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machine: make UART objects pointer receivers
This means that machine.UART0, machine.UART1, etc are of type *machine.UART, not machine.UART. This makes them easier to pass around and avoids surprises when they are passed around by value while they should be passed around by reference. There is a small code size impact in some cases, but it is relatively minor.
This commit is contained in:
committed by
Ron Evans
parent
7c949ad386
commit
aa5b8d0df7
@@ -32,13 +32,14 @@ var (
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// LPUART1 is the hardware serial port connected to the onboard ST-LINK
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// debugger to be exposed as virtual COM port over USB on Nucleo boards.
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// Both UART0 and UART1 refer to LPUART1.
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UART0 = UART{
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UART0 = &_UART0
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_UART0 = UART{
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Buffer: NewRingBuffer(),
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Bus: stm32.LPUART1,
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TxAltFuncSelector: UART_ALT_FN,
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RxAltFuncSelector: UART_ALT_FN,
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}
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UART1 = &UART0
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UART1 = UART0
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)
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const (
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@@ -56,5 +57,5 @@ var (
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)
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func init() {
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UART0.Interrupt = interrupt.New(stm32.IRQ_LPUART1, UART0.handleInterrupt)
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UART0.Interrupt = interrupt.New(stm32.IRQ_LPUART1, _UART0.handleInterrupt)
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}
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