mirror of
https://github.com/tinygo-org/tinygo.git
synced 2026-08-10 05:53:39 +00:00
compiler,transform: move interface lowering to transform package
This commit is contained in:
@@ -0,0 +1,482 @@
|
||||
package transform
|
||||
|
||||
// This file has some compiler support for run-time reflection using the reflect
|
||||
// package. In particular, it encodes type information in type codes in such a
|
||||
// way that the reflect package can decode the type from this information.
|
||||
// Where needed, it also adds some side tables for looking up more information
|
||||
// about a type, when that information cannot be stored directly in the type
|
||||
// code.
|
||||
//
|
||||
// Go has 26 different type kinds.
|
||||
//
|
||||
// Type kinds are subdivided in basic types (see the list of basicTypes below)
|
||||
// that are mostly numeric literals and non-basic (or "complex") types that are
|
||||
// more difficult to encode. These non-basic types come in two forms:
|
||||
// * Prefix types (pointer, slice, interface, channel): these just add
|
||||
// something to an existing type. For example, a pointer like *int just adds
|
||||
// the fact that it's a pointer to an existing type (int).
|
||||
// These are encoded efficiently by adding a prefix to a type code.
|
||||
// * Types with multiple fields (struct, array, func, map). All of these have
|
||||
// multiple fields contained within. Most obviously structs can contain many
|
||||
// types as fields. Also arrays contain not just the element type but also
|
||||
// the length parameter which can be any arbitrary number and thus may not
|
||||
// fit in a type code.
|
||||
// These types are encoded using side tables.
|
||||
//
|
||||
// This distinction is also important for how named types are encoded. At the
|
||||
// moment, named basic type just get a unique number assigned while named
|
||||
// non-basic types have their underlying type stored in a sidetable.
|
||||
|
||||
import (
|
||||
"encoding/binary"
|
||||
"go/ast"
|
||||
"math/big"
|
||||
"strings"
|
||||
|
||||
"tinygo.org/x/go-llvm"
|
||||
)
|
||||
|
||||
// A list of basic types and their numbers. This list should be kept in sync
|
||||
// with the list of Kind constants of type.go in the reflect package.
|
||||
var basicTypes = map[string]int64{
|
||||
"bool": 1,
|
||||
"int": 2,
|
||||
"int8": 3,
|
||||
"int16": 4,
|
||||
"int32": 5,
|
||||
"int64": 6,
|
||||
"uint": 7,
|
||||
"uint8": 8,
|
||||
"uint16": 9,
|
||||
"uint32": 10,
|
||||
"uint64": 11,
|
||||
"uintptr": 12,
|
||||
"float32": 13,
|
||||
"float64": 14,
|
||||
"complex64": 15,
|
||||
"complex128": 16,
|
||||
"string": 17,
|
||||
"unsafeptr": 18,
|
||||
}
|
||||
|
||||
// A list of non-basic types. Adding 19 to this number will give the Kind as
|
||||
// used in src/reflect/types.go, and it must be kept in sync with that list.
|
||||
var nonBasicTypes = map[string]int64{
|
||||
"chan": 0,
|
||||
"interface": 1,
|
||||
"pointer": 2,
|
||||
"slice": 3,
|
||||
"array": 4,
|
||||
"func": 5,
|
||||
"map": 6,
|
||||
"struct": 7,
|
||||
}
|
||||
|
||||
// typeCodeAssignmentState keeps some global state around for type code
|
||||
// assignments, used to assign one unique type code to each Go type.
|
||||
type typeCodeAssignmentState struct {
|
||||
// An integer that's incremented each time it's used to give unique IDs to
|
||||
// type codes that are not yet fully supported otherwise by the reflect
|
||||
// package (or are simply unused in the compiled program).
|
||||
fallbackIndex int
|
||||
|
||||
// This is the length of an uintptr. Only used occasionally to know whether
|
||||
// a given number can be encoded as a varint.
|
||||
uintptrLen int
|
||||
|
||||
// Map of named types to their type code. It is important that named types
|
||||
// get unique IDs for each type.
