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all: format code according to Go 1.19 rules
Go 1.19 started reformatting code in a way that makes it more obvious how it will be rendered on pkg.go.dev. It gets it almost right, but not entirely. Therefore, I had to modify some of the comments so that they are formatted correctly.
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@@ -11,9 +11,9 @@ type State uint8
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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@@ -34,9 +34,9 @@ type State uintptr
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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@@ -16,11 +16,11 @@ import (
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// The Interrupt.New(x, f) (x = [1..31]) attaches CPU interrupt to function f.
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// Caller must map the selected interrupt using following sequence (for example using id 5):
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//
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// // map interrupt 5 to my XXXX module
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// esp.INTERRUPT_CORE0.XXXX_INTERRUPT_PRO_MAP.Set( 5 )
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// _ = Interrupt.New(5, func(interrupt.Interrupt) {
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// ...
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// }).Enable()
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// // map interrupt 5 to my XXXX module
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// esp.INTERRUPT_CORE0.XXXX_INTERRUPT_PRO_MAP.Set( 5 )
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// _ = Interrupt.New(5, func(interrupt.Interrupt) {
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// ...
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// }).Enable()
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func (i Interrupt) Enable() error {
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if i.num < 1 && i.num > 31 {
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return errors.New("interrupt for ESP32-C3 must be in range of 1 through 31")
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@@ -49,6 +49,7 @@ func (i Interrupt) Enable() error {
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// Adding pseudo function calls that is replaced by the compiler with the actual
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// functions registered through interrupt.New.
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//
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//go:linkname callHandlers runtime/interrupt.callHandlers
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func callHandlers(num int)
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@@ -51,6 +51,7 @@ func handleInterrupt() {
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// Pseudo function call that is replaced by the compiler with the actual
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// functions registered through interrupt.New. If there are none, calls will be
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// replaced with 'unreachablecalls will be replaced with 'unreachable'.
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//
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//go:linkname callHandlers runtime/interrupt.callHandlers
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func callHandlers(num int)
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@@ -93,9 +94,9 @@ type State uint8
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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@@ -9,9 +9,9 @@ type State uintptr
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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@@ -11,9 +11,9 @@ type State uintptr
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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@@ -11,9 +11,9 @@ type State uintptr
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// Disable disables all interrupts and returns the previous interrupt state. It
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// can be used in a critical section like this:
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//
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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// state := interrupt.Disable()
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// // critical section
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// interrupt.Restore(state)
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//
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// Critical sections can be nested. Make sure to call Restore in the same order
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// as you called Disable (this happens naturally with the pattern above).
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