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builder: simplify running of jobs
Instead of keeping a slice of jobs to run, let the runJobs function
determine which jobs should be run by investigating all dependencies.
This has two benefits:
- The code is somewhat cleaner, as no 'jobs' slice needs to be
maintained while constructing the dependency graph.
- Eventually, some jobs might not be required by any dependency.
While it's possible to avoid adding them to the slice, the simpler
solution is to build a new slice from the dependencies which will
only include required dependencies by design.
This commit is contained in:
committed by
Ron Evans
parent
cb147b9475
commit
a590d791bd
+23
-6
@@ -65,12 +65,29 @@ func (job *compileJob) readyToRun() bool {
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return true
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}
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// runJobs runs all the jobs indicated in the jobs slice and returns the error
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// of the first job that fails to run.
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// It runs all jobs in the order of the slice, as long as all dependencies have
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// already run. Therefore, if some jobs are preferred to run before others, they
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// should be ordered as such in this slice.
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func runJobs(jobs []*compileJob) error {
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// runJobs runs the indicated job and all its dependencies. For every job, all
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// the dependencies are run first. It returns the error of the first job that
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// fails.
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// It runs all jobs in the order of the dependencies slice, depth-first.
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// Therefore, if some jobs are preferred to run before others, they should be
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// ordered as such in the job dependencies.
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func runJobs(job *compileJob) error {
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// Create a slice of jobs to run, where all dependencies are run in order.
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jobs := []*compileJob{}
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addedJobs := map[*compileJob]struct{}{}
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var addJobs func(*compileJob)
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addJobs = func(job *compileJob) {
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if _, ok := addedJobs[job]; ok {
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return
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}
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for _, dep := range job.dependencies {
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addJobs(dep)
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}
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jobs = append(jobs, job)
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addedJobs[job] = struct{}{}
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}
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addJobs(job)
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// Create channels to communicate with the workers.
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doneChan := make(chan *compileJob)
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workerChan := make(chan *compileJob)
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