machine: make UART objects pointer receivers

This means that machine.UART0, machine.UART1, etc are of type
*machine.UART, not machine.UART. This makes them easier to pass around
and avoids surprises when they are passed around by value while they
should be passed around by reference.

There is a small code size impact in some cases, but it is relatively
minor.
This commit is contained in:
Ayke van Laethem
2021-05-13 12:32:12 +02:00
committed by Ron Evans
parent 7c949ad386
commit aa5b8d0df7
46 changed files with 246 additions and 179 deletions
+6 -4
View File
@@ -103,13 +103,15 @@ var (
)
var (
UART1 = UART{
UART1 = &_UART1
_UART1 = UART{
Buffer: NewRingBuffer(),
Bus: sam.SERCOM5_USART_INT,
SERCOM: 5,
}
UART2 = UART{
UART2 = &_UART2
_UART2 = UART{
Buffer: NewRingBuffer(),
Bus: sam.SERCOM0_USART_INT,
SERCOM: 0,
@@ -117,8 +119,8 @@ var (
)
func init() {
UART1.Interrupt = interrupt.New(sam.IRQ_SERCOM5_2, UART1.handleInterrupt)
UART2.Interrupt = interrupt.New(sam.IRQ_SERCOM0_2, UART2.handleInterrupt)
UART1.Interrupt = interrupt.New(sam.IRQ_SERCOM5_2, _UART1.handleInterrupt)
UART2.Interrupt = interrupt.New(sam.IRQ_SERCOM0_2, _UART2.handleInterrupt)
// turn on neopixel
D7.Configure(PinConfig{Mode: PinOutput})