|
||||
namedBasicTypes map[string]int
|
||||
namedNonBasicTypes map[string]int
|
||||
|
||||
// Map of array types to their type code.
|
||||
arrayTypes map[string]int
|
||||
arrayTypesSidetable []byte
|
||||
needsArrayTypesSidetable bool
|
||||
|
||||
// Map of struct types to their type code.
|
||||
structTypes map[string]int
|
||||
structTypesSidetable []byte
|
||||
needsStructNamesSidetable bool
|
||||
|
||||
// Map of struct names and tags to their name string.
|
||||
structNames map[string]int
|
||||
structNamesSidetable []byte
|
||||
needsStructTypesSidetable bool
|
||||
|
||||
// This byte array is stored in reflect.namedNonBasicTypesSidetable and is
|
||||
// used at runtime to get details about a named non-basic type.
|
||||
// Entries are varints (see makeVarint below and readVarint in
|
||||
// reflect/sidetables.go for the encoding): one varint per entry. The
|
||||
// integers in namedNonBasicTypes are indices into this array. Because these
|
||||
// are varints, most type codes are really small (just one byte).
|
||||
//
|
||||
// Note that this byte buffer is not created when it is not needed
|
||||
// (reflect.namedNonBasicTypesSidetable has no uses), see
|
||||
// needsNamedTypesSidetable.
|
||||
namedNonBasicTypesSidetable []uint64
|
||||
|
||||
// This indicates whether namedNonBasicTypesSidetable needs to be created at
|
||||
// all. If it is false, namedNonBasicTypesSidetable will contain simple
|
||||
// monotonically increasing numbers.
|
||||
needsNamedNonBasicTypesSidetable bool
|
||||
}
|
||||
|
||||
// assignTypeCodes is used to assign a type code to each type in the program
|
||||
// that is ever stored in an interface. It tries to use the smallest possible
|
||||
// numbers to make the code that works with interfaces as small as possible.
|
||||
func assignTypeCodes(mod llvm.Module, typeSlice typeInfoSlice) {
|
||||
// if reflect were not used, we could skip generating the sidetable
|
||||
// this does not help in practice, and is difficult to do correctly
|
||||
|
||||
// Assign typecodes the way the reflect package expects.
|
||||
state := typeCodeAssignmentState{
|
||||
fallbackIndex: 1,
|
||||
uintptrLen: llvm.NewTargetData(mod.DataLayout()).PointerSize() * 8,
|
||||
namedBasicTypes: make(map[string]int),
|
||||
namedNonBasicTypes: make(map[string]int),
|
||||
arrayTypes: make(map[string]int),
|
||||
structTypes: make(map[string]int),
|
||||
structNames: make(map[string]int),
|
||||
needsNamedNonBasicTypesSidetable: len(getUses(mod.NamedGlobal("reflect.namedNonBasicTypesSidetable"))) != 0,
|
||||
needsStructTypesSidetable: len(getUses(mod.NamedGlobal("reflect.structTypesSidetable"))) != 0,
|
||||
needsStructNamesSidetable: len(getUses(mod.NamedGlobal("reflect.structNamesSidetable"))) != 0,
|
||||
needsArrayTypesSidetable: len(getUses(mod.NamedGlobal("reflect.arrayTypesSidetable"))) != 0,
|
||||
}
|
||||
for _, t := range typeSlice {
|
||||
num := state.getTypeCodeNum(t.typecode)
|
||||
if num.BitLen() > state.uintptrLen || !num.IsUint64() {
|
||||
// TODO: support this in some way, using a side table for example.
|
||||
// That's less efficient but better than not working at all.
|
||||
// Particularly important on systems with 16-bit pointers (e.g.
|
||||
// AVR).
|
||||
panic("compiler: could not store type code number inside interface type code")
|
||||
}
|
||||
t.num = num.Uint64()
|
||||
}
|
||||
|
||||
// Only create this sidetable when it is necessary.
