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machine: make UART objects pointer receivers
This means that machine.UART0, machine.UART1, etc are of type *machine.UART, not machine.UART. This makes them easier to pass around and avoids surprises when they are passed around by value while they should be passed around by reference. There is a small code size impact in some cases, but it is relatively minor.
This commit is contained in:
committed by
Ron Evans
parent
7c949ad386
commit
aa5b8d0df7
@@ -252,9 +252,12 @@ func (p Pin) mux() *volatile.Register32 {
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}
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var (
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UART0 = UART{Bus: esp.UART0, Buffer: NewRingBuffer()}
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UART1 = UART{Bus: esp.UART1, Buffer: NewRingBuffer()}
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UART2 = UART{Bus: esp.UART2, Buffer: NewRingBuffer()}
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UART0 = &_UART0
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_UART0 = UART{Bus: esp.UART0, Buffer: NewRingBuffer()}
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UART1 = &_UART1
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_UART1 = UART{Bus: esp.UART1, Buffer: NewRingBuffer()}
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UART2 = &_UART2
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_UART2 = UART{Bus: esp.UART2, Buffer: NewRingBuffer()}
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)
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type UART struct {
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@@ -262,14 +265,14 @@ type UART struct {
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Buffer *RingBuffer
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}
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func (uart UART) Configure(config UARTConfig) {
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func (uart *UART) Configure(config UARTConfig) {
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if config.BaudRate == 0 {
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config.BaudRate = 115200
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}
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uart.Bus.CLKDIV.Set(peripheralClock / config.BaudRate)
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}
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func (uart UART) WriteByte(b byte) error {
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func (uart *UART) WriteByte(b byte) error {
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for (uart.Bus.STATUS.Get()>>16)&0xff >= 128 {
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// Read UART_TXFIFO_CNT from the status register, which indicates how
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// many bytes there are in the transmit buffer. Wait until there are
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