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builder: refactor clang include headers
Set -resource-dir in a central place instead of passing the header path around everywhere and adding it using the `-I` flag. I believe this is closer to how Clang is intended to be used. This change was inspired by my attempt to add a Nix flake file to TinyGo.
This commit is contained in:
committed by
Ron Evans
parent
c2f1965e03
commit
d801d0cd53
@@ -14,6 +14,8 @@ import (
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"runtime"
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"strings"
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"sync"
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"tinygo.org/x/go-llvm"
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)
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// Keys is a slice of all available environment variable keys.
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@@ -33,6 +35,9 @@ func init() {
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}
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}
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// Set to true if we're linking statically against LLVM.
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var hasBuiltinTools = false
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// TINYGOROOT is the path to the final location for checking tinygo files. If
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// unset (by a -X ldflag), then sourceDir() will fallback to the original build
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// directory.
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@@ -284,3 +289,70 @@ func isSourceDir(root string) bool {
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_, err = os.Stat(filepath.Join(root, "src/device/arm/arm.go"))
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return err == nil
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}
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// ClangResourceDir returns the clang resource dir if available. This is the
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// -resource-dir flag. If it isn't available, an empty string is returned and
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// -resource-dir should be left unset.
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// The libclang flag must be set if the resource dir is read for use by
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// libclang.
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// In that case, the resource dir is always returned (even when linking
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// dynamically against LLVM) because libclang always needs this directory.
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func ClangResourceDir(libclang bool) string {
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if !hasBuiltinTools && !libclang {
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// Using external tools, so the resource dir doesn't need to be
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// specified. Clang knows where to find it.
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return ""
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}
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// Check whether we're running from a TinyGo release directory.
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// This is the case for release binaries on GitHub.
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root := Get("TINYGOROOT")
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releaseHeaderDir := filepath.Join(root, "lib", "clang")
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if _, err := os.Stat(releaseHeaderDir); !errors.Is(err, fs.ErrNotExist) {
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return releaseHeaderDir
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}
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if hasBuiltinTools {
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// We are statically linked to LLVM.
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// Check whether we're running from the source directory.
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// This typically happens when TinyGo was built using `make` as part of
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// development.
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llvmMajor := strings.Split(llvm.Version, ".")[0]
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buildResourceDir := filepath.Join(root, "llvm-build", "lib", "clang", llvmMajor)
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if _, err := os.Stat(buildResourceDir); !errors.Is(err, fs.ErrNotExist) {
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return buildResourceDir
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}
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} else {
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// We use external tools, either when installed using `go install` or
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// when packaged in a Linux distribution (Linux distros typically prefer
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// dynamic linking).
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// Try to detect the system clang resources directory.
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resourceDir := findSystemClangResources(root)
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if resourceDir != "" {
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return resourceDir
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}
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}
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// Resource directory not found.
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return ""
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}
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// Find the Clang resource dir on this particular system.
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// Return the empty string when they aren't found.
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func findSystemClangResources(TINYGOROOT string) string {
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llvmMajor := strings.Split(llvm.Version, ".")[0]
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switch runtime.GOOS {
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case "linux", "android":
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// Header files are typically stored in /usr/lib/clang/<version>/include.
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// Tested on Fedora 39, Debian 12, and Arch Linux.
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path := filepath.Join("/usr/lib/clang", llvmMajor)
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_, err := os.Stat(filepath.Join(path, "include", "stdint.h"))
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if err == nil {
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return path
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}
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}
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// Could not find it.
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return ""
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}
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@@ -0,0 +1,7 @@
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//go:build byollvm
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package goenv
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func init() {
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hasBuiltinTools = true
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}
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