|
||||
if state.needsNamedNonBasicTypesSidetable {
|
||||
global := replaceGlobalIntWithArray(mod, "reflect.namedNonBasicTypesSidetable", state.namedNonBasicTypesSidetable)
|
||||
global.SetLinkage(llvm.InternalLinkage)
|
||||
global.SetUnnamedAddr(true)
|
||||
}
|
||||
if state.needsArrayTypesSidetable {
|
||||
global := replaceGlobalIntWithArray(mod, "reflect.arrayTypesSidetable", state.arrayTypesSidetable)
|
||||
global.SetLinkage(llvm.InternalLinkage)
|
||||
global.SetUnnamedAddr(true)
|
||||
}
|
||||
if state.needsStructTypesSidetable {
|
||||
global := replaceGlobalIntWithArray(mod, "reflect.structTypesSidetable", state.structTypesSidetable)
|
||||
global.SetLinkage(llvm.InternalLinkage)
|
||||
global.SetUnnamedAddr(true)
|
||||
}
|
||||
if state.needsStructNamesSidetable {
|
||||
global := replaceGlobalIntWithArray(mod, "reflect.structNamesSidetable", state.structNamesSidetable)
|
||||
global.SetLinkage(llvm.InternalLinkage)
|
||||
global.SetUnnamedAddr(true)
|
||||
}
|
||||
}
|
||||
|
||||
// getTypeCodeNum returns the typecode for a given type as expected by the
|
||||
// reflect package. Also see getTypeCodeName, which serializes types to a string
|
||||
// based on a types.Type value for this function.
|
||||
func (state *typeCodeAssignmentState) getTypeCodeNum(typecode llvm.Value) *big.Int {
|
||||
// Note: see src/reflect/type.go for bit allocations.
|
||||
class, value := getClassAndValueFromTypeCode(typecode)
|
||||
name := ""
|
||||
if class == "named" {
|
||||
name = value
|
||||
typecode = llvm.ConstExtractValue(typecode.Initializer(), []uint32{0})
|
||||
class, value = getClassAndValueFromTypeCode(typecode)
|
||||
}
|
||||
if class == "basic" {
|
||||
// Basic types follow the following bit pattern:
|
||||
// ...xxxxx0
|
||||
// where xxxxx is allocated for the 18 possible basic types and all the
|
||||
// upper bits are used to indicate the named type.
|
||||
num, ok := basicTypes[value]
|
||||
if !ok {
|
||||
panic("invalid basic type: " + value)
|
||||
}
|
||||
if name != "" {
|
||||
// This type is named, set the upper bits to the name ID.
|
||||
num |= int64(state.getBasicNamedTypeNum(name)) << 5
|
||||
}
|
||||
return big.NewInt(num << 1)
|
||||
} else {
|
||||
// Non-baisc types use the following bit pattern:
|
||||
// ...nxxx1
|
||||
// where xxx indicates the non-basic type. The upper bits contain
|
||||
// whatever the type contains. Types that wrap a single other type
|
||||
// (channel, interface, pointer, slice) just contain the bits of the
|
||||
// wrapped type. Other types (like struct) need more fields and thus
|
||||
// cannot be encoded as a simple prefix.
|
||||
var classNumber int64
|
||||
if n, ok := nonBasicTypes[class]; ok {
|
||||
classNumber = n
|
||||
} else {
|
||||
panic("unknown type kind: " + class)
|
||||
}
|
||||
var num *big.Int
|
||||
lowBits := (classNumber << 1) + 1 // the 5 low bits of the typecode
|
||||
if name == "" {
|
||||
num = state.getNonBasicTypeCode(class, typecode)
|
||||
} else {
|
||||
// We must return a named type here. But first check whether it
|
||||
// has already been defined.
|
||||
if index, ok := state.namedNonBasicTypes[name]; ok {
|
||||
num := big.NewInt(int64(index))
|
||||
num.Lsh(num, 5).Or(num, big.NewInt((classNumber<<1)+1+(1<<4)))
|
||||
return num
|
||||
}
|
||||
lowBits |= 1 << 4 // set the 'n' bit (see above)
|
||||
if !state.needsNamedNonBasicTypesSidetable {
|
||||
// Use simple small integers in this case, to make these numbers
|
||||
// smaller.
|
||||
index := len(state.namedNonBasicTypes) + 1
|
||||
state.namedNonBasicTypes[name] = index
|
||||
num = big.NewInt(int64(index))
|
||||
} else {
|
||||
// We need to store full type information.
