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Add ESP32-S3 support (#5091)
* feat: add initial support for ESP32-S3 (#3442) * feat: add initial support for esp32-s3 * esp32s3: fix merge errors * esp32s3: Fix Watchdog registers bad names * esp32s3: fix linker relocation errors and support for ESP binary * esp32s3: fix memory section overlap * esp32s3: correct clock frequencies * esp32s3: more stable cpu * esp32s3: enable basic gpio support * esp32s3: simplify loading and check extensions * esp32s3: synchronize cpu features with clang * esp32s3: correct iram origin --------- Co-authored-by: Denys Vitali <denys@denv.it> Co-authored-by: Olivier Fauchon <ofauchon2204@gmail.com>
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@@ -1042,7 +1042,7 @@ func Build(pkgName, outpath, tmpdir string, config *compileopts.Config) (BuildRe
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if err != nil {
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return result, err
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}
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case "esp32", "esp32-img", "esp32c3", "esp8266":
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case "esp32", "esp32-img", "esp32c3", "esp32s3", "esp8266":
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// Special format for the ESP family of chips (parsed by the ROM
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// bootloader).
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result.Binary = filepath.Join(tmpdir, "main"+outext)
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@@ -28,6 +28,7 @@ func TestClangAttributes(t *testing.T) {
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"cortex-m4",
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"cortex-m7",
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"esp32c3",
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"esp32s3",
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"fe310",
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"gameboy-advance",
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"k210",
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+2
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@@ -100,11 +100,12 @@ func makeESPFirmwareImage(infile, outfile, format string) error {
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chip_id := map[string]uint16{
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"esp32": 0x0000,
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"esp32c3": 0x0005,
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"esp32s3": 0x0009,
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}[chip]
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// Image header.
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switch chip {
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case "esp32", "esp32c3":
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case "esp32", "esp32c3", "esp32s3":
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// Header format:
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// https://github.com/espressif/esp-idf/blob/v4.3/components/bootloader_support/include/esp_app_format.h#L71
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// Note: not adding a SHA256 hash as the binary is modified by
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