machine: make sure DMA buffers do not escape unnecessarily

Writing the pointer of a buffer to memory-mapped I/O will normally cause
it to escape, which forces the compiler to heap-allocate the buffer. But
we do know how long the value stays alive, so we can tell the compiler
to keep it alive exactly until it is not needed anymore - and tell it to
not treat the pointer-to-uintptr cast as escaping.
This commit is contained in:
Ayke van Laethem
2025-06-20 09:48:25 +02:00
committed by Ron Evans
parent 5ae8fd1f6f
commit b203314c2f
7 changed files with 118 additions and 17 deletions
+2
View File
@@ -159,6 +159,8 @@ func (c *compilerContext) getFunction(fn *ssa.Function) (llvm.Type, llvm.Value)
llvmFn.AddFunctionAttr(c.ctx.CreateEnumAttribute(llvm.AttributeKindID("noreturn"), 0))
case "internal/abi.NoEscape":
llvmFn.AddAttributeAtIndex(1, c.ctx.CreateEnumAttribute(llvm.AttributeKindID("nocapture"), 0))
case "machine.keepAliveNoEscape", "machine.unsafeNoEscape":
llvmFn.AddAttributeAtIndex(1, c.ctx.CreateEnumAttribute(llvm.AttributeKindID("nocapture"), 0))
case "runtime.alloc":
// Tell the optimizer that runtime.alloc is an allocator, meaning that it
// returns values that are never null and never alias to an existing value.