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machine: make UART objects pointer receivers
This means that machine.UART0, machine.UART1, etc are of type *machine.UART, not machine.UART. This makes them easier to pass around and avoids surprises when they are passed around by value while they should be passed around by reference. There is a small code size impact in some cases, but it is relatively minor.
This commit is contained in:
committed by
Ron Evans
parent
7c949ad386
commit
aa5b8d0df7
@@ -103,13 +103,15 @@ var (
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)
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var (
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UART1 = UART{
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UART1 = &_UART1
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_UART1 = UART{
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Buffer: NewRingBuffer(),
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Bus: sam.SERCOM5_USART_INT,
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SERCOM: 5,
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}
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UART2 = UART{
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UART2 = &_UART2
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_UART2 = UART{
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Buffer: NewRingBuffer(),
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Bus: sam.SERCOM0_USART_INT,
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SERCOM: 0,
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@@ -117,8 +119,8 @@ var (
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)
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func init() {
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UART1.Interrupt = interrupt.New(sam.IRQ_SERCOM5_2, UART1.handleInterrupt)
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UART2.Interrupt = interrupt.New(sam.IRQ_SERCOM0_2, UART2.handleInterrupt)
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UART1.Interrupt = interrupt.New(sam.IRQ_SERCOM5_2, _UART1.handleInterrupt)
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UART2.Interrupt = interrupt.New(sam.IRQ_SERCOM0_2, _UART2.handleInterrupt)
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// turn on neopixel
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D7.Configure(PinConfig{Mode: PinOutput})
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