|
||||
// First allocate a number in the named non-basic type
|
||||
// sidetable.
|
||||
index := len(state.namedNonBasicTypesSidetable)
|
||||
state.namedNonBasicTypesSidetable = append(state.namedNonBasicTypesSidetable, 0)
|
||||
state.namedNonBasicTypes[name] = index
|
||||
// Get the typecode of the underlying type (which could be the
|
||||
// element type in the case of pointers, for example).
|
||||
num = state.getNonBasicTypeCode(class, typecode)
|
||||
if num.BitLen() > state.uintptrLen || !num.IsUint64() {
|
||||
panic("cannot store value in sidetable")
|
||||
}
|
||||
// Now update the side table with the number we just
|
||||
// determined. We need this multi-step approach to avoid stack
|
||||
// overflow due to adding types recursively in the case of
|
||||
// linked lists (a pointer which points to a struct that
|
||||
// contains that same pointer).
|
||||
state.namedNonBasicTypesSidetable[index] = num.Uint64()
|
||||
num = big.NewInt(int64(index))
|
||||
}
|
||||
}
|
||||
// Concatenate the 'num' and 'lowBits' bitstrings.
|
||||
num.Lsh(num, 5).Or(num, big.NewInt(lowBits))
|
||||
return num
|
||||
}
|
||||
}
|
||||
|
||||
// getNonBasicTypeCode is used by getTypeCodeNum. It returns the upper bits of
|
||||
// the type code used there in the type code.
|
||||
func (state *typeCodeAssignmentState) getNonBasicTypeCode(class string, typecode llvm.Value) *big.Int {
|
||||
switch class {
|
||||
case "chan", "pointer", "slice":
|
||||
// Prefix-style type kinds. The upper bits contain the element type.
|
||||
sub := llvm.ConstExtractValue(typecode.Initializer(), []uint32{0})
|
||||
return state.getTypeCodeNum(sub)
|
||||
case "array":
|
||||
// An array is basically a pair of (typecode, length) stored in a
|
||||
// sidetable.
|
||||
return big.NewInt(int64(state.getArrayTypeNum(typecode)))
|
||||
case "struct":
|
||||
// More complicated type kind. The upper bits contain the index to the
|
||||
// struct type in the struct types sidetable.
|
||||
return big.NewInt(int64(state.getStructTypeNum(typecode)))
|
||||
default:
|
||||
// Type has not yet been implemented, so fall back by using a unique
|
||||
// number.
|
||||
num := big.NewInt(int64(state.fallbackIndex))
|
||||
state.fallbackIndex++
|
||||
return num
|
||||
}
|
||||
}
|
||||
|
||||
// getClassAndValueFromTypeCode takes a typecode (a llvm.Value of type
|
||||
// runtime.typecodeID), looks at the name, and extracts the typecode class and
|
||||
// value from it. For example, for a typecode with the following name:
|
||||
// reflect/types.type:pointer:named:reflect.ValueError
|
||||
// It extracts:
|
||||
// class = "pointer"
|
||||
// value = "named:reflect.ValueError"
|
||||
func getClassAndValueFromTypeCode(typecode llvm.Value) (class, value string) {
|
||||
typecodeName := typecode.Name()
|
||||
const prefix = "reflect/types.type:"
|
||||
if !strings.HasPrefix(typecodeName, prefix) {
|
||||
panic("unexpected typecode name: " + typecodeName)
|
||||
}
|
||||
id := typecodeName[len(prefix):]
|
||||
class = id[:strings.IndexByte(id, ':')]
|
||||
value = id[len(class)+1:]
|
||||
return
|
||||
}
|
||||
|
||||
// getBasicNamedTypeNum returns an appropriate (unique) number for the given
|
||||
// named type. If the name already has a number that number is returned, else a
|
||||
// new number is returned. The number is always non-zero.
