR.
This switches the Espressif fork from LLVM 19 to LLVM 20, so we can use
the improvements made between those LLVM versions. It also better aligns
with the system-LLVM build method, which currently also defaults to LLVM
20.
Note that this disables the machine outliner for RISC-V. It appears
there's a bug in there somewhere, with the machine outliner enabled the
crypto/elliptic package tests fail with -target=riscv-qemu.
This should ideally be investigated and reported upstream.
This ensures that calls to print/println happening in different threads
are not interleaved. It's a task.PMutex, so this should only change
things when threading is used.
This matches the Go compiler, which does the same thing:
https://godbolt.org/z/na5KzE7en
The locks are not recursive, which means that we need to be careful to
not call `print` or `println` inside a runtime.print* implementation,
inside putchar (recursively), and inside signal handlers. Making them
recursive might be useful to do in the future, but it's not really
necessary.
This rewrite simplifies the channel implementation considerably, with
34% less LOC. Perhaps the most important change is the removal of the
channel state, which made sense when we had only send and receive
operations but only makes things more compliated when multiple select
operations can be pending on a single channel.
I did this rewrite originally to make it possible to make channels
parallelism-safe. The current implementation is not parallelism-safe,
but it will be easy to make it so (the main additions will be a channel
lock, a global select lock, and an atomic compare-and-swap in
chanQueue.pop).
The values were stored in the passed object as the values itself (not
expanded like is common in the calling convention), and read back after
assuming they were expanded. This often works for simple parameters
(int, pointer, etc), but not for more complex parameters. Especially
when there's padding.
Found this while working on `//go:wasmexport`.
This adds something like 'align 4' to the runtime.alloc calls, so that
the compiler knows the alignment of the allocation and can optimize
accordingly.
The optimization is very small, only 0.01% in my small test. However, my
plan is to read the value in the heap-to-stack transform pass to make it
more correct and let it produce slightly more optimal code.
This gives a small improvement now, and is needed to be able to use the
Heap2Stack transform that's available in the Attributor pass. This
Heap2Stack transform could replace our custom OptimizeAllocs pass.
Most of the changes are just IR that changed, the actual change is
relatively small.
To give an example of why this is useful, here is the code size before
this change:
$ tinygo build -o test -size=short ./testdata/stdlib.go
code data bss | flash ram
95620 1812 968 | 97432 2780
$ tinygo build -o test -size=short ./testdata/stdlib.go
code data bss | flash ram
95380 1812 968 | 97192 2780
That's a 0.25% reduction. Not a whole lot, but nice for such a small
patch.
This is a big commit that changes the way runtime type information is stored in
the binary. Instead of compressing it and storing it in a number of sidetables,
it is stored similar to how the Go compiler toolchain stores it (but still more
compactly).
This has a number of advantages:
* It is much easier to add new features to reflect support. They can simply
be added to these structs without requiring massive changes (especially in
the reflect lowering pass).
* It removes the reflect lowering pass, which was a large amount of hard to
understand and debug code.
* The reflect lowering pass also required merging all LLVM IR into one
module, which is terrible for performance especially when compiling large
amounts of code. See issue 2870 for details.
* It is (probably!) easier to reason about for the compiler.
The downside is that it increases code size a bit, especially when reflect is
involved. I hope to fix some of that in later patches.
This removes the parentHandle argument from the internal calling convention.
It was formerly used to implment coroutines.
Now that coroutines have been removed, it is no longer necessary.
This change swaps the stack chain when switching goroutines, ensuring that the chain is maintained consistently.
This is only really currently necessary with asyncify on wasm.
This change implements a new "scheduler" for WebAssembly using binaryen's asyncify transform.
This is more reliable than the current "coroutines" transform, and works with non-Go code in the call stack.
runtime (js/wasm): handle scheduler nesting
If WASM calls into JS which calls back into WASM, it is possible for the scheduler to nest.
The event from the callback must be handled immediately, so the task cannot simply be deferred to the outer scheduler.
This creates a minimal scheduler loop which is used to handle such nesting.