all: make emulator command a string instead of a []string

This matches the flash-command and is generally a bit easier to work
with.
This commit also prepares for allowing multiple formats to be used in
the emulator command, which is necessary for the esp32.
This commit is contained in:
Ayke van Laethem
2022-04-22 17:45:19 +02:00
committed by Ron Evans
parent 4fe3a379a5
commit bd56636d58
15 changed files with 82 additions and 74 deletions
+27 -26
View File
@@ -239,8 +239,7 @@ func Test(pkgName string, stdout, stderr io.Writer, options *compileopts.Options
cmd.Dir = result.MainDir
// Wasmtime needs a few extra flags to work.
emulator := config.Emulator()
if len(emulator) != 0 && emulator[0] == "wasmtime" {
if config.EmulatorName() == "wasmtime" {
// Add directories to the module root, but skip the current working
// directory which is already added by buildAndRun.
dirs := dirsToModuleRoot(result.MainDir, result.ModuleRoot)
@@ -484,18 +483,19 @@ func Debug(debugger, pkgName string, ocdOutput bool, options *compileopts.Option
return err
}
return builder.Build(pkgName, "", config, func(result builder.BuildResult) error {
format, fileExt := config.EmulatorFormat()
return builder.Build(pkgName, fileExt, config, func(result builder.BuildResult) error {
// Find a good way to run GDB.
gdbInterface, openocdInterface := config.Programmer()
switch gdbInterface {
case "msd", "command", "":
emulator := config.Emulator()
if len(emulator) != 0 {
if emulator[0] == "mgba" {
emulator := config.EmulatorName()
if emulator != "" {
if emulator == "mgba" {
gdbInterface = "mgba"
} else if emulator[0] == "simavr" {
} else if emulator == "simavr" {
gdbInterface = "simavr"
} else if strings.HasPrefix(emulator[0], "qemu-system-") {
} else if strings.HasPrefix(emulator, "qemu-system-") {
gdbInterface = "qemu"
} else {
// Assume QEMU as an emulator.
@@ -514,6 +514,10 @@ func Debug(debugger, pkgName string, ocdOutput bool, options *compileopts.Option
port := ""
var gdbCommands []string
var daemon *exec.Cmd
emulator, err := config.Emulator(format, result.Binary)
if err != nil {
return err
}
switch gdbInterface {
case "native":
// Run GDB directly.
@@ -563,33 +567,29 @@ func Debug(debugger, pkgName string, ocdOutput bool, options *compileopts.Option
}
case "qemu":
port = ":1234"
emulator := config.Emulator()
// Run in an emulator.
args := append(emulator[1:], result.Binary, "-s", "-S")
args := append(emulator[1:], "-s", "-S")
daemon = executeCommand(config.Options, emulator[0], args...)
daemon.Stdout = os.Stdout
daemon.Stderr = os.Stderr
case "qemu-user":
port = ":1234"
emulator := config.Emulator()
// Run in an emulator.
args := append(emulator[1:], "-g", "1234", result.Binary)
args := append(emulator[1:], "-g", "1234")
daemon = executeCommand(config.Options, emulator[0], args...)
daemon.Stdout = os.Stdout
daemon.Stderr = os.Stderr
case "mgba":
port = ":2345"
emulator := config.Emulator()
// Run in an emulator.
args := append(emulator[1:], result.Binary, "-g")
args := append(emulator[1:], "-g")
daemon = executeCommand(config.Options, emulator[0], args...)
daemon.Stdout = os.Stdout
daemon.Stderr = os.Stderr
case "simavr":
port = ":1234"
emulator := config.Emulator()
// Run in an emulator.
args := append(emulator[1:], "-g", result.Binary)
args := append(emulator[1:], "-g")
daemon = executeCommand(config.Options, emulator[0], args...)
daemon.Stdout = os.Stdout
daemon.Stderr = os.Stderr
@@ -666,7 +666,7 @@ func Debug(debugger, pkgName string, ocdOutput bool, options *compileopts.Option
cmd.Stdin = os.Stdin
cmd.Stdout = os.Stdout
cmd.Stderr = os.Stderr
err := cmd.Run()
err = cmd.Run()
if err != nil {
return &commandError{"failed to run " + cmdName + " with", result.Binary, err}
}
@@ -694,9 +694,6 @@ func Run(pkgName string, options *compileopts.Options, cmdArgs []string) error {
// passes command line arguments and evironment variables in a way appropriate
// for the given emulator.
func buildAndRun(pkgName string, config *compileopts.Config, stdout io.Writer, cmdArgs, environmentVars []string, timeout time.Duration, run func(cmd *exec.Cmd, result builder.BuildResult) error) error {
// make sure any special vars in the emulator definition are rewritten
emulator := config.Emulator()
// Determine whether we're on a system that supports environment variables
// and command line parameters (operating systems, WASI) or not (baremetal,
// WebAssembly in the browser). If we're on a system without an environment,
@@ -728,7 +725,7 @@ func buildAndRun(pkgName string, config *compileopts.Config, stdout io.Writer, c
"runtime": runtimeGlobals,
}
}
} else if len(emulator) != 0 && emulator[0] == "wasmtime" {
} else if config.EmulatorName() == "wasmtime" {
// Wasmtime needs some special flags to pass environment variables
// and allow reading from the current directory.
args = append(args, "--dir=.")
@@ -747,7 +744,8 @@ func buildAndRun(pkgName string, config *compileopts.Config, stdout io.Writer, c
env = environmentVars
}
return builder.Build(pkgName, "", config, func(result builder.BuildResult) error {
format, fileExt := config.EmulatorFormat()
return builder.Build(pkgName, fileExt, config, func(result builder.BuildResult) error {
// If needed, set a timeout on the command. This is done in tests so
// they don't waste resources on a stalled test.
var ctx context.Context
@@ -759,12 +757,15 @@ func buildAndRun(pkgName string, config *compileopts.Config, stdout io.Writer, c
// Set up the command.
var name string
if len(emulator) == 0 {
if config.Target.Emulator == "" {
name = result.Binary
} else {
emulator, err := config.Emulator(format, result.Binary)
if err != nil {
return err
}
name = emulator[0]
emuArgs := append([]string(nil), emulator[1:]...)
emuArgs = append(emuArgs, result.Binary)
args = append(emuArgs, args...)
}
var cmd *exec.Cmd
@@ -779,7 +780,7 @@ func buildAndRun(pkgName string, config *compileopts.Config, stdout io.Writer, c
// stdout.
cmd.Stdout = stdout
cmd.Stderr = os.Stderr
if len(emulator) != 0 && emulator[0] == "simavr" {
if config.EmulatorName() == "simavr" {
cmd.Stdout = nil // don't print initial load commands
cmd.Stderr = stdout
}
@@ -1572,7 +1573,7 @@ func main() {
os.Exit(1)
return
}
if spec.FlashMethod == "" && spec.FlashCommand == "" && spec.Emulator == nil {
if spec.FlashMethod == "" && spec.FlashCommand == "" && spec.Emulator == "" {
// This doesn't look like a regular target file, but rather like
// a parent target (such as targets/cortex-m.json).
continue