|
||||
func (state *typeCodeAssignmentState) getBasicNamedTypeNum(name string) int {
|
||||
if num, ok := state.namedBasicTypes[name]; ok {
|
||||
return num
|
||||
}
|
||||
num := len(state.namedBasicTypes) + 1
|
||||
state.namedBasicTypes[name] = num
|
||||
return num
|
||||
}
|
||||
|
||||
// getArrayTypeNum returns the array type number, which is an index into the
|
||||
// reflect.arrayTypesSidetable or a unique number for this type if this table is
|
||||
// not used.
|
||||
func (state *typeCodeAssignmentState) getArrayTypeNum(typecode llvm.Value) int {
|
||||
name := typecode.Name()
|
||||
if num, ok := state.arrayTypes[name]; ok {
|
||||
// This array type already has an entry in the sidetable. Don't store
|
||||
// it twice.
|
||||
return num
|
||||
}
|
||||
|
||||
if !state.needsArrayTypesSidetable {
|
||||
// We don't need array sidetables, so we can just assign monotonically
|
||||
// increasing numbers to each array type.
|
||||
num := len(state.arrayTypes)
|
||||
state.arrayTypes[name] = num
|
||||
return num
|
||||
}
|
||||
|
||||
elemTypeCode := llvm.ConstExtractValue(typecode.Initializer(), []uint32{0})
|
||||
elemTypeNum := state.getTypeCodeNum(elemTypeCode)
|
||||
if elemTypeNum.BitLen() > state.uintptrLen || !elemTypeNum.IsUint64() {
|
||||
// TODO: make this a regular error
|
||||
panic("array element type has a type code that is too big")
|
||||
}
|
||||
|
||||
// The array side table is a sequence of {element type, array length}.
|
||||
arrayLength := llvm.ConstExtractValue(typecode.Initializer(), []uint32{1}).ZExtValue()
|
||||
buf := makeVarint(elemTypeNum.Uint64())
|
||||
buf = append(buf, makeVarint(arrayLength)...)
|
||||
|
||||
index := len(state.arrayTypesSidetable)
|
||||
state.arrayTypes[name] = index
|
||||
state.arrayTypesSidetable = append(state.arrayTypesSidetable, buf...)
|
||||
return index
|
||||
}
|
||||
|
||||
// getStructTypeNum returns the struct type number, which is an index into
|
||||
// reflect.structTypesSidetable or an unique number for every struct if this
|
||||
// sidetable is not needed in the to-be-compiled program.
|
||||
func (state *typeCodeAssignmentState) getStructTypeNum(typecode llvm.Value) int {
|
||||
name := typecode.Name()
|
||||
if num, ok := state.structTypes[name]; ok {
|
||||
// This struct already has an assigned type code.
|
||||
return num
|
||||
}
|
||||
|
||||
if !state.needsStructTypesSidetable {
|
||||
// We don't need struct sidetables, so we can just assign monotonically
|
||||
// increasing numbers to each struct type.
|
||||
num := len(state.structTypes)
|
||||
state.structTypes[name] = num
|
||||
return num
|
||||
}
|
||||
|
||||
// Get the fields this struct type contains.
|
||||
// The struct number will be the start index of
|
||||
structTypeGlobal := llvm.ConstExtractValue(typecode.Initializer(), []uint32{0}).Operand(0).Initializer()
|
||||
numFields := structTypeGlobal.Type().ArrayLength()
|
||||
|
||||
// The first data that is stored in the struct sidetable is the number of
|
||||
// fields this struct contains. This is usually just a single byte because
|
||||
// most structs don't contain that many fields, but make it a varint just
|
||||
// to be sure.
|
||||
buf := makeVarint(uint64(numFields))
|
||||
|
||||
// Iterate over every field in the struct.
|
||||
// Every field is stored sequentially in the struct sidetable. Fields can
|
||||
// be retrieved from this list of fields at runtime by iterating over all
|
||||
// of them until the right field has been found.
|
||||
// Perhaps adding some index would speed things up, but it would also make
|
||||
// the sidetable bigger.
|
||||
for i := 0; i < numFields; i++ {
|
||||
// Collect some information about this field.
