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machine: make UART objects pointer receivers
This means that machine.UART0, machine.UART1, etc are of type *machine.UART, not machine.UART. This makes them easier to pass around and avoids surprises when they are passed around by value while they should be passed around by reference. There is a small code size impact in some cases, but it is relatively minor.
This commit is contained in:
committed by
Ron Evans
parent
7c949ad386
commit
aa5b8d0df7
@@ -57,7 +57,8 @@ const (
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var (
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// Console UART (LPUSART1)
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UART0 = UART{
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UART0 = &_UART0
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_UART0 = UART{
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Buffer: NewRingBuffer(),
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Bus: stm32.LPUART1,
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TxAltFuncSelector: 6,
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@@ -65,7 +66,8 @@ var (
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}
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// Gps UART
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UART1 = UART{
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UART1 = &_UART1
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_UART1 = UART{
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Buffer: NewRingBuffer(),
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Bus: stm32.USART1,
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TxAltFuncSelector: 0,
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@@ -88,6 +90,6 @@ var (
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func init() {
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// Enable UARTs Interrupts
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UART0.Interrupt = interrupt.New(stm32.IRQ_AES_RNG_LPUART1, UART0.handleInterrupt)
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UART1.Interrupt = interrupt.New(stm32.IRQ_USART1, UART1.handleInterrupt)
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UART0.Interrupt = interrupt.New(stm32.IRQ_AES_RNG_LPUART1, _UART0.handleInterrupt)
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UART1.Interrupt = interrupt.New(stm32.IRQ_USART1, _UART1.handleInterrupt)
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}
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