runtime: use the tasks scheduler instead of coroutines

This results in smaller and likely more efficient code. It does require
some architecture specific code for each architecture, but I've kept the
amount of code as small as possible.
This commit is contained in:
Ayke van Laethem
2020-09-25 15:31:50 +02:00
committed by Ron Evans
parent 3b24fedf92
commit 9f5066aa6f
12 changed files with 510 additions and 8 deletions
+61
View File
@@ -0,0 +1,61 @@
// +build scheduler.tasks,amd64
package task
import "unsafe"
var systemStack uintptr
// calleeSavedRegs is the list of registers that must be saved and restored when
// switching between tasks. Also see task_stack_amd64.S that relies on the exact
// layout of this struct.
type calleeSavedRegs struct {
rbx uintptr
rbp uintptr
r12 uintptr
r13 uintptr
r14 uintptr
r15 uintptr
pc uintptr
}
// archInit runs architecture-specific setup for the goroutine startup.
func (s *state) archInit(r *calleeSavedRegs, fn uintptr, args unsafe.Pointer) {
// Store the initial sp for the startTask function (implemented in assembly).
s.sp = uintptr(unsafe.Pointer(r))
// Initialize the registers.
// These will be popped off of the stack on the first resume of the goroutine.
// Start the function at tinygo_startTask (defined in
// src/internal/task/task_stack_amd64.S). This assembly code calls a
// function (passed in r12) with a single argument (passed in r13). After
// the function returns, it calls Pause().
r.pc = uintptr(unsafe.Pointer(&startTask))
// Pass the function to call in r12.
// This function is a compiler-generated wrapper which loads arguments out
// of a struct pointer. See createGoroutineStartWrapper (defined in
// compiler/goroutine.go) for more information.
r.r12 = fn
// Pass the pointer to the arguments struct in r13.
r.r13 = uintptr(args)
}
func (s *state) resume() {
swapTask(s.sp, &systemStack)
}
func (s *state) pause() {
newStack := systemStack
systemStack = 0
swapTask(newStack, &s.sp)
}
// SystemStack returns the system stack pointer when called from a task stack.
// When called from the system stack, it returns 0.
func SystemStack() uintptr {
return systemStack
}