|
||||
field := llvm.ConstExtractValue(structTypeGlobal, []uint32{uint32(i)})
|
||||
|
||||
nameGlobal := llvm.ConstExtractValue(field, []uint32{1})
|
||||
if nameGlobal == llvm.ConstPointerNull(nameGlobal.Type()) {
|
||||
panic("compiler: no name for this struct field")
|
||||
}
|
||||
fieldNameBytes := getGlobalBytes(nameGlobal.Operand(0))
|
||||
fieldNameNumber := state.getStructNameNumber(fieldNameBytes)
|
||||
|
||||
// See whether this struct field has an associated tag, and if so,
|
||||
// store that tag in the tags sidetable.
|
||||
tagGlobal := llvm.ConstExtractValue(field, []uint32{2})
|
||||
hasTag := false
|
||||
tagNumber := 0
|
||||
if tagGlobal != llvm.ConstPointerNull(tagGlobal.Type()) {
|
||||
hasTag = true
|
||||
tagBytes := getGlobalBytes(tagGlobal.Operand(0))
|
||||
tagNumber = state.getStructNameNumber(tagBytes)
|
||||
}
|
||||
|
||||
// The 'embedded' or 'anonymous' flag for this field.
|
||||
embedded := llvm.ConstExtractValue(field, []uint32{3}).ZExtValue() != 0
|
||||
|
||||
// The first byte in the struct types sidetable is a flags byte with
|
||||
// two bits in it.
|
||||
flagsByte := byte(0)
|
||||
if embedded {
|
||||
flagsByte |= 1
|
||||
}
|
||||
if hasTag {
|
||||
flagsByte |= 2
|
||||
}
|
||||
if ast.IsExported(string(fieldNameBytes)) {
|
||||
flagsByte |= 4
|
||||
}
|
||||
buf = append(buf, flagsByte)
|
||||
|
||||
// Get the type number and add it to the buffer.
|
||||
// All fields have a type, so include it directly here.
|
||||
typeNum := state.getTypeCodeNum(llvm.ConstExtractValue(field, []uint32{0}))
|
||||
if typeNum.BitLen() > state.uintptrLen || !typeNum.IsUint64() {
|
||||
// TODO: make this a regular error
|
||||
panic("struct field has a type code that is too big")
|
||||
}
|
||||
buf = append(buf, makeVarint(typeNum.Uint64())...)
|
||||
|
||||
// Add the name.
|
||||
buf = append(buf, makeVarint(uint64(fieldNameNumber))...)
|
||||
|
||||
// Add the tag, if there is one.
|
||||
if hasTag {
|
||||
buf = append(buf, makeVarint(uint64(tagNumber))...)
|
||||
}
|
||||
}
|
||||
|
||||
num := len(state.structTypesSidetable)
|
||||
state.structTypes[name] = num
|
||||
state.structTypesSidetable = append(state.structTypesSidetable, buf...)
|
||||
return num
|
||||
}
|
||||
|
||||
// getStructNameNumber stores this string (name or tag) onto the struct names
|
||||
// sidetable. The format is a varint of the length of the struct, followed by
|
||||
// the raw bytes of the name. Multiple identical strings are stored under the
|
||||
// same name for space efficiency.
|
||||
func (state *typeCodeAssignmentState) getStructNameNumber(nameBytes []byte) int {
|
||||
name := string(nameBytes)
|
||||
if n, ok := state.structNames[name]; ok {
|
||||
// This name was used before, re-use it now (for space efficiency).
|
||||
return n
|
||||
}
|
||||
// This name is not yet in the names sidetable. Add it now.
|
||||
n := len(state.structNamesSidetable)
|
||||
state.structNames[name] = n
|
||||
state.structNamesSidetable = append(state.structNamesSidetable, makeVarint(uint64(len(nameBytes)))...)
|
||||
state.structNamesSidetable = append(state.structNamesSidetable, nameBytes...)
|
||||
return n
|
||||
}
|
||||
|
||||
// makeVarint is a small helper function that returns the bytes of the number in
|
||||
// varint encoding.
|
||||
func makeVarint(n uint64) []byte {
|
||||
buf := make([]byte, binary.MaxVarintLen64)
|
||||
return buf[:binary.PutUvarint(buf, n)]
|
||||
}
|
||||
Reference in New Issue
Block a user