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runtime/nrf: translate nrf sleep function from C to Go
This is the last critical part of the C runtime. Code size is reduced by 4 bytes for examples/blinky2 (probably due to inlining) and is unchanged for examples/test.
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@@ -1,30 +0,0 @@
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#include "hal/nrf_gpio.h"
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#include "hal/nrf_uart.h"
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#include "nrf.h"
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#include "runtime.h"
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#include "runtime_nrf.h"
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#include <string.h>
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static volatile bool rtc_wakeup;
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void rtc_sleep(uint32_t ticks) {
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NRF_RTC0->INTENSET = RTC_INTENSET_COMPARE0_Msk;
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rtc_wakeup = false;
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if (ticks == 1) {
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// Race condition (even in hardware) at ticks == 1.
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// TODO: fix this in a better way by detecting it, like the manual
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// describes.
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ticks = 2;
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}
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NRF_RTC0->CC[0] = (NRF_RTC0->COUNTER + ticks) & 0x00ffffff;
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while (!rtc_wakeup) {
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__WFI();
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}
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}
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void RTC0_IRQHandler() {
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NRF_RTC0->INTENCLR = RTC_INTENSET_COMPARE0_Msk;
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NRF_RTC0->EVENTS_COMPARE[0] = 0;
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rtc_wakeup = true;
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}
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@@ -7,8 +7,6 @@ import (
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"device/nrf"
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)
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func _Cfunc_rtc_sleep(ticks uint32)
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const Microsecond = 1
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//go:export _start
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@@ -55,7 +53,7 @@ func sleep(d Duration) {
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for ticks64 != 0 {
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monotime() // update timestamp
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ticks := uint32(ticks64) & 0x7fffff // 23 bits (to be on the safe side)
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_Cfunc_rtc_sleep(ticks) // TODO: not accurate (must be d / 30.5175...)
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rtc_sleep(ticks) // TODO: not accurate (must be d / 30.5175...)
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ticks64 -= Duration(ticks)
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}
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}
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@@ -88,3 +86,29 @@ func abort() {
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func align(ptr uintptr) uintptr {
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return (ptr + 3) &^ 3
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}
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type __volatile bool
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var rtc_wakeup __volatile
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func rtc_sleep(ticks uint32) {
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nrf.RTC0.INTENSET = nrf.RTC0_INTENSET_COMPARE0_Msk
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rtc_wakeup = false
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if ticks == 1 {
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// Race condition (even in hardware) at ticks == 1.
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// TODO: fix this in a better way by detecting it, like the manual
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// describes.
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ticks = 2
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}
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nrf.RTC0.CC[0] = (nrf.RTC0.COUNTER + nrf.RegValue(ticks)) & 0x00ffffff
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for !rtc_wakeup {
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arm.Asm("wfi")
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}
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}
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//go:export RTC0_IRQHandler
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func RTC0_IRQHandler() {
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nrf.RTC0.INTENCLR = nrf.RTC0_INTENSET_COMPARE0_Msk
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nrf.RTC0.EVENTS_COMPARE[0] = 0
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rtc_wakeup = true